O Ilusionista
Captain 100K
I don't remember who explained me about this supposed bug in Mirror in OpenBOR scenarios (probably, it was @DCurrent and I decided to test it.
In short, it's not an engine error - it's the fault of whoever programmed the level - in case, me
This is the Z position setting in "levels.txt" (the second value is the Z position):
z 160 220 0
However, in the level programming, I set the position of the glue machine with a LOWER value than the minimum Z position of the scenario (the second value is the Z position):
spawn colamachine 1
flip 1
coords 258 158
at 0
As we see in the second part of the video, if you enter a value EQUAL or GREATER than the minimum, the error does not happen (see the cola machine position):
Since the engine uses the minimum Z value from levels.txt to draw the mirror images, they disappear - reappearing when you hit something.
In short, it's not an engine error - it's the fault of whoever programmed the level - in case, me
This is the Z position setting in "levels.txt" (the second value is the Z position):
z 160 220 0
However, in the level programming, I set the position of the glue machine with a LOWER value than the minimum Z position of the scenario (the second value is the Z position):
spawn colamachine 1
flip 1
coords 258 158
at 0
As we see in the second part of the video, if you enter a value EQUAL or GREATER than the minimum, the error does not happen (see the cola machine position):
Since the engine uses the minimum Z value from levels.txt to draw the mirror images, they disappear - reappearing when you hit something.