text entity nopause script

jonsilva

New member
hello
Is there a way to nullify the pause of a text noskip entity ?
like when it happens when the entity disappears.
 
I need the pause effect
the problem is that then I need to keep the text entity on screen... so that once there is only 1 enemy on screen this entity preforms a follow and spawns some enemies... the entity is playing the sequence round1/round2/round3/etc...

but Ive already got it working has a type none entity and pausing with a script I found in here. 
 
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