Teenage Mutant Ninja Turtles - Shell Shocked

Canceled Teenage Mutant Ninja Turtles: Shell Shocked 5850

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Project is halted prior to completion and will not receive further updates.
Everything looks Great man. I like every single update you have. I have some TMNT theme remixes in the making. If interested I'll share them with you. Your Game is Excellent there.
 
Omega said:
Everything looks Great man. I like every single update you have. I have some TMNT theme remixes in the making. If interested I'll share them with you. Your Game is Excellent there.

Yes, please!!
 
Thanks for this new update :D
Will you release a console version please ?
I don't try it on xBox, but i think it will crash with only 64 Mo of RAM :(
 
Arg so bad, you write it because xbox has an old engine ?
Because if i can update the engine, the real problem will be memory !
And i remember a version with less playable caracters that use less memory :p
 
I want to do an unique version.
This version include old console version to...
Than I can try to decrease the frame rate for slow devices.
I'm working on speed-ups yet
 
white dragon, i just want to say that i donwloaded the new demo and i love it!. ;)

now the moves are improved. and looks more handle!. like on the tmnt1 arcade game. :)

however, i still see some issues for perform one attack or another when running.
this thing was easier on the tmnt hyper stone heist genesis game, where you are abble to select with the button witch attack you will make after run.

ps:
---
i loved discover that you finally used those unused gun sprites, that i finded on the tmnt 1 arcade game with my pro action replay codes.

of course i talk about the foot ninja new gun (if someones dont know what i talking about). :)


ps2
----
about that page you guys talk about...
https://sites.google.com/site/sprajtyrus/sprajty/s

it gives to me a crazy idea... if you want to make a rare unexpected krang, then uses those sprites as base for create a boss/playable krang... without his robot!... hehe

one that maybe could use guns, just as that toy from the 80s.

other crazy things could be make april playable, or those stages from tmnt 2  arcade nes game.
i love that game, that even includes many cool things inside. as baxter fly and 2 even 2 new bosses and their 2 stages... ;)


ps 3:
------
by the way, the new demo makes me happy the day... :)

cause i was following a youtuber named "con 5 duros" that ends acade games with a single credit. (he already finished that way more than 200 mame games).

but i was really disappointed, after discover that him precisely dont value ABSOLUTELY NOTHING! :P the tmnt, asterix and the simpsons games. :P :(


greetings.  i will look forward for your inprovements. ;)
 
miguelo777 said:

Big thanks miguelo777!!
I'm drawing with EXAGERATE patience for now all climbing actions for all characters.
And officially I'm drawing 3 bonus characters + another playable boss:
- Baxter Stockman (fly version)
- Casey Jones
- April O'Neil
- Splinter
respecting the tmnt 2 turtles in time style. This is a long work... ...sorry!! ;)

Ps. Soon I'll release a new rev to fix a little bug and to add a new move for Raphael!
 
New REV5781 (in uploading) with bugs fixed and a new sai boomerang move for Raph and new Don moves.
These are all special move for turtles for now:

LEO:
command: d u s (spinning top) -- HEALTH COST --
command: d f a (twirl edge) -- HEALTH COST --
command: d f s (jumping rive)
command: u f s, then s,s,...s or a,a,...a (moon slice)
command: f u a (dragon claw)
command: while jumping s (speedy slash)
special combo: a, a (or f a), a, hold f + a (during the land finish combo)

DON:
command: d u s (air vortex) -- HEALTH COST --
command: d f a (special bo grab) [on foot soldier only]
command: u f s (bo beating)
command: f u s (chainsaw trap)
command: f u a (bombing 360)
command: f d a (back smash)
command: while jumping s (helicopter crash)
special combo: a, a (or f a), a, hold u + a

MIKE:
command: d u s (catapult) -- HEALTH COST --
command: f d s (shell catapult) -- HEALTH COST --
command: d u a, hold a (nunchacku loop)
command: u f s (stand kick)
command: f u s (hop kick)
command: d f a, then a (rope launcher) [grab on foot/rock soldier only]
command: while jumping s (air snip kick)
special combo: a, a (or f a), a, hold u + a (during the land finish combo)

RAPH:
command: d u s (jumping crash kick) -- HEALTH COST --
command: d f a (drill) -- HEALTH COST --
command: u f s (low talon)
command: f u a (high talon)
command: f u s (dizzy twister)
command: f d a (sai gait boomerang)
command: while jumping s (flying jackhammers)
special combo: a, a (or f a), a, hold u + a

Legend:
a = attack button
s = spacial/block button
f = forward
b = back
u = up
d = down
 
White Dragon said:
Omega said:
Everything looks Great man. I like every single update you have. I have some TMNT theme remixes in the making. If interested I'll share them with you. Your Game is Excellent there.

Yes, please!!

I am also open for some suggestions. If you have any tracks you want remixed, let Me know man.
 
Omega said:
White Dragon said:
Omega said:
Everything looks Great man. I like every single update you have. I have some TMNT theme remixes in the making. If interested I'll share them with you. Your Game is Excellent there.

Yes, please!!

I am also open for some suggestions. If you have any tracks you want remixed, let Me know man.

Thanks, I'm looking for a new remix of Water Level from TMNT 1 (NES)
 
Tried this game and I liked it much. I think the other non turtle characters are a bit slow... when advancing hard levels...
The game sure remembers the times of the arcade version
;)
 
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