Hey guys, I haven't even though to check here in a while, I've been playing God Eater 2 on Steam for most of my freetime for the past 2 weeks. I also see Miru posted the link to the game I had already put on facebook, which I did in a hurry cause I was going somewhere, which is why I didn't and forgot to come back here.
To answer some of the following posts.
Miru said:
I just discovered a GAME-BREAKING error in Metal Harbor. For some reason, one gets stuck after they complete the last combat area of the 2D stage, seemingly no matter what. Please fix this. Also, you can attack through the platforms with the duck attack and die.
I've had that happen in Metal Harbor on very rare occasions, but keep in mind you don't get stopped in that stage till the very end, meaning you're free to walk through the entire stage. If you're not able to go beyond that point, it's most likely that you left an enemy standing and didn't know it. Keep in mind this stage was designed this way over a year ago, so there were plenty of chances for it to happen and you only just now discovered this. I could look for a fix but simply restarting the level is all that's needed. About going through the platforms, yeah, the one section is made of nothing but platforms, so I though it would've been obvious not to use your drop attack when you're standing over a death pit. I've had ideas of changing that design though.
Psykai said:
I only just discovered this mod and I had no idea what to expect when I saw it was a Sonic beat 'em up, lol, but it's actually surprisingly good!
I couldn't believe it when I saw Manic on the character select either since he's a really obscure character. I loved Sonic Underground when I was a kid, lol.
Manic and other obscure characters are here because this game was meant to be a mix of Sonic's canons, not just the games, and combine them all into one, where most other fans would rather keep them apart or just ignore them. I have to say, you're one of the few other people who said they loved Sonic Underground, which I did to, lol.
One thing that did bother me was that it feels like there's way too many enemies, especially for one player to take on by themselves. It felt a little too hectic and I was just button mashing rather than actually trying to think about my moves 'cause I felt like I had no time to think, lol, though perhaps I just chose hard levels on the map (Battle Forest and Mushroom Hill). Is there a way to tell which is the best order to play the levels?
Great work though so far. I'm going to be keeping my eye on this one
Thanks for the words and glad you enjoyed the game. I have to say that it was meant to be chaotic that way, and each character has 4 special moves meant to deal with that. Yeah, some stages are harder then others, you can tell by the colors, Easy is blue, Yellow normal, and Red is hard. I do plan on designing stages differently soon, to give you different challenges then just a lot of enemies. I have read other times where people said they preferred to think, but personally, I found games more fun when chaotic, cause once you get things figured out, it just gets boring when there's not much to add to it and usually slow paced. I was going for a Gunstar Heroes feel here when there are many enemies but most of them die quickly, and even for the one that don't, that's what the special moves are for. To repeat what I said before though, I'm trying to come up with other designs and challenges, hopefully, enemies to.
***EDIT***
I played a little more and have a couple of thoughts for the characters. Sonic should have his trademark spin dash (Manic actually has this with his Attack 4 button I think) and Tails should be able to do his helicopter tails as a double jump or fly maybe

I imagine these might be ideas already planned but I thought I'd mention them just in case.
About the characters, the spindash is Sonic's trademark move, but I felt his advance and battle moves were better suited for the game. Manic does have the spindash but he doesn't have many other moves to use(as well as a few other characters). I had to improvise for his special. Tails flying seemed at bit uneeded for this game since it's mainly a beat'em up, and flying really wouldn't add anything to it.
x)