oldyz
Well-known member
Enemies generated at random cannot drop items like bosser when they die when thrown - or if they are missing a death animation somewhere.
these random entities cant use this functions either:
spawn mutant2XRand
item bosser
coords 35 200
at 0
(in this example, any mutant generated by 2xrand does not drop bosser when killed)
i thought a solution would be to summon an entity using summonframe on all the monsters spawn animation - but if i kill the parent the sumoned entity wont die. it seems this function is broken.
what other options can i use to make sure that when an entity is dead it kills another?
these random entities cant use this functions either:
spawn mutant2XRand
item bosser
coords 35 200
at 0
(in this example, any mutant generated by 2xrand does not drop bosser when killed)
i thought a solution would be to summon an entity using summonframe on all the monsters spawn animation - but if i kill the parent the sumoned entity wont die. it seems this function is broken.
what other options can i use to make sure that when an entity is dead it kills another?