Piccolo
Well-known member
« That game where everyone gets to pick the big guy. »
Description
The idea is to create a game a la "Expendables" where a team of tough guys is sent on supposedly dangerous places to deliver hell and "fix" problems.
The idea to make this mod came after watching videos where Zangief and Juggernaut were in Mario stages. Then I came across Marvel Super Heroes mod (from bWWd I think) which inspired me and eventuality led me to OpenBOR.
As of now this project is more of a gameplay demo, a playground for me, where I experiment things with characters. But in the long term, I plan to make it something more than that. Actually I already have some ideas, including a fun story (private jokes) and character development (!).
Features/Highlights
- Impressive cast of characters
- Flexible and responsive controls
- Great number of moves and combinations
- Themed levels
- Comical tone (wtf humor, running gags, stereotypes mockery)
- Developped dialogues and relationships between the bruisers
- Seemingly cliché and predictable base scenario that evolves to interesting twists
Planned features
- Lots of new levels
- Playable boss characters
- Levels using rush & jump platform mechanics (see second video)
Synopsis
The world is at stake. Last week, the powerful moustache wearers suddenly started what seems to be a rebelion to dominate the world. Since, others illustrious groups have risen around the world. Violence outbreaks are being organized, the world is in the grip of a mysterious and sudden madness.
Strangely, only men with gargantuan strength seem not affected by this epidemy. It would appear that these colossus are immunized by their extraordinary high testosterone level, preventing the virus from developping.
For supreme peacekeeper inspector Derrick, three points are clear : time is running out, the future of the world resides in the hands of these « bruisers », and these guys only know how to do one thing. Thus was born the Bruiser Brigade initiative : the greatest heavyweights champions will be united in order to organize the counteroffensive and thump all trace of the virus until its completly eradicated.
Will these unexpected heroes be able to re-establish order and rivalize with the hairy-nosed beings and other dangerous opponents ? What is the origin of this sudden and global madness ?
Fighting gameplay
Alex & Oro video :
The distinctive gameplay feature of this mod is what I called "Break moves". Typically a break move is a charging or jumping attack, which goes in the direction of your choice. What is interesting about break moves is that you can use them in the middle of a combo, allowing you to chain regular attacks and break moves to quickly cover and control the battleground.
Each character has at least 4 break moves which are initiated by holding the "break modifier" button and pressing either punch, kick, special or jump. Somes characters have different break moves on the same attack button, depending on the direction the player is aiming (up, down, forward, and neutral). Grapplers typically have one break move dedicated to grabbing.
Platform gameplay
Since I liked how OpenBOR handle jumps and Z-movement I deciced to create secondary gameplay mechanics (revolving around jumping, rushing, landing and bouncing) to diversify the gameplay.
I will mainly use these mechanics to create stages where you have to chase a target that is running away (or the other way around
How To Play
First, the usage of a controller is greatly advised to play the game properly.
There is four action buttons : punch, kick, special, and jump. The first three allow you to start and chain attacks while the last one allows you to jump in the air.
In addition to these action buttons, there is two triggers buttons : block modifier and break modifier. « Block Modifier » is intended to be assigned to the left trigger of the controller and « Break Modifier » to the right trigger. When you hold these triggers, your characters will have access to different moves.
When you hold the « Block modifier » button, you character will go into guard stance and pressing action buttons from this stance will launch different moves (block + jump = evade or back dash).
When you hold the « Break Modifier » button, pressing action buttons will launch special moves (which behave differently depending on the directional keys you are holding) (break + jump = dash forward). Typically, holding break modifier and pressing an action button will launch a charging/jumping attack in the direction of your choice.
Holding both « Block » and « Break » modifiers will trigger a breakout move.
Alpha demo
An experimental demo is available for those who want to test the current build. I warn you though, there might be bugs and unfinished stuff (including damage, bboxes, etc), characters are not final, platforms are sometimes messed up for some reason, etc.