I have a issue when using dropv attack against a enemy with knockdowncount so the attack does not knock them down as expected but dropv still lifts the enemy in the air and it just looks silly. Does anyone know of a work around ?
Dropv isn't meant to work like that, and in all my tests, it doesn't. If the target isn't knocked down (or already falling), they don't get knockdown toss effect, full stop. Please show us your code or text file and let's see what's going on.