esn23
Active member
So I wanted my character to throw out a boomerang type wepaon but instead of it coming back and vansihing i wanted it to track enemies and hit them and when the player walks up and touches the projectile it plays a catch animation and the projectile is gone or after a certain amount of hits it will destroy itself.. Should i use @cmd shooter in entity and then create another entity for the boomerang.? Would I need a custom script for if it hits x times it plays a destory animation and if she walks up and touches it it plays a catach animations and destroys itself? How would i go about coding tthis and thanks in advance for any help