O Ilusionista
Captain 100K
How do I make a stomp move?
The char is on the air and uses jumpattack2 but I want that when he touches the ground, he stay on the ground for a longer time (so I can't just change the jumpland anim). Plus, I would like to make the enemies, which was hit by this move, to bounce on air higher than the normal.
Its possible? I tried with jumpland, but the char ignores it.
The char is on the air and uses jumpattack2 but I want that when he touches the ground, he stay on the ground for a longer time (so I can't just change the jumpland anim). Plus, I would like to make the enemies, which was hit by this move, to bounce on air higher than the normal.
Its possible? I tried with jumpland, but the char ignores it.
anim jumpattack2
loop 0
delay 6
otg 1
offset 89 136
bbox 74 61 37 75
jumpland 3
sound data/chars/hulk/att3.wav
bbox 62 48 35 56
frame data/chars/hulk/JA21.pcx
bbox 71 61 37 75
frame data/chars/hulk/JA22.pcx
bbox 71 61 37 72
@cmd velo001 2.5 0 -2.5
attack 86 76 40 56 30 1 0 0 0 10
dropv -1.5 8
staydown 150 150
frame data/chars/hulk/JA24.pcx
delay 60
frame data/chars/hulk/JA24.pcx