mirror

  1. O Ilusionista

    Solving the Mirror "bug" on stages

    I don't remember who explained me about this supposed bug in Mirror in OpenBOR scenarios (probably, it was @DCurrent and I decided to test it. In short, it's not an engine error - it's the fault of whoever programmed the level - in case, me :) This is the Z position setting in "levels.txt"...
  2. Kratus

    Exhibition Scripted Mirror Effect V1

    A scripted version of the mirror effect made on OpenBOR. It works in a different way because the Z position of all elements will follow the original movement, instead of the native way that inverts the Z axis movement.
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