hello
i wanted to give the player the option to go to the next text letters when the charaters talk... because i cant really find the right time a person takes reading a text... and after a while the game might get a little bored for the player with a delay of 1200/2000 before the next text comes up...
ive been swithing all the talk texts to skip
but when you have about 30 frames of text theres is always 1 frame or 2 that that dont show... (its like the attack key takes 2 inputs instead of 1 sometimes)
so far ive tried this 2 ways... but they seem to give the same result
is there another way the skip to the next frame when pressing attack... the charaters talks get a little weird when you miss a line...
i wanted to give the player the option to go to the next text letters when the charaters talk... because i cant really find the right time a person takes reading a text... and after a while the game might get a little bored for the player with a delay of 1200/2000 before the next text comes up...
ive been swithing all the talk texts to skip
but when you have about 30 frames of text theres is always 1 frame or 2 that that dont show... (its like the attack key takes 2 inputs instead of 1 sometimes)
so far ive tried this 2 ways... but they seem to give the same result
delay 9000
frame data/chars/beyond/text/overlord/over99.gif
delay 9000
frame data/chars/beyond/text/overlord/over100.gif
delay 9000
frame data/chars/beyond/text/overlord/over101.gif
delay 9000
frame data/chars/beyond/text/overlord/over102.gif
delay 9000
frame data/chars/beyond/text/overlord/over103.gif
delay 9000
frame data/chars/beyond/text/overlord/over104.gif
delay 9000
frame data/chars/beyond/text/overlord/over105.gif
delay 9000
frame data/chars/beyond/text/overlord/over106.gif
delay 9000
frame data/chars/beyond/text/overlord/over107.gif
delay 9000
frame data/chars/beyond/text/overlord/over108.gif
delay 9000
frame data/chars/beyond/text/overlord/over109.gif
delay 9000
frame data/chars/beyond/text/overlord/over110.gif
delay 9000
frame data/chars/beyond/text/overlord/over111.gif
delay 9000
frame data/chars/beyond/text/overlord/over99.gif
frame data/chars/beyond/text/overlord/over100.gif
frame data/chars/beyond/text/overlord/over101.gif
frame data/chars/beyond/text/overlord/over102.gif
frame data/chars/beyond/text/overlord/over103.gif
frame data/chars/beyond/text/overlord/over104.gif
frame data/chars/beyond/text/overlord/over105.gif
frame data/chars/beyond/text/overlord/over106.gif
frame data/chars/beyond/text/overlord/over107.gif
frame data/chars/beyond/text/overlord/over108.gif
frame data/chars/beyond/text/overlord/over109.gif
frame data/chars/beyond/text/overlord/over110.gif
frame data/chars/beyond/text/overlord/over111.gif
is there another way the skip to the next frame when pressing attack... the charaters talks get a little weird when you miss a line...