hechelion
Member
Hi.
I am trying to synchronize some animations and I would like to know what the speed number means in a player and / or enemy entity.
For example: speed 5?
5 pixel per game cycle? I do not think, it would be too fast.
5 pixel per second? I do not think, it would be too slow.
the manual only says:
I am trying to synchronize some animations and I would like to know what the speed number means in a player and / or enemy entity.
For example: speed 5?
5 pixel per game cycle? I do not think, it would be too fast.
5 pixel per second? I do not think, it would be too slow.
the manual only says:
speed {int}
~{int} is a number from 5 to 300.
~You can use numbers less than 5, but the entity will still move at the same speed. Same with using more than 300.
~Somewhere between 100 and 300, the entity will gain the ability to run off the screen edges and out of the play area, killing it instantly. So that might not be a good idea.
~Setting this to 0 will not stop an enemy from moving. You must use 'nomove' to do that.
~Used for players, enemies, projectiles, and arrows.
~This command doesn't support decimals though. For decimal value, use 'speedf' below.