kzr
Member
so I did it good this time. my project crashes on run, without any error message in the log file.
I ran through all the used files looking for invalid commands or spaces that shouldn't exist, but I can't find the cause.
Only things that changed were: the executable (updated to the latest release) one level file and the levels.txt file, which I then restored but it still crashes.
It stops while loading a character's sprites, even though I didn't change anything either in the txt or the images...
I ran through all the used files looking for invalid commands or spaces that shouldn't exist, but I can't find the cause.
Only things that changed were: the executable (updated to the latest release) one level file and the levels.txt file, which I then restored but it still crashes.
It stops while loading a character's sprites, even though I didn't change anything either in the txt or the images...
levels.txt said:set original
nosame 1
lives 999
maxplayers 1
z 0 688 0
file data/levels/test.txt
testlevel.txt said:background Data/Bgs/hirogawa/test.gif 1 0 0 -1280 0 0 5000 1 1 0
panel data/levels/hirogawa/bridge.png none none
order a
settime 0
notime 1
direction both
spawn1 368 600
spawn Green_Grunt
coords 608 641
at 226
Wall -1 447 -3 0 293 291 30 226
Wall 386 506 -118 0 183 184 58 254
Wall 889 580 -326 0 899 126 76 301
Wall 1257 552 -1 0 1040 1041 30 323
Wall 3070 629 -791 0 450 450 79 351
Wall 4179 693 -776 0 1039 561 73 427
Wall 5203 620 -10 0 202 202 30 391
wall 6155 687 -763 0 240 241 68 415
OpenBorLog.txt said:Total Ram: 4294197248 Bytes
Free Ram: 1622511616 Bytes
Used Ram: 3371008 Bytes
debug:nativeWidth, nativeHeight, bpp, Hz 1280, 1024, 24, 60
0 joystick(s) found!
OpenBoR v3.0 Build , Compile Date: Oct 3 2017
Game Selected: ./Paks/My Mod.pak
FileCaching System Init...... Disabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video............. 720x480 (Mode: 3, Depth: 8 Bit)
Loading menu.txt............. Done!
Loading fonts................ 1 2 3 4 Done!
Timer init................... Done!
Initialize Sound..............
Loading sprites.............. Done!
Loading level order.......... Done!
Loading model constants...... Done!
Loading script settings...... Done!
Loading scripts.............. Done!
Loading models...............
Cacheing 'Flash' from data/chars/misc/flash.txt
Cacheing 'bloodH' from Data/CHARS/misc/blood/bloodH.txt
Cacheing 'bloodV' from Data/CHARS/misc/blood/bloodv.txt
Cacheing 'michio_sword' from data/chars/player/michio_sword/michio_sword.txt
Cacheing 'rin' from data/chars/player/rin/rin.txt
Cacheing 'Green_Grunt' from data/chars/enemy/greengrunt/greengrunt.txt
Cacheing 'Rat_Big' from data/chars/creature/ratbig/ratbig.txt
Cacheing 'Hedgehog_Brown' from data/chars/creature/hedgehogbrown/hedgehogbrown.txt
Cacheing 'Apple' from data/chars/misc/apple.txt
Cacheing 'Meat' from data/chars/misc/meat.txt
Cacheing '1up' from data/chars/misc/1up.txt
Cacheing 'Money' from data/chars/misc/money.txt
Cacheing 'Gold' from data/chars/misc/gold.txt
Cacheing 'Time' from data/chars/misc/time.txt
Cacheing 'Box' from data/chars/misc/box.txt
Cacheing 'Crate' from data/chars/misc/crate.txt
Cacheing 'Trash' from data/chars/misc/trash.txt
Cacheing 'Table' from data/chars/misc/table.txt
Cacheing 'Chair' from data/chars/misc/chair.txt
Cacheing 'Fence' from data/chars/misc/fence.txt
Cacheing 'Drum' from data/chars/misc/drum.txt
Cacheing 'Trolly' from data/chars/misc/trolly.txt
Cacheing 'Knife' from data/chars/misc/knife.txt
Cacheing 'Shot' from data/chars/misc/shot.txt
Cacheing 'Star' from data/chars/misc/star.txt
Cacheing 'Steam' from data/chars/misc/steam.txt
Cacheing 'Steamer' from data/chars/misc/steamer.txt
Cacheing 'Furnace' from data/chars/misc/furnace.txt
Cacheing 'Crab' from data/chars/crab/crab.txt
Cacheing 'Lobster' from data/chars/Lobster/Lobster.txt
Loaded 'Flash' from data/chars/misc/flash.txt
Frame: 1 Sprite Path: data/chars/misc/flash/2.gif
Auto Palette - 'Palette' not defined. Attempting to load color table from this frame: Success. Loaded color selection 0 from frame.
Frame: 2 Sprite Path: data/chars/misc/flash/1.gif
Success. Loaded color selection 0 from frame.
Frame: 3 Sprite Path: data/chars/misc/flash/0.gif
Success. Loaded color selection 0 from frame.
Loaded 'bloodH' from Data/CHARS/misc/blood/bloodH.txt
Frame: 1 Sprite Path: data/chars/misc/blood/blood1a0.gif
Auto Palette - 'Palette' not defined. Attempting to load color table from this frame: Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/misc/blood/blood1a1.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/misc/blood/blood1a2.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/misc/blood/blood1a3.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/misc/blood/blood1a4.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/misc/blood/blood1a5.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/misc/blood/blood1a6.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/misc/blood/blood1a7.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/misc/blood/blood1a8.gif
Success. Loaded color selection 0 from frame.
Loaded 'bloodV' from Data/CHARS/misc/blood/bloodv.txt
Frame: 1 Sprite Path: data/chars/misc/blood/blooda.gif
Auto Palette - 'Palette' not defined. Attempting to load color table from this frame: Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/misc/blood/bloodb.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/misc/blood/bloodc.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/misc/blood/blooda.gif
Success. Loaded color selection 0 from frame.
Loaded 'michio_sword' from data/chars/player/michio_sword/michio_sword.txt
Frame: 1 Sprite Path: data/chars/player/michio_sword/attack2stand/0.gif
Auto Palette - 'Palette' not defined. Attempting to load color table from this frame: Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/attack2stand/1.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/attack2stand/2.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/attack2stand/3.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/attack2stand/4.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/attack1stand/0.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/attack1stand/1.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/attack1stand/2.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/attack1stand/3.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/attack1stand/4.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/attack1stand/5.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/kick1/0.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/kick1/1.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/kick1/2.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/kick1/3.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/kick1/2.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/kick2/0.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/kick2/1.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/kick2/2.gif
Success. Loaded color selection 0 from frame.