Canceled Snes Redux - Some Snes games I Am remaking (2 Demos Available)

Project is halted prior to completion and will not receive further updates.

SomeThingEviL

New member
Back to the abyss I go.

This Project Is on hiatus for an unknown amount of time.There is more in the demo files then in the playable part of the demos.If you want to use anything in it for your own OpenBOR game feel free too do so.

̶H̶e̶l̶l̶o̶ ̶E̶v̶e̶r̶y̶o̶n̶e̶.̶ ̶I̶'̶m̶ ̶b̶a̶c̶k̶ ̶f̶r̶o̶m̶ ̶t̶h̶e̶ ̶a̶b̶y̶s̶s̶ ̶a̶n̶d̶ ̶I̶ ̶b̶r̶i̶n̶g̶ ̶y̶o̶u̶ ̶ Snes Redux. A project I  ̶a̶m̶  (was) working on to remake some of my favorite beat 'em ups from the SNES for OpenBor.

The First game I started working on is Spider-Man And Venom:Maximum Carnage

Get the demo Here: Spider-Man And Venom:Maximum Carnage Demo v1.


The demo has 3 levels . Stage-1 New York Street,  Stage-4 Alleyway, Stage-5 The_Hall.

The game is Two Player now so both Spider-Man And Venom are playable at the same time.I Might add Black Cat and Captain America for the Final release and have it be four player.

This demo is using a custom resolution of 256x224, same as it is on the SNES. By the final release It will have support for the default wide screen (480x272) resolution and maybe a normal full screen (320x240) version.

I am trying to make the game as similar as possible to the original. After I finish making the game I might do a version that adds new moves to Spider-Man and Venom and other cool stuff.I'll  save that for after I have everything from the base game in there.

I started work on Spider-Man And Venom Sep. 1 and put it on hiatus on sep. 30.I meant to have a demo out sooner for people to try but got side tracked with another game in my project.

I'm taking a brake from the Spider-Man project because I was getting bored with the sprites and the theme.Too much of a good thing is still too much.

So I used the Spider-Man project as a base and ripped some sprites from Aliens Vs Predator for the SNES and have been working on that project here and there for the last month.

The demo Has 2 levels. And bla bla bla I don't want to type anymore here is a video of Alien Vs Predator Demo v1.


Get the demo Here: Alien Vs. Predator Demo V1 


 
I like this kind of project.
Be sure to add your own personnal touch to make it something very unique and kind of acurate as well :)
 
Those looks good :D

I see that you didn't forget to set the girls and fat guys as subbosses before they become regulars in next levels
About Shriek and Doppelganger, I know that this might be different than original a bit what why not have it like this: when level starts, no enemy on screen but after walking couple steps, Doppelganger breaks in and then Shriek drops in?
Hmmm... I don't see Venom's special (Venom slam's the ground knocking every enemy) and Spidey's special in the video though. Are you going to add them?

As for Alien VS Predator, it's missing weapon pickups but it looks good :)
 
Ya I will have Doppelganger and Shriek show up like they do in the Snes game , just need to learn how to do that.But that's a final touch type thing I need to get the base game done first.Spider-Man and Venom have there special moves, they are just set to a key for now. So you can use them anytime, its a little overpowered but this is just a demo.

As for most of the pickups for AvP. I will be making the spear and Health pickups and the skulls for points but the disk is going to be a special move.Cloaking will probably be removed, you can't hide from aliens like that.

Is there a way to make enemy's drop random items.The enemies in AvP don't always drop the same item every time.

Anyway thanks for the kind words.
 
You could script it in enemy's DEATH but that would less flexible
My suggestion is using this script like in this item:

name RandItem
type none
gfxshadow 1
lifespan 2
load Money
load Meat
load Apple


anim idle
@script
    if(frame == 1){
      void self = getlocalvar("self");
      int r = rand()%30;

      if(r < -10){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW1"));
      } else if(r > 10){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW2"));
      }
    }
@end_script
delay 1
offset 8 14
spawnframe 2 0 0 0 0
custentity Money
frame data/chars/misc/empty.gif
frame data/chars/misc/empty.gif
delay 200
frame data/chars/misc/empty.gif

anim follow1
delay 1
offset 8 14
spawnframe 2 0 0 0 0
custentity Apple
frame data/chars/misc/empty.gif
delay 200
frame data/chars/misc/empty.gif

anim follow2
delay 1
offset 8 14
spawnframe 2 0 0 0 0
custentity Meat
frame data/chars/misc/empty.gif
delay 200
frame data/chars/misc/empty.gif

Let enemy drop this RandItem on their death and the script will randomly choose between dropping meat, apple or money
The script can be expanded to drop more items just make sure the items are loaded before dropping
 
I like your ideas - to remake old games and givem them a fresh look. Let me share some feedback.

Spider-Man And Venom:Maximum Carnage is looking like the original game, which was kinda repetitive. Dunno what are your plans for that game. Will you try to improve it, make it less repetitive?

Aliens Vs Predator was a good game on SNES, which could be way better and its cool to see someone remaking it. I know its on early stages, but I don't like the result too much. There are things which could be improved:

- The screen is looking too bland and empty. I think you can move the lifebars to the lower part of the screen (or on top, if you want) but put a background there, so the charcter won't walk all the screen. You can take a look in some mods like the ones from Pierwolf (Endless Quest, Golden Axe Legend, etc), from ZV's MFA/MIW or my Avengers mod.

- Don't use the same flash for hit and block, it looks weird.

- The flash animation time is wrong (its too long). It should be quick, afterall is a flash.

- There are some misaligned sprites in the attack animations

- Won't you add shadows?

While there is many things to fix, I see some potential on this. Keep the good work.
 
cool ideias,
im excited to see what kind of extra stuffs
i know you said you want to do extra stuffs only after finish game be simillar to snes ones, but check if you could do/get some colaboration with this guy project.
https://www.youtube.com/watch?v=GvqYOeSRdSk
 
Thanks For The Feed Back O Ilusionista. Everything you pointed out is on the to do list. ;) So i guess I'm on the right track. 8)

What does everyone think about the way the predators energy works in my game.
Right now the predators energy auto recharges to the half way mark (That's full charge).
Then you can use you charging device to quick charge and overcharge.
Overcharge discharges rapidly down to Full charge.So use it or lose it.
When overcharged you can use your Super Blast that hits everything on screen.(Not In game yet.)

Full Charge is 24 energy, full overcharge is 48 energy.

The Plasma Caster uses 12 energy.

The Net Caster uses 6 energy.

Super Blast Will Use 45 energy


Ya ZVitor I saw that guys project the other day and wanted to ask him about how he did his spider-Man swing move. That's something that's giving me a little trouble to get right.Or I think it will when I get around to really trying to make it.I made a half ass attempt so far but it did not turn out well and I scrapped it.
 
nsw25 said:
Could also potentially use this approach to randomise enemies spawning in levels ?

Sorry, I can't discuss that here to prevent offtopic

Back to topic,

SomeThingEviL said:
What does everyone think about the way the predators energy works in my game.
Right now the predators energy auto recharges to the half way mark (That's full charge).
Then you can use you charging device to quick charge and overcharge.
Overcharge discharges rapidly down to Full charge.So use it or lose it.
When overcharged you can use your Super Blast that hits everything on screen.(Not In game yet.)

Full Charge is 24 energy, full overcharge is 48 energy.

The Plasma Caster uses 12 energy.

The Net Caster uses 6 energy.

Super Blast Will Use 45 energy

I wonder how much damage Super Blast would give. If its big enough (enough to kill an alien with full HP), it'd be worth the trouble getting overcharged
 
wanted to ask him about how he did his spider-Man swing move. That's something that's giving me a little trouble to get right
Its not hard at all. There are simpler and harder ways to do it. In my Avengers mod, you can see the same move in Black Cat.
 
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