wrenchman82
Member
Hi All,
Relative newbie here, but a quick learn (I have a long history of coding in other languages). Here is what I would like to do (have found many potential examples, but nothing that quite fits).
-I am designing a boss that I want to be able to switch between modes. By this, I mean I want there to be two sets of walk/idle/pain etc, such that the boss might trigger, as a special move, a transition from one mode to the other (i.e., something like a flight mode with it's own set of attacks that persists until the boss takes damage, triggers the fall animation, and then reverts to ground mode).
-I've found Bloodbane's scripts related to flight (the ironkey.c script was enlightening; thanks) and a few others, but I'm wondering if there is a way to do this simply with built in functions. A standard boss ai would be used in both ground and flight mode (some form of chase with range triggers on various attacks). I'm a decent spriter, and have all those working already (palette issues sure were fun).
Any suggestions?
Thanks
Relative newbie here, but a quick learn (I have a long history of coding in other languages). Here is what I would like to do (have found many potential examples, but nothing that quite fits).
-I am designing a boss that I want to be able to switch between modes. By this, I mean I want there to be two sets of walk/idle/pain etc, such that the boss might trigger, as a special move, a transition from one mode to the other (i.e., something like a flight mode with it's own set of attacks that persists until the boss takes damage, triggers the fall animation, and then reverts to ground mode).
-I've found Bloodbane's scripts related to flight (the ironkey.c script was enlightening; thanks) and a few others, but I'm wondering if there is a way to do this simply with built in functions. A standard boss ai would be used in both ground and flight mode (some form of chase with range triggers on various attacks). I'm a decent spriter, and have all those working already (palette issues sure were fun).
Any suggestions?
Thanks