Sticky grenade?

Anyone know how to make a sticky grenade? It would work the way a normal bomb works, blowing up on the contact with the ground.
The difference needed is for it to stick or bind (the sprite) to the enemy it hits, flash a few times, then go off.
Any ideas?
 
easy way could be just make a new pain anim that spawns and binds the bomb (using bindentity script like the in the burn demo mod - couldn't find the link sorry ), make the bombs attack2 link to this pain anim.  attack2 would just be an empty frame.  attack1 would be the bomb on the ground.  Make a separate entity for the bomb stuck to player.

use Bloodbane's toss script to throw the bomb.
http://www.chronocrash.com/forum/index.php?topic=12.msg51#msg51

 
Hmmm.... I believe script which binds the bomb to hit enemy would do the job perfectly.

Is it some kind of magnet bomb? (reminds me of weapons in Megaman X 2 and Megaman 8)
 
Wow! Thanks for all the feedback guys.
It is supposed to function like the the sticky grenade from Halo. I know it may seem inefficient in a way, but that's precisely what i meant to use it for.
I'm nerfing a player character to keep them all balanced.
Looking all this up now.
 
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