Sonic Adventure Revolution

In Progress Sonic Adventure: Revolution[V12] 12.0

No permission to download
The project is currently under development.
As I posted above, there are multiple ways to spawn dialogue based on active player. Though I haven't researched which method is the best
So for now, I could give you this script which changes entity's animation based on active player
Code:
anim	idle
@script
  if(frame==1){
    void self = getlocalvar("self");
    void P1 = getplayerproperty(0, "entity");
    void P2 = getplayerproperty(1, "entity");
    void P3 = getplayerproperty(2, "entity");
    void P4 = getplayerproperty(3, "entity");
    void P;

    if(P1){
      P = P1;
    } else if(P2){
      P = P2;
    } else if(P3){
      P = P3;
    } else if(P4){
      P = P4;
    }

    if(P){
      char Name = getentityproperty(P,"name");

      if(Name=="Ninja"){
        performattack(self, openborconstant("ANI_FOLLOW1"));
      } else if(Name=="Trix"){
        performattack(self, openborconstant("ANI_FOLLOW2"));
      } else if(Name=="Ken"){
        performattack(self, openborconstant("ANI_FOLLOW3"));
      }
    }
  }
@end_script
...

Change the name to your mod's characters of course and expand this script as needed
 
:D cool

DJ check out this program, it will let you type the text with bitmap fonts.
http://www.chronocrash.com/forum/index.php?topic=1017.0

edit:
I have those capcom fonts if you need, I set them up to use in count's D&D mod a while ago.
Talk_test.png
 
BeasTie said:
:D cool

DJ check out this program, it will let you type the text with bitmap fonts.
http://www.chronocrash.com/forum/index.php?topic=1017.0

edit:
I have those capcom fonts if you need, I set them up to use in count's D&D mod a while ago.
Dude, this is tight, thanks! Glad I asked about this ahead of time before I planned on doing this.  ;D
I may go with the Streets of Rage text if I figure out how to set them up, but I'll give that D&D text a shot.

Miru said:
Will these frames pause the gameplay?

Because I don't want them to.
I was thinking about this, but no, they wont pause the game. I figure that I'll let the player do that if they feel the need to.

x)
 
DJGameFreakTheIguana said:
Miru said:
Will these frames pause the gameplay?

Because I don't want them to.
I was thinking about this, but no, they wont pause the game. I figure that I'll let the player do that if they feel the need to.

x)

Hurray!

Thanks for not pausing the game. I want it to feel more alive.

EDIT: I also found that Espio changes to Vector on 2D stages when he performs his normal combos now. Is he being redrawn?
 
@DJ - in case you missed it in the links, this page has some more ready made fonts for the program.

http://web.archive.org/web/20120106165822/http://www.zone38.net/font/bmpfont.html
 
BeasTie said:
@DJ - in case you missed it in the links, this page has some more ready made fonts for the program.

http://web.archive.org/web/20120106165822/http://www.zone38.net/font/bmpfont.html

I saw the link, thanks. I started in on importing the Streets of Rage font I have already, but may wait till I finish this update, since I wont be adding the dialogue right now.

Miru said:
Sonic's 25th anniversary is coming. Wonder what will happen to celebrate...?
I'm..... not really holding my breath on that. I just stick to the comics for now.

x)
 
DJGameFreakTheIguana said:
Miru said:
Sonic's 25th anniversary is coming. Wonder what will happen to celebrate...?
I'm..... not really holding my breath on that. I just stick to the comics for now.

x)

Well, I meant as in you providing a special preview of NICOLE or something.
 
Miru said:
DJGameFreakTheIguana said:
Miru said:
Sonic's 25th anniversary is coming. Wonder what will happen to celebrate...?
I'm..... not really holding my breath on that. I just stick to the comics for now.

x)

Well, I meant as in you providing a special preview of NICOLE or something.

No, aside from what I posted on deviantart, I don't even have anything to preview.
http://dj-vgamer.deviantart.com/art/Nicole-EFx-and-Colors-583689875

x)
 
Got a lot of work done recently. This update was a lot more work then I thought it would be going in, but after cutting out entire sections of a level then spawning back in and adding walls, as well as some other stuff I had to do, I can say this update of SR the game is almost done. Here's some screenshots of the TMNT level, Manhatten from the GBA game based on the CGI movie, 2007 I think it was. Not only do you face both the Foot Clan and Purple Dragons, but the Swat Bots also make a comeback. With 4 NPC fighting along with you, there will be many enemies on screen after the first half of the first stage, but they go down easily, and only the Bosses have a lot of life.


Bebop and Rocksteady were colored based on their recent appearances in the TMNT comics and the game, Mutants in Manhatten:
th

teenage_mutant_ninja_turtles_idw_28_bebop_rocksteady.png


One of the last things I'm going to do is add similar palettes that Beastie brought up months back, it'll be a while since I want to keep the turtles skin tone as different as they are in the 2K3 series, so I'll have to compare them and apply the difference in tone to the new palettes by the difference of RBG colors. For now, this is close to the palette used for Mikey.


No telling when I'll get this finished, but I'm moving on to some other things after this update. Like the Battletoads and Swat Kats, the Ninja Turtles will also be playable once you beat the bosses.  :D

x)
 
Yo guys, I couldn't decide which TMNT theme to use during one of the segments of Manhattan, so after a long time since I used it, I updated and used Fl Studio to mash them up. Took me from 2:00 a.m. to nearly 10:00 this morning, lol. I'll leave this up to get your guys thoughts on it.

http://www.mediafire.com/download/fbd9gtgurtp462q/TMNT_2K3_vs._2K12_theme_Mash-Up.mp3

x)
 
DJGameFreakTheIguana said:
Yo guys, I couldn't decide which TMNT theme to use during one of the segments of Manhattan, so after a long time since I used it, I updated and used Fl Studio to mash them up. Took me from 2:00 a.m. to nearly 10:00 this morning, lol. I'll leave this up to get your guys thoughts on it.

http://www.mediafire.com/download/fbd9gtgurtp462q/TMNT_2K3_vs._2K12_theme_Mash-Up.mp3

x)

This sounds great!
 
Dude this idea really works lol  - it's a pity you can't get a hold of the original stems thou, it's very messy audio wise. 

There is lots of noise thou from the two tracks competing and being slowed down.

You can try making multiple copies of the tracks and applying different EQ to them.  This way you can remove some of the noise while retaining the parts you want.

Be wary of the default fruity limiter on your tracks too, it's evil. :D
 
Thanks guys. Yeah, the track is a bit messy, however FLStudio kept having... problems, during mixing, and given how I was up at 9:00 a.m. still working on this, I didn't use EQ like I used to. The only thing I did was turn down the bass from the 2K3 theme so at least that part was competing. I also did save this since though I haven't bought Edison and I can't add audio tracks to the playlist, unlike a few years ago when I was doing mash-ups more frequently.

Maybe I'll come back to this one day and buy edison or the producer editing needed to add audio tracks more conveniently.

EDIT:
Thought I should add this shot, these are the new palettes for the Turtles, with brown pads and slightly darker skin, contrast also applied.


x)
 
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