Some 2d coding tricks

kimono

Well-known member
Batman & Robin on the Mega Drive is packed with incredible 2D effects that would be well worth porting to OpenBOR:

It’s pure genius to be able to translate all of this into 2D. This reminds me of two other games—Ranger X and Castlevania: Bloodlines—both of which featured sections I really enjoyed.

These snippets of code add a bit of variety and, at times, a touch of magic. I think I’ll try applying a few of them 🙂
 
Batman & Robin on the Mega Drive is packed with incredible 2D effects that would be well worth porting to OpenBOR:

It’s pure genius to be able to translate all of this into 2D. This reminds me of two other games—Ranger X and Castlevania: Bloodlines—both of which featured sections I really enjoyed.

These snippets of code add a bit of variety and, at times, a touch of magic. I think I’ll try applying a few of them 🙂

OpenBOR can do all the effects from B+R easily, and almost all of them natively @kimono. You don't even any script for most.

The majority are bog standard line scrolling and vector drawing. The devs just did a really good job with how and when the effects are applied.

DC
 
Here's a really simple example I threw together in around five minutes a few years back just for fun. All native layers - Not a single line of script involved.


 
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