Toranks
Active member
I record the same bug twice. Both with different enemies and the same movement, 'grabforward'. This is the move code:
I don't see anything strange, this is the standard on any slamstart - throw, as 'grabbackward'
Apparently a previously hitted enemy is teleporting to me, sticks to me permanently, alive, and counting for 'group'. The one that is grabbed is released. I can no longer advance the stage because I cannot hurt the enemy stuck to me. The only way to detach the enemy is to die, then the enemy recovers up, and fights you again.
Code:
anim grabforward
loop 0
delay 14
offset 100 189
bbox 0 0 0 0
sound data/sounds/grab.wav
frame data/chars/3mrkarate/2grab02.gif
delay 12
@cmd slamstart
@cmd antiwall 80 -10 -1
@cmd position 13 -20 40 -1 1
frame data/chars/3mrkarate/5grab01.gif
@cmd antiwall 80 -10 -1
@cmd position 0 0 70 -1 -1
frame data/chars/3mrkarate/5grab02.gif
@cmd antiwall 80 -10 -1
@cmd position 1 35 85 -1 -1
frame data/chars/3mrkarate/5grab03.gif
@cmd depost 0
@cmd throw 60 1 -5 1 0 0
frame data/chars/3mrkarate/5grab04.gif
frame data/chars/3mrkarate/5grab04.gif
frame data/chars/3mrkarate/5grab05.gif
frame data/chars/3mrkarate/a101.gif
I don't see anything strange, this is the standard on any slamstart - throw, as 'grabbackward'
Apparently a previously hitted enemy is teleporting to me, sticks to me permanently, alive, and counting for 'group'. The one that is grabbed is released. I can no longer advance the stage because I cannot hurt the enemy stuck to me. The only way to detach the enemy is to die, then the enemy recovers up, and fights you again.