silent crashes

kzr

Member
so I did it good this time. my project crashes on run, without any error message in the log file.

I ran through all the used files looking for invalid commands or spaces that shouldn't exist, but I can't find the cause.

Only things that changed were: the executable (updated to the latest release) one level file and the levels.txt file, which I then restored but it still crashes.

It stops while loading a character's sprites, even though I didn't change anything either in the txt or the images...

levels.txt said:
set original
nosame  1
lives  999
maxplayers  1
z 0 688 0
file data/levels/test.txt

testlevel.txt said:
background Data/Bgs/hirogawa/test.gif  1  0  0  -1280  0  0  5000  1  1  0

panel data/levels/hirogawa/bridge.png none none


order a

settime  0
notime  1
direction  both

spawn1  368  600
spawn  Green_Grunt
coords  608  641
at  226
Wall -1 447 -3 0 293 291 30 226
Wall 386 506 -118 0 183 184 58 254
Wall 889 580 -326 0 899 126 76 301
Wall 1257 552 -1 0 1040 1041 30 323
Wall 3070 629 -791 0 450 450 79 351
Wall 4179 693 -776 0 1039 561 73 427
Wall 5203 620 -10 0 202 202 30 391


wall 6155 687 -763 0 240 241 68 415

OpenBorLog.txt said:
Total Ram: 4294197248 Bytes
Free Ram: 1622511616 Bytes
Used Ram: 3371008 Bytes

debug:nativeWidth, nativeHeight, bpp, Hz  1280, 1024, 24, 60

0 joystick(s) found!
OpenBoR v3.0 Build , Compile Date: Oct  3 2017

Game Selected: ./Paks/My Mod.pak

FileCaching System Init...... Disabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video............. 720x480 (Mode: 3, Depth: 8 Bit)

Loading menu.txt............. Done!
Loading fonts................ 1 2 3 4 Done!
Timer init................... Done!
Initialize Sound..............
Loading sprites.............. Done!
Loading level order.......... Done!
Loading model constants...... Done!
Loading script settings...... Done!
Loading scripts.............. Done!
Loading models...............

Cacheing 'Flash' from data/chars/misc/flash.txt
Cacheing 'bloodH' from Data/CHARS/misc/blood/bloodH.txt
Cacheing 'bloodV' from Data/CHARS/misc/blood/bloodv.txt
Cacheing 'michio_sword' from data/chars/player/michio_sword/michio_sword.txt
Cacheing 'rin' from data/chars/player/rin/rin.txt
Cacheing 'Green_Grunt' from data/chars/enemy/greengrunt/greengrunt.txt
Cacheing 'Rat_Big' from data/chars/creature/ratbig/ratbig.txt
Cacheing 'Hedgehog_Brown' from data/chars/creature/hedgehogbrown/hedgehogbrown.txt
Cacheing 'Apple' from data/chars/misc/apple.txt
Cacheing 'Meat' from data/chars/misc/meat.txt
Cacheing '1up' from data/chars/misc/1up.txt
Cacheing 'Money' from data/chars/misc/money.txt
Cacheing 'Gold' from data/chars/misc/gold.txt
Cacheing 'Time' from data/chars/misc/time.txt
Cacheing 'Box' from data/chars/misc/box.txt
Cacheing 'Crate' from data/chars/misc/crate.txt
Cacheing 'Trash' from data/chars/misc/trash.txt
Cacheing 'Table' from data/chars/misc/table.txt
Cacheing 'Chair' from data/chars/misc/chair.txt
Cacheing 'Fence' from data/chars/misc/fence.txt
Cacheing 'Drum' from data/chars/misc/drum.txt
Cacheing 'Trolly' from data/chars/misc/trolly.txt
Cacheing 'Knife' from data/chars/misc/knife.txt
Cacheing 'Shot' from data/chars/misc/shot.txt
Cacheing 'Star' from data/chars/misc/star.txt
Cacheing 'Steam' from data/chars/misc/steam.txt
Cacheing 'Steamer' from data/chars/misc/steamer.txt
Cacheing 'Furnace' from data/chars/misc/furnace.txt
Cacheing 'Crab' from data/chars/crab/crab.txt
Cacheing 'Lobster' from data/chars/Lobster/Lobster.txt

Loaded 'Flash' from data/chars/misc/flash.txt
Frame: 1 Sprite Path: data/chars/misc/flash/2.gif
Auto Palette - 'Palette' not defined. Attempting to load color table from this frame: Success. Loaded color selection 0 from frame.
Frame: 2 Sprite Path: data/chars/misc/flash/1.gif
Success. Loaded color selection 0 from frame.
Frame: 3 Sprite Path: data/chars/misc/flash/0.gif
Success. Loaded color selection 0 from frame.
Loaded 'bloodH' from Data/CHARS/misc/blood/bloodH.txt
Frame: 1 Sprite Path: data/chars/misc/blood/blood1a0.gif
Auto Palette - 'Palette' not defined. Attempting to load color table from this frame: Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/misc/blood/blood1a1.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/misc/blood/blood1a2.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/misc/blood/blood1a3.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/misc/blood/blood1a4.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/misc/blood/blood1a5.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/misc/blood/blood1a6.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/misc/blood/blood1a7.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/misc/blood/blood1a8.gif
Success. Loaded color selection 0 from frame.
Loaded 'bloodV' from Data/CHARS/misc/blood/bloodv.txt
Frame: 1 Sprite Path: data/chars/misc/blood/blooda.gif
Auto Palette - 'Palette' not defined. Attempting to load color table from this frame: Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/misc/blood/bloodb.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/misc/blood/bloodc.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/misc/blood/blooda.gif
Success. Loaded color selection 0 from frame.
Loaded 'michio_sword' from data/chars/player/michio_sword/michio_sword.txt
Frame: 1 Sprite Path: data/chars/player/michio_sword/attack2stand/0.gif
Auto Palette - 'Palette' not defined. Attempting to load color table from this frame: Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/attack2stand/1.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/attack2stand/2.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/attack2stand/3.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/attack2stand/4.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/attack1stand/0.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/attack1stand/1.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/attack1stand/2.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/attack1stand/3.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/attack1stand/4.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/attack1stand/5.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/kick1/0.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/kick1/1.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/kick1/2.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/kick1/3.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/kick1/2.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/kick2/0.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/kick2/1.gif
Success. Loaded color selection 0 from frame.
Frame: 1 Sprite Path: data/chars/player/michio_sword/kick2/2.gif
Success. Loaded color selection 0 from frame.
 
according to the log file, it crashes right after

openborlog.txt said:
Loaded 'michio_sword' from data/chars/player/michiosword/michiosword.txt

this file contains:

michiosword.txt said:
name michio_sword

type player

health 100
speed 9
jumpheight      4
running 16 3 3 1 1

grabdistance 16
gfxshadow 1
#maxattacks 5
atchain 1 2 3 4 5

diesound data/sounds/sd/chars/michio/death.wav

icon data/chars/player/michiosword/icon.png



anim attack1
loop 0
hitflash bloodv

attack 0 0 0 0 0 0 0 0 0 0
delay 6
offset 64 128
bbox 56 78 16 43
hitfx data/sounds/SD/impact/sword_cut_flesh.wav
sound data/chars/player/michio/!sfx/sword.wav
frame data/chars/player/michiosword/attack2stand/0.png
delay 4
attack 42 41 43 33 2 0 0 0 0 8
bbox 56 78 16 43
frame data/chars/player/michiosword/attack2stand/1.png
attack 57 50 52 42 3 0 0 0 0 8
bbox 51 86 23 35
frame data/chars/player/michiosword/attack2stand/2.png
bbox 54 86 23 35
attack 58 51 56 61 4 0 1 0 0 8
frame data/chars/player/michiosword/attack2stand/3.png
delay 12
attack 55 52 59 76 5 0 1 0 0 8
bbox 57 86 16 35
frame data/chars/player/michiosword/attack2stand/4.png

anim attack2
loop 0
hitflash bloodh

attack 0 0 0 0 0 0 0 0 0 0
hitfx data/sounds/SD/impact/sword_cut_flesh.wav
delay 8
offset 64 128
bbox 56 85 16 41
frame data/chars/player/michiosword/attack1stand/0.png
delay 4
bbox 59 85 16 41
frame data/chars/player/michiosword/attack1stand/1.png
bbox 56 88 16 37
delay 2
sound data/chars/player/michio/!sfx/sword.wav
frame data/chars/player/michiosword/attack1stand/2.png
attack 79 86 43 17 4 0 1 0 0 32
bbox 52 89 21 35
frame data/chars/player/michiosword/attack1stand/3.png
bbox 49 89 18 35
attack 46 85 81 31 8 0 1 0 0 32
delay 6
frame data/chars/player/michiosword/attack1stand/4.png
bbox 49 89 16 35
attack 43 100 71 12 6 0 1 0 0 32
delay 6
frame data/chars/player/michiosword/attack1stand/5.png

anim attack3
loop 0
attack 0 0 0 0 0 0 0 0 0 0
delay 4
offset 64 128
bbox 55 72 16 54
frame data/chars/player/michiosword/kick1/0.png
delay 3
bbox 55 72 12 54
frame data/chars/player/michiosword/kick1/1.png
delay 2
bbox 57 72 12 54
offset 64 128
sound data/chars/player/michio/!sfx/attack1.wav
frame data/chars/player/michiosword/kick1/2.png
attack 69 89 38 11 3 0 1 0 0 8
delay 12
frame data/chars/player/michiosword/kick1/3.png
attack 0 0 0 0 0 0 0 0 0 0
delay 6
frame data/chars/player/michiosword/kick1/2.png

anim attack4
loop 0
attack 0 0 0 0 0 0 0 0 0 0
delay 6
offset 64 128
bbox 55 72 16 54
frame data/chars/player/michiosword/kick2/0.png
attack 71 83 35 14 3 0 1 0 0 8
bbox 55 72 12 54
frame data/chars/player/michiosword/kick2/1.png
attack 0 0 0 0 0 0 0 0 0 0
bbox 57 72 12 54
offset 64 128
sound data/chars/player/michio/!sfx/attack1.wav
frame data/chars/player/michiosword/kick2/2.png

anim attack5
loop 0
jumpframe 1 1 1 0
fastattack 1
hitflash bloodv
hitfx data/sounds/SD/impact/sword_pierce_flesh.wav
attack 18 1 75 56 5 1 0 0 0 16
delay 7
offset 64 112
bbox 67 55 10 50
sound data/chars/player/michio/!sfx/roll.wav
frame data/chars/player/michiosword/kickairhigh/0.png
attack 0 0 0 0 0 0 0 0 0 0
delay 1
frame data/chars/player/michiosword/kickairhigh/0.png
offset 68 112
attack 30 11 98 63 5 1 0 0 0 16
bbox 60 55 14 50
frame data/chars/player/michiosword/kickairhigh/1.png
attack 0 0 0 0 0 0 0 0 0 0
delay 1
frame data/chars/player/michiosword/kickairhigh/1.png
offset 65 112
bbox 52 72 18 35
attack 60 8 68 119 3 1 0 0 0 16
delay 25
frame data/chars/player/michiosword/kickairhigh/2.png
attack 0 0 0 0 0 0 0 0 0 0
delay 1
frame data/chars/player/michiosword/kickairhigh/2.png
delay 7
offset 64 112
sound data/chars/player/michio/!sfx/attack3.wav
bbox 59 63 16 34
attack 0 0 0 0 0 0 0 0 0 0
frame data/chars/player/michiosword/kickairmed/0.png

anim dodge
loop 0
delay 2
offset 64 128
frame data/chars/player/michiosword/duck/0.png
frame data/chars/player/michiosword/duck/1.png
offset 64 64
frame data/chars/player/michiosword/dodge/0.png
frame data/chars/player/michiosword/dodge/1.png
frame data/chars/player/michiosword/dodge/2.png
frame data/chars/player/michiosword/dodge/3.png
frame data/chars/player/michiosword/dodge/4.png
frame data/chars/player/michiosword/dodge/5.png
frame data/chars/player/michiosword/dodge/6.png
frame data/chars/player/michiosword/dodge/7.png
offset 64 128
frame data/chars/player/michiosword/duck/1.png
frame data/chars/player/michiosword/duck/0.png

anim fall
loop 0
attack 49 76 14 29 0 0 1 0 0 0
offset 64 128
delay 8
frame data/chars/player/michiosword/fall/0.png

anim get
loop 0
attack 0 0 0 0 0 0 0 0 0 0
delay 5
offset 64 128
frame data/chars/player/michiosword/duck/0.png
frame data/chars/player/michiosword/duck/1.png
delay 30
frame data/chars/player/michiosword/duck/0.png

anim grab
loop 0
attack 0 0 0 0 0 0 0 0 0 0
offset 64 128
bbox 59 80 11 43
delay 1000
frame data/chars/player/michiosword/grab1/0.png

anim grabattack
loop 0
hitflash bloodh
hitfx data/sounds/SD/impact/sword_cut_flesh.wav
delay 4
offset 64 128
attack 60 86 62 17 4 0 0 0 0 32
bbox 52 89 21 35
sound data/chars/player/michio/!sfx/sword.wav
frame data/chars/player/michiosword/attack1stand/3.png
bbox 49 89 18 35
attack 36 85 91 31 8 0 0 0 0 32
delay 6
frame data/chars/player/michiosword/attack1stand/4.png
bbox 49 89 16 35
attack 43 90 71 22 6 0 0 0 0 32
delay 6
frame data/chars/player/michiosword/attack1stand/5.png
bbox 56 78 12 42
delay 25
attack 0 0 0 0 0 0 0 0 0 0
frame data/chars/player/michiosword/grab1/0.png

anim grabattack2
loop 0
hitfx data/sounds/SD/impact/sword_pierce_flesh.wav
delay 4
offset 72 128
hitflash bloodv
attack 4 31 55 75 5 0 0 1 0 0
sound data/chars/player/michio/!sfx/roll.wav
frame data/chars/player/michiosword/roll/3.png
offset 75 128
attack 18 0 75 57 5 0 0 1 0 0
sound data/chars/player/michio/!sfx/sword.wav
frame data/chars/player/michiosword/roll/4.png
offset 65 112
bbox 52 72 18 35
attack 59 7 68 121 3 1 0 1 0 0
delay 12
frame data/chars/player/michiosword/kickairhigh/2.png

anim idle
loop 1
attack 0 0 0 0 0 0 0 0 0 0
delay 10
offset 64 128
bbox 57 83 11 43
frame data/chars/player/michiosword/idle/0.png
bbox 58 81 11 43
frame data/chars/player/michiosword/idle/1.png
bbox 58 77 11 43
frame data/chars/player/michiosword/idle/2.png
bbox 58 80 11 43
frame data/chars/player/michiosword/idle/3.png

anim jump
loop 0
offset 64 128
delay 6
bbox 64 78 19 43
sound data/chars/player/michio/!sfx/jump2.wav
frame data/chars/player/michiosword/jump/0.png
bbox 64 78 19 43
frame data/chars/player/michiosword/jump/1.png
bbox 60 78 13 43
frame data/chars/player/michiosword/jump/2.png
bbox 60 78 13 43
frame data/chars/player/michiosword/jump/3.png

anim jumpattack
loop 0
offset 64 109
delay 10
bbox 62 63 11 37
frame data/chars/player/michiosword/kickairmed/0.png
attack 74 87 31 8 7 1 1 0 0 0
bbox 65 63 9 37
frame data/chars/player/michiosword/kickairmed/1.png

anim jumpattack2
loop 0
hitfx data/sounds/SD/impact/sword_pierce_flesh.wav
hitflash bloodv
attack 18 1 76 56 5 0 0 1 0 0
sound data/chars/player/michio/!sfx/roll.wav
delay 7
offset 72 112
bbox 67 55 10 50
frame data/chars/player/michiosword/kickairhigh/0.png
offset 74 112
attack 30 11 98 63 5 1 1 0 0 0
bbox 60 55 14 50
frame data/chars/player/michiosword/kickairhigh/1.png
offset 71 112
bbox 52 72 18 35
attack 83 25 44 104 3 1 0 0 0 0
delay 15
frame data/chars/player/michiosword/kickairhigh/2.png
delay 4
bbox 64 78 19 43
frame data/chars/player/michiosword/jump/0.png
bbox 64 78 19 43
frame data/chars/player/michiosword/jump/1.png
delay 6
bbox 60 78 13 43
frame data/chars/player/michiosword/jump/2.png
bbox 60 78 13 43
frame data/chars/player/michiosword/jump/3.png
bbox 60 78 13 43
frame data/chars/player/michiosword/jump/2.png
bbox 60 78 13 43
frame data/chars/player/michiosword/jump/3.png
bbox 60 78 13 43
frame data/chars/player/michiosword/jump/2.png
bbox 60 78 13 43
frame data/chars/player/michiosword/jump/3.png
bbox 60 78 13 43
frame data/chars/player/michiosword/jump/2.png
bbox 60 78 13 43
frame data/chars/player/michiosword/jump/3.png
bbox 60 78 13 43
frame data/chars/player/michiosword/jump/2.png
bbox 60 78 13 43
frame data/chars/player/michiosword/jump/3.png

anim jumpland
loop 0
bbox 52 88 12 32
offset 60 128
delay 16
frame data/chars/player/michiosword/land/0.png

anim land
loop 0
attack 0 0 0 0 0 0 0 0 0 0
offset 64 128
delay 25
bbox 59 78 12 47
frame data/chars/player/michiosword/idle/3.png

anim pain
loop 0
attack 0 0 0 0 0 0 0 0 0 0
offset 64 128
bbox 0 0 0 0
delay 25
frame data/chars/player/michiosword/hitmed/0.png

anim rise
loop 0
attack 0 0 0 0 0 0 0 0 0 0
offset 64 128
delay 25
frame data/chars/player/michiosword/duck/1.png
frame data/chars/player/michiosword/hitlo/0.png

anim run
loop 1
attack 0 0 0 0 0 0 0 0 0 0
delay 10
offset 64 128
bbox 59 73 11 53
sound data/chars/player/michio/!sfx/step.wav
frame data/chars/player/michiosword/run/0.png
bbox 59 73 11 53
frame data/chars/player/michiosword/run/1.png
bbox 60 73 11 53
frame data/chars/player/michiosword/run/2.png
bbox 59 73 11 53
sound data/chars/player/michio/!sfx/step.wav
frame data/chars/player/michiosword/run/3.png
bbox 59 73 11 53
frame data/chars/player/michiosword/run/4.png
bbox 59 73 11 53
frame data/chars/player/michiosword/run/5.png

anim runattack
loop 0
jumpframe 1 1 2 0
hitfx data/sounds/SD/impact/sword_pierce_flesh.wav

attack 18 1 75 56 7 1 1 0 0 0
delay 7
offset 72 112
bbox 67 55 10 50
sound data/chars/player/michio/!sfx/roll.wav
hitflash bloodv
frame data/chars/player/michiosword/kickairhigh/0.png
offset 77 112
attack 30 11 98 63 7 1 1 0 0 0
bbox 60 55 14 50
hitflash bloodv
frame data/chars/player/michiosword/kickairhigh/1.png
offset 71 112
bbox 52 72 18 35
attack 63 5 65 122 10 1 0 0 0 0
delay 15
frame data/chars/player/michiosword/kickairhigh/2.png
delay 4
offset 75 112
attack 0 0 0 0 0 0 0 0 0 0
delay 4
bbox 64 78 19 43
frame data/chars/player/michiosword/jump/0.png

anim runjumpattack
loop 0
fastattack 1
bbox 49 44 16 18
hitfx data/sounds/SD/impact/sword_cut_flesh.wav
attack 4 9 116 100 5 0 1 0 0 0
delay 3
offset 64 64
sound data/chars/player/michio/!sfx/sword.wav
hitflash bloodv
frame data/chars/player/michiosword/roll/1.png
attack 0 0 0 0 0 0 0 0 0 0
sound data/chars/player/michio/!sfx/roll.wav
frame data/chars/player/michiosword/roll/2.png
attack 4 9 116 100 5 0 0 1 0 0
frame data/chars/player/michiosword/roll/3.png
attack 0 0 0 0 0 0 0 0 0 0
sound data/chars/player/michio/!sfx/sword.wav
frame data/chars/player/michiosword/roll/1.png
attack 4 9 116 100 5 0 0 1 0 0
sound data/chars/player/michio/!sfx/roll.wav
frame data/chars/player/michiosword/roll/2.png
attack 0 0 0 0 0 0 0 0 0 0
frame data/chars/player/michiosword/roll/3.png
attack 4 9 116 100 5 0 0 1 0 0
sound data/chars/player/michio/!sfx/sword.wav
frame data/chars/player/michiosword/roll/1.png
attack 0 0 0 0 0 0 0 0 0 0
sound data/chars/player/michio/!sfx/roll.wav
frame data/chars/player/michiosword/roll/2.png
attack 4 9 116 100 5 0 0 1 0 0
frame data/chars/player/michiosword/roll/3.png
attack 0 0 0 0 0 0 0 0 0 0
sound data/chars/player/michio/!sfx/sword.wav
frame data/chars/player/michiosword/roll/1.png
attack 4 9 116 100 5 0 0 1 0 0
sound data/chars/player/michio/!sfx/roll.wav
frame data/chars/player/michiosword/roll/2.png
attack 0 0 0 0 0 0 0 0 0 0
frame data/chars/player/michiosword/roll/3.png

anim throw
loop 0
fastattack 1
offset 64 128
delay 10
hitfx data/sounds/SD/impact/sword_pierce_flesh.wav
sound data/chars/player/michio/!sfx/sword.wav
frame data/chars/player/michiosword/attack2stand/0.png
attack 41 40 45 34 3 0 1 0 0 0
delay 4
hitflash bloodv
frame data/chars/player/michiosword/attack2stand/1.png
attack 0 0 0 0 0 0 0 0 0 0
delay 1
frame data/chars/player/michiosword/attack2stand/1.png
attack 57 49 52 45 3 0 1 0 0 0
delay 4
frame data/chars/player/michiosword/attack2stand/2.png
attack 0 0 0 0 0 0 0 0 0 0
delay 1
frame data/chars/player/michiosword/attack2stand/2.png
attack 57 50 58 63 3 0 1 0 0 0
delay 4
frame data/chars/player/michiosword/attack2stand/3.png
attack 0 0 0 0 0 0 0 0 0 0
delay 1
frame data/chars/player/michiosword/attack2stand/3.png
attack 57 50 58 76 5 2 1 0 0 0
delay 4
frame data/chars/player/michiosword/attack2stand/4.png
attack 0 0 0 0 0 0 0 0 0 0
delay 1
frame data/chars/player/michiosword/attack2stand/4.png

anim walk
loop 1
attack 0 0 0 0 0 0 0 0 0 0
delay 12
offset 64 128
bbox 60 74 11 52
frame data/chars/player/michiosword/walk/0.png
bbox 59 74 11 52
frame data/chars/player/michiosword/walk/1.png
bbox 58 74 11 52
frame data/chars/player/michiosword/walk/2.png
bbox 61 74 11 52
frame data/chars/player/michiosword/walk/3.png
bbox 61 74 11 52
frame data/chars/player/michiosword/walk/4.png
bbox 61 74 11 52
frame data/chars/player/michiosword/walk/3.png
bbox 58 74 11 52
frame data/chars/player/michiosword/walk/2.png
bbox 58 74 11 52
frame data/chars/player/michiosword/walk/1.png

#|edited by openBor Stats v 0.67

if i screw up the header on purpose, it crashes with an error message in the log file, which means the problem is not in the header. If someone sees anything wrong with my player let me know, I've been 1000 times over this and I don't find anything.

as a last note, could it be a problem loading the image files?
 
folder names were even longer before and the game ran fine. It doesn't seem to be anything with the images either, I reconverted all to 256 colors and reapplied palettes with no success.
 
Hmmm....

Code:
anim   attack5
   loop   0
   jumpframe   1 1 1 0
   fastattack   1
   hitflash   bloodv
   hitfx   data/sounds/SD/impact/sword_pierce_flesh.wav
   attack   18 1 75 56 5 1 0 0 0 16
   delay   7
   offset   64 112
   bbox   67 55 10 50
   sound   data/chars/player/michio/!sfx/roll.wav
   frame   data/chars/player/michiosword/kickairhigh/0.png
   attack   0 0 0 0 0 0 0 0 0 0
   delay   1
   frame   data/chars/player/michiosword/kickairhigh/0.png
   offset   68 112
   attack   30 11 98 63 5 1 0 0 0 16
   bbox   60 55 14 50
   frame   data/chars/player/michiosword/kickairhigh/1.png
   attack   0 0 0 0 0 0 0 0 0 0
   delay   1
   frame   data/chars/player/michiosword/kickairhigh/1.png
   offset   65 112
   bbox   52 72 18 35
   attack   60 8 68 119 3 1 0 0 0 16
   delay   25
   frame   data/chars/player/michiosword/kickairhigh/2.png
   attack   0 0 0 0 0 0 0 0 0 0
   delay   1
   frame   data/chars/player/michiosword/kickairhigh/2.png
   delay   7
   offset   64 112
   sound   data/chars/player/michio/!sfx/attack3.wav
   bbox   59 63 16 34
   attack   0 0 0 0 0 0 0 0 0 0
   frame   data/chars/player/michiosword/kickairmed/0.png

You are using ATTACK5 animation here, have you expanded maxattacks limit yet? if you haven't, that's the cause of this silent crash
You should do that by setting maxattacks 5 (or more) in models.txt
 
THANK YOU :D

man this has been making me crazy.  Funny how I never had this problem in older builds, apparently they ignore attack5 and beyond.

not related to the issue at hand, but is there a way to run directly from the data folder instead of having to build a pak every time?
 
kzr said:
not related to the issue at hand, but is there a way to run directly from the data folder instead of having to build a pak every time?

Yes, just put the data folder in the same directory as OpenBOR. The contents of data folder will be combined with the .pak file, data folder takes precedence for any match.

DC
 
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