NED
Well-known member
Hello,
I'm officially not working anymore in Openbor coding.
(just making some sprites to help here and there for other ppl mugen and openbor projects)
But, my mind continue to think about solving the massive amount of problems in my mod.
In this video you can see that Prolophis Videogamer added a KO display when opponent is dead.
I have the same feature ingame in some situations. I think it's a spawned stuff from opponent death animation.
You can see that if player start moving, the KO animation is not binded to the screen display.
My question is how to make this effect actuallty stay as the same position on screen even when player starts moving and make a scrolling of background ?
I'm officially not working anymore in Openbor coding.
(just making some sprites to help here and there for other ppl mugen and openbor projects)
But, my mind continue to think about solving the massive amount of problems in my mod.
In this video you can see that Prolophis Videogamer added a KO display when opponent is dead.
I have the same feature ingame in some situations. I think it's a spawned stuff from opponent death animation.
You can see that if player start moving, the KO animation is not binded to the screen display.
My question is how to make this effect actuallty stay as the same position on screen even when player starts moving and make a scrolling of background ?