Sunset Riders Door Effect

BackstreetZAFU

New member
Hi Everyone,

Me again. First, apologies if I'm posting this in the wrong board or room on the forum. If that's the case, feel free to slap me on the wrist and redirect me.

Basically, what I'm looking for is a tutorial of sorts on how to achieve an effect similar to the one at 1:53 in this video (Sunset Riders, by Konami).

https://www.youtube.com/watch?v=wzB4-rpbPsU

The character goes into an open door, it closes, then the character reemerges with a power up.

Is that possible with the OpenBOR engine? Or something similar, like an interaction with the background that results in a power up and subsequent animation?

Thanks so much in advance for your replies!
matt
 
Yes of course it is possible, they are many ways you could achieve this with OpenBOR.

Here's the logic for one solution :

- create an entity for the animated door with four animations (idle/closed, closed with a character in, opening, closing).
- the playable entity must have a "go to door" animation. In that animation, it checks if there is a door in range. If there is, then the door is stored and the animation continues. At some point in that "go to door" animation, you change the animation of the stored door to "opening". Then at a later point, to "closed with a character in". And then to "closing". You can handle the power up logic during these animations.
 
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