Skipselect issue

NeneBuano

New member
Hello my friends!
I having quite a hard time setting the skipselect in my mod...
I want stage one to be a "live" intro where you use Carlos (called Carloss in models TXT) on a bike, and i stage 2 you can use normal walking carlos (just carlos in models TXT)...
BUT, it doesnt work... only get bike carlos (carloss) in all stages... what am i doing wrong?

this is what i have...
Code:
skipselect   carloss
file	data/levels/1intro.txt
skipselect   carlos
file	data/levels/1desierto.txt
file	data/levels/1bar.txt
file	data/levels/1highway.txt
skipselect   carloss
file	data/levels/1highway.txt

 
Put weapons in the player txt and declare that bike Carlos (carloss) as first while the last is the original player. For bike Carlos, set it as type none. In levels.txt, you don't have to go with multiple skipselect. Just one skipselect. In one level txt where you want to put a player riding only a bike, use setweap 1 since you declared that bike as first. As msmalik681 said, a player declared with skipselect will ignore the rest of the player characters from selecting especially after a player loses lives and restarts.

Example:

Player txt:

Code:
name		ryo # <-------- PLAYER
type		player
health		100
mp		100
mprate          1
chargerate      4
speed		9
running		25 3 3 1 0
jumpheight	4
noquake		1
nodieblink	2
makeinv		3
riseinv		2
gfxshadow	1
holdblock 	1
dust            dust
candamage	enemy obstacle
weapons		Ryobike Ryo # < --------- WEAPONS {weapon1} {weapon2} {weapon3} ...... {original}
diesound        data/sounds/ryode.wav
combostyle      1
atchain         1 1 2 3 4 0 5 6 7
icon		data/chars/1ryo/icon.gif
parrow          data/chars/0misc1/player1.gif  -36 -145
parrow2         data/chars/0misc1/player2.gif  -36 -145
parrow3         data/chars/0misc1/player3.gif  -36 -145

Player weapon txt:

Code:
name		Ryobike # < ------ PLAYER WEAPON
type		none # < --------- USE TYPE NONE
health		100
mp		100
speedf		1
running		5 0 0 0 0
jumpheight	0
noquake		1
falldie		1
nodieblink	2
makeinv		3
gfxshadow	1
nodrop		1
facing		1
grabforce       1
candamage	enemy obstacle
diesound        data/sounds/ryode.wav
atchain         1 0 0 0 
icon		data/chars/1ryo/icon.gif
parrow          data/chars/0misc1/player1.gif  -45 -130
parrow2         data/chars/0misc1/player2.gif  -45 -130
parrow3         data/chars/0misc1/player3.gif  -45 -130

levels.txt:

Code:
set	   Story_Mode
lives      5
credits    6
custfade   90
nosame     1
noshare    1
maxplayers 2
typemp     1
skipselect ryo robert # < ------ SKIPSELECT {NAME} {NAME} {NAME} {NAME}
z          140 265 210
file       data/levels/begin01.txt # < ------ IN BIKE/CAR STAGE
z          192 265 210
file       data/levels/s11.txt # < ------ NORMAL W/OUT USING SETWEAP
z          190 265 210
file       data/levels/s12.txt
scene      data/scenes/story1/afterst1.txt
next
z          175 265 210
file       data/levels/s21.txt
scene      data/scenes/story1/afterst2.txt
z          175 265 210
file       data/levels/s22.txt
scene      data/scenes/story1/afters2a.txt
z          140 265 210
file       data/levels/s23.txt # < ------ IN BIKE/CAR STAGE

In level txt:

Code:
music           data/music/STG23.bor
bossmusic	data/music/BOSS1.bor
background	data/bgs/s23/total2.gif
panel		data/bgs/s23/n01.gif 
direction       right
light  		10   -30
at       	0
settime         0
notime          1
noslow          1
order		a
spawn1  	105 20
spawn2  	105 93
setweap		1 # < ------ 1st weapon since that the first weapon (RyoBike) is declared in player txt
bgspeed		50 0
 
Maxman!!! how are yuo doing bro!
Nice to see you are still active in the comunity!
Yeah thats exactly what im going to do! it was my original idea to put him as a weapon but i didnt know how to do it! thank for explaining me!
 
I was kind of having the same issue. It seems skipselect works only at the beginning of levels. txt if you wanna make only one playable character available, however, you can use skipselect more than once if you use your own custom select screen. I had to do that with my TMNT MOD. There is a level where I only wanted Cay Jones to be playable but because it wasn't the first level I had to make a custom select screen where you could only choose Casey but, I kind of made this select screen look like a cutscene...
 
mmmhhh... thats interesting to! guess i could do that also... y plan is to make a 1 player mod, every stage you use a different character, so that could come handy
 
Back
Top Bottom