O Ilusionista
Captain 100K
Hi guys.
I wanna test something on my projects - to change the way the players recover the MP, from constantly recover to hitting enemies only (or items).
But I have a question that I haven't found on the manual: its possible to set how much MP an entity recover for a hit?
Or even make the hit to not recover MP at all?
Probably I will need to use scripts for that, right?
Solved: http://www.chronocrash.com/forum/index.php?topic=5362.msg73050#msg73050
I wanna test something on my projects - to change the way the players recover the MP, from constantly recover to hitting enemies only (or items).
mprate {int}
This sets how many MP player recovers (by time and by hitting enemy)
If typemp = 1, this is the amount MP player recover from hitting enemy.
If typemp = 2, this is the amount MP player recover on regular intervals.
Or even make the hit to not recover MP at all?
Probably I will need to use scripts for that, right?
Solved: http://www.chronocrash.com/forum/index.php?topic=5362.msg73050#msg73050