Luca Natale
New member
Ahoy.
By default, you start every stage off with full health and full MP.
For the project I'm working on, the player starts with an empty MP gauge, and respawns with an empty MP gauge if a life is lost.
When the next stage begins, their health should be the same as when they finished the previous stage.
I know there's a script out there that can change how much health and MP you start stages with, if anybody here could point me in the right direction? Thanks!
By default, you start every stage off with full health and full MP.
For the project I'm working on, the player starts with an empty MP gauge, and respawns with an empty MP gauge if a life is lost.
When the next stage begins, their health should be the same as when they finished the previous stage.
I know there's a script out there that can change how much health and MP you start stages with, if anybody here could point me in the right direction? Thanks!