void basicCenterPosition(float fY)
{
// Created by maxman
// Date: Oct-07-2023
// Entity moves to the center of the screen while staying in the walkable area.
void actor = getlocalvar("self"); // Call the acting entity or an actor
int Screen = openborvariant("hresolution"); // Call the screen resolution
int XPos = openborvariant("xpos"); // Call X position from level coordinates
int YPos = openborvariant("ypos"); // Call Y position from level coordinates
int ZMin = openborvariant("player_min_z"); // Call minimum Z from level
int ZMax = openborvariant("player_max_z"); // Call maximum Z from level
if(ZMin <= ZMax){ //Is Z minimum limit less than or equal to Z maximum limit for a walkable space?
changeentityproperty(actor, "position", (Screen/2)+XPos, ((ZMin+ZMax)/2)+YPos, fY); //Does the entity move to the center of screen? Does the entity stay at a walkable space? Placing outside of ground is optional.
}
}
anim freespecial12 #Yoga Teleport (forward)
delay 9
offset 338 291
frame data/chars/dhalsim/cvs2_dhalsim_223.png
frame data/CHARS/Dhalsim/CVS2_Dhalsim_474.png
frame data/CHARS/Dhalsim/CVS2_Dhalsim_475.png
frame data/CHARS/Dhalsim/CVS2_Dhalsim_476.png
frame data/CHARS/Dhalsim/CVS2_Dhalsim_477.png
frame data/CHARS/Dhalsim/CVS2_Dhalsim_478.png
frame data/CHARS/Dhalsim/CVS2_Dhalsim_479.png
frame data/CHARS/Dhalsim/CVS2_Dhalsim_480.png
frame data/CHARS/Dhalsim/CVS2_Dhalsim_481.png
delay 15
#frame data/chars/misc/empty.gif
frame none
delay 9
@cmd basicCenterPosition 60
frame data/CHARS/Dhalsim/CVS2_Dhalsim_481.png
frame data/CHARS/Dhalsim/CVS2_Dhalsim_480.png
frame data/CHARS/Dhalsim/CVS2_Dhalsim_479.png
frame data/CHARS/Dhalsim/CVS2_Dhalsim_478.png
frame data/CHARS/Dhalsim/CVS2_Dhalsim_477.png
frame data/CHARS/Dhalsim/CVS2_Dhalsim_476.png
frame data/CHARS/Dhalsim/CVS2_Dhalsim_475.png
frame data/CHARS/Dhalsim/CVS2_Dhalsim_474.png
frame data/chars/dhalsim/cvs2_dhalsim_223.png
branch Stage_Ken
z 227 227
file data/levels/ken.txt # level 6
scene data/scenes/target/tar1.txt
branch Stage1
z 174 264
file data/levels/miami1.txt
next
scene data/scenes/target/tar2.txt
branch Stage2-1
z 160 265
file data/levels/italy1.txt
branch Stage2-2
file data/levels/italy2.txt
void basicCenterPosition()
{
// Created by maxman
// Date: Oct-07-2023
// Entity moves to the center of the screen while staying in the walkable area. USAGE: @cmd basicCenterPosition
void actor = getlocalvar("self"); // Call the acting entity or an actor
int Screen = openborvariant("hresolution"); // Call the screen resolution
int XPos = openborvariant("xpos"); // Call X position from level coordinates
int YPos = openborvariant("ypos"); // Call Y position from level coordinates
int ZMin = openborvariant("player_min_z"); // Call minimum Z from level
int ZMax = openborvariant("player_max_z"); // Call maximum Z from level
if(ZMin <= ZMax){ //Is Z minimum limit less than or equal to Z maximum limit for a walkable space?
changeentityproperty(actor, "position", (Screen/2)+XPos, ((ZMin+ZMax)/2)); //Does the entity move to the center of screen? Does the entity stay at a walkable space? Placing outside of ground is optional.
}
}