Hello!
I'm having trouble with this bug in my mod. I'm using Openbor v3.0 Build, from Mar 24, 2018, and instead of the game going straight to game over when the player is out of lives, it crashes. I've already tried the continue bug patch, but the problem persists.
What's your update.c file like? You can use timetick.c file which you don't have to bother with update.c. It also works fine. You use one of the two so that it works.Hello!
I'm having trouble with this bug in my mod. I'm using Openbor v3.0 Build, from Mar 24, 2018, and instead of the game going straight to game over when the player is out of lives, it crashes. I've already tried the continue bug patch, but the problem persists.
Try using higher build version and see if problem persists.Hello!
I'm having trouble with this bug in my mod. I'm using Openbor v3.0 Build, from Mar 24, 2018, and instead of the game going straight to game over when the player is out of lives, it crashes. I've already tried the continue bug patch, but the problem persists.
OkayI'm moving this to a new thread. First thing, no, it is NOT crashing. Crash is a lock up or some undefined behavior when an application has to be terminated externally. OpenBOR is extremely stable and pretty much never crashes outside of a few very specific creator errors. What's actually happening is it's shutting down deliberately with a recorded error. The distinction is important - because if you post the log here, we might be able to figure out the problem.
So, please post your log in code tags and we'll have a look.
DC
Here it is:What's your update.c file like? You can use timetick.c file which you don't have to bother with update.c. It also works fine. You use one of the two so that it works.
If you're going to post your code or log, please click the one with three-dots (the one where quotations block is) above your own message block and select the code block (</>). Insert/Paste your code and click Continue.
#import "data/scripts/dc_bug_patch/continue_timer.c"
void oncreate()
{
}
void ondestroy()
{
}
void main()
{
/*
* Execute the bug patch function.
* The numeric value is allowed
* continue time in game seconds.
* Native engine default is 10.
*/
int continue_time = 15;
dc_continue_bug_patch(continue_time);
}
Okay
I'm new to the forum and I'm still a little confused with the threads here. YES, it is crashing. What happens in my openbor when the player loses all their lives is that the whole game seems to freeze. The enemies still move around the screen, the music keeps playing, but I can't select any other player. I can't even quit the game! None of the buttons seems to work!
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 6643712 Bytes
debug:nativeWidth, nativeHeight, bpp, Hz 1366, 768, 24, 60
0 joystick(s) found!
OpenBoR v3.0 Build , Compile Date: Mar 24 2018
Game Selected: ./Paks/vazio.pak.txt
FileCaching System Init...... Disabled
Initializing video............
Reading video settings from 'data/video.txt'.
Colordepth is depreciated. All modules are displayed with a 32bit color screen.
Initialized video............. 320x240 (Mode: 0)
Loading menu.txt............. Done!
Loading fonts................ 1 2 3 4 5 7 8 Done!
Timer init................... Done!
Initialize Sound..............
Loading sprites.............. Done!
Loading level order.......... Done!
Loading model constants...... Done!
Loading script settings...... Done!
Loading scripts.............. Done!
Loading models...............
Cacheing 'rayghost' from data/chars/ray/rayG.txt
Cacheing 'egonghost' from data/chars/egon/egonG.txt
Cacheing 'peterghost' from data/chars/peter/peterG.txt
Cacheing 'winstonghost' from data/chars/winston/winstonG.txt
Cacheing 'peter' from data/chars/peter/peter.txt
Cacheing 'ray' from data/chars/ray/ray.txt
Cacheing 'egon' from data/chars/egon/egon.txt
Cacheing 'winston' from data/chars/winston/winston.txt
Cacheing 'gulperghost' from data/chars/gulperghost/gulperghost.txt
Cacheing 'gulperghost_wall' from data/chars/gulperghost/gulperghost_wall.txt
Cacheing 'fire' from data/chars/gulperghost/fire.txt
Cacheing 'wrapperghost' from data/chars/wrapperghost/wrapperghost.txt
Cacheing 'chomperghost' from data/chars/chomperghost/chomperghost.txt
Cacheing 'grabberghost' from data/chars/grabberghost/grabberghost.txt
Cacheing 'grabberghost_wall' from data/chars/grabberghost/grabberghost_wall.txt
Cacheing 'wrapperghost_jump_manhole' from data/chars/wrapperghost/wrapperghost_jump_manhole.txt
Cacheing 'wrapperghost_jump_manhole_left' from data/chars/wrapperghost/wrapperghost_jump_manhole_left.txt
Cacheing 'chomperghost_jump_forward' from data/chars/chomperghost/chomperghost_jump_forward.txt
Cacheing 'skeleton' from data/chars/skeleton/skeleton.txt
Cacheing 'rib' from data/chars/skeleton/rib.txt
Cacheing 'mummy' from data/chars/mummy/mummy.txt
Cacheing 'band' from data/chars/mummy/band.txt
Cacheing 'goblin1' from data/chars/goblin1/goblin1.txt
Cacheing 'goblin2' from data/chars/goblin2/goblin2.txt
Cacheing 'samhain' from data/chars/samhain/samhain.txt
Cacheing 'sam_energydown' from data/chars/samhain/sam_energydown.txt
Cacheing 'sam_energyforward' from data/chars/samhain/sam_energyforward.txt
Cacheing 'sam_energyhor' from data/chars/samhain/sam_energyhor.txt
Cacheing 'highway_haunter' from data/chars/highway_haunter/highway_haunter.txt
Cacheing 'engine_ghost' from data/chars/highway_haunter/engine_ghost.txt
Cacheing 'ghost_rider' from data/chars/ghost_rider/ghost_rider.txt
Cacheing 'ghost_rider_fast' from data/chars/ghost_rider/ghost_rider_fast.txt
Cacheing 'phantasm' from data/chars/phantasm/phantasm.txt
Cacheing 'ghost_pilot' from data/chars/ghost_pilot/ghost_pilot.txt
Cacheing 'ghost_pilot_fast' from data/chars/ghost_pilot/ghost_pilot_fast.txt
Cacheing 'bug_eye_ghost' from data/chars/bug_eye_ghost/bug_eye_ghost.txt
Cacheing 'sandman' from data/chars/sandman/sandman.txt
Cacheing 'sandman_sand' from data/chars/sandman/sandman_sand.txt
Cacheing 'moon' from data/chars/sandman/moon.txt
Cacheing 'moon_explosion' from data/chars/sandman/moon_explosion.txt
Cacheing 'cathulhu_spawn' from data/chars/cathulhu_spawn/cathulhu_spawn.txt
Cacheing 'cathulhu' from data/chars/cathulhu/cathulhu.txt
Cacheing 'spectral_egon' from data/chars/spectral_egon/spectral_egon.txt
Cacheing 'spectral_peter' from data/chars/spectral_peter/spectral_peter.txt
Cacheing 'spectral_ray' from data/chars/spectral_ray/spectral_ray.txt
Cacheing 'spectral_winston' from data/chars/spectral_winston/spectral_winston.txt
Cacheing 'wat' from data/chars/wat/wat.txt
Cacheing 'wat_fire' from data/chars/wat/wat_fire.txt
Cacheing 'wat_fire2' from data/chars/wat/wat_fire2.txt
Cacheing 'candles' from data/bgs/Haunted_House/candles.txt
Cacheing 'terror_statue' from data/chars/terror_dog/terror_statue.txt
Cacheing 'terror_dog' from data/chars/terror_dog/terror_dog.txt
Cacheing 'stay_puft' from data/chars/stay_puft/stay_puft.txt
Cacheing 'gangster_ghost' from data/chars/gangster_ghost/gangster_ghost.txt
Cacheing 'bullet_gangster' from data/chars/gangster_ghost/bullet_gangster.txt
Cacheing 'bullet_gangster2' from data/chars/gangster_ghost/bullet_gangster2.txt
Cacheing 'dish' from data/chars/dish/dish.txt
Cacheing 'fork' from data/chars/fork/fork.txt
Cacheing 'knife' from data/chars/knife/knife.txt
Cacheing 'mug' from data/chars/mug/mug.txt
Cacheing 'ghost_hand' from data/chars/ghost_hand/ghost_hand.txt
Cacheing 'bookcase' from data/chars/books/bookcase.txt
Cacheing 'red_book' from data/chars/books/red_book.txt
Cacheing 'green_book' from data/chars/books/green_book.txt
Cacheing 'louie' from data/chars/louie/louie.txt
Cacheing 'boogieman' from data/chars/boogieman/boogieman.txt
Cacheing 'boogie_scream' from data/chars/boogieman/boogie_scream.txt
Cacheing 'boogie_laser' from data/chars/boogieman/boogie_laser.txt
Cacheing 'explos' from data/chars/misc/explosion.txt
Cacheing 'explosion_safe' from data/chars/misc/explosion_safe.txt
Cacheing 'explosion_safe_huge' from data/chars/misc/explosion_safe_huge.txt
Cacheing 'burger' from data/chars/misc/burger.txt
Cacheing 'unibike_bullet' from data/chars/misc/unibike/unibike_bullet.txt
Cacheing 'plane_bullet' from data/chars/misc/plane_bullet/plane_bullet.txt
Cacheing 'plane_bullet2' from data/chars/misc/plane_bullet/plane_bullet2.txt
Cacheing 'delay' from data/chars/misc/delay.txt
Cacheing 'Delay_long' from data/chars/misc/delay_long.txt
Cacheing 'Delay_med' from data/chars/misc/delay_med.txt
Cacheing 'smartbomb_onlyboss' from data/chars/misc/smartbomb_onlyboss.txt
Cacheing 'stage_clear' from data/chars/misc/stage_clear/stage_clear.txt
Cacheing 'closet_door' from data/chars/misc/closet_door/closet_door.txt
Cacheing 'darken' from data/chars/misc/fade/darken.txt
Cacheing 'peter_unibike' from data/chars/peter/unibike/peter_unibike.txt
Cacheing 'ray_unibike' from data/chars/ray/unibike/ray_unibike.txt
Cacheing 'egon_unibike' from data/chars/egon/unibike/egon_unibike.txt
Cacheing 'winston_unibike' from data/chars/winston/unibike/winston_unibike.txt
Cacheing 'peter_ecto2' from data/chars/peter/ecto2/peter_ecto2.txt
Cacheing 'ray_ecto2' from data/chars/ray/ecto2/ray_ecto2.txt
Cacheing 'egon_ecto2' from data/chars/egon/ecto2/egon_ecto2.txt
Cacheing 'winston_ecto2' from data/chars/winston/ecto2/winston_ecto2.txt
Loaded 'rayghost' from data/chars/ray/rayG.txt
Loaded 'egonghost' from data/chars/egon/egonG.txt
Loaded 'peterghost' from data/chars/peter/peterG.txt
Loaded 'winstonghost' from data/chars/winston/winstonG.txt
Loaded 'peter' from data/chars/peter/peter.txt
Loaded 'peter_unibike' from data/chars/peter/unibike/peter_unibike.txt
Loaded 'unibike_bullet' from data/chars/misc/unibike/unibike_bullet.txt
Loaded 'peter_ecto2' from data/chars/peter/ecto2/peter_ecto2.txt
Loaded 'explos' from data/chars/misc/explosion.txt
Loaded 'ray' from data/chars/ray/ray.txt
Loaded 'ray_unibike' from data/chars/ray/unibike/ray_unibike.txt
Loaded 'ray_ecto2' from data/chars/ray/ecto2/ray_ecto2.txt
Loaded 'egon' from data/chars/egon/egon.txt
Loaded 'egon_unibike' from data/chars/egon/unibike/egon_unibike.txt
Loaded 'egon_ecto2' from data/chars/egon/ecto2/egon_ecto2.txt
Loaded 'winston' from data/chars/winston/winston.txt
Loaded 'winston_unibike' from data/chars/winston/unibike/winston_unibike.txt
Loaded 'winston_ecto2' from data/chars/winston/ecto2/winston_ecto2.txt
Loaded 'unibike_bullet'Loaded 'plane_bullet' from data/chars/misc/plane_bullet/plane_bullet.txt
Loaded 'wat_fire2' from data/chars/wat/wat_fire2.txt
Loading models............... Done!
Object engine init........... Done!
Input init................... No Joystick(s) Found!
Done!
Create blending tables....... Done!
Save settings so far........ Done!
Level Loading: 'data/levels/NY_streets01.txt'
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 51503104 Bytes
Loaded 'burger' from data/chars/misc/burger.txt
Loaded 'gulperghost' from data/chars/gulperghost/gulperghost.txt
Loaded 'fire' from data/chars/gulperghost/fire.txt
Loaded 'mummy' from data/chars/mummy/mummy.txt
Loaded 'band' from data/chars/mummy/band.txt
Loaded 'grabberghost' from data/chars/grabberghost/grabberghost.txt
Loaded 'wrapperghost_jump_manhole' from data/chars/wrapperghost/wrapperghost_jump_manhole.txt
Loaded 'delay_med' from data/chars/misc/delay_med.txt
Loaded 'wrapperghost_jump_manhole_left' from data/chars/wrapperghost/wrapperghost_jump_manhole_left.txt
Loaded 'skeleton' from data/chars/skeleton/skeleton.txt
Loaded 'rib' from data/chars/skeleton/rib.txt
Loaded 'wrapperghost' from data/chars/wrapperghost/wrapperghost.txt
Loaded 'chomperghost' from data/chars/chomperghost/chomperghost.txt
Level Loaded: 'data/levels/NY_streets01.txt'
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 52740096 Bytes
Total sprites mapped: 247
Level Unloading: 'data/levels/NY_streets01.txt'
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 60182528 Bytes
RAM Status:
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 60182528 Bytes
Level Loading: 'data/levels/Rooftop.txt'
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 60182528 Bytes
Loaded 'goblin1' from data/chars/goblin1/goblin1.txt
Loaded 'goblin2' from data/chars/goblin2/goblin2.txt
Loaded 'delay_long' from data/chars/misc/delay_long.txt
Loaded 'samhain' from data/chars/samhain/samhain.txt
Loaded 'sam_energydown' from data/chars/samhain/sam_energydown.txt
Loaded 'sam_energyhor' from data/chars/samhain/sam_energyhor.txt
Loaded 'smartbomb_onlyboss' from data/chars/misc/smartbomb_onlyboss.txt
Level Loaded: 'data/levels/Rooftop.txt'
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 60674048 Bytes
Total sprites mapped: 295
Can't play music file 'data/music/silence.bor'
Level Unloading: 'data/levels/Rooftop.txt'
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 60243968 Bytes
RAM Status:
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 60243968 Bytes
Level Loading: 'data/levels/Highway.txt'
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 60588032 Bytes
Loaded 'ghost_rider' from data/chars/ghost_rider/ghost_rider.txt
WARNING: data/chars/ghost_rider/ghost_rider.txt tries to load a non-numeric value at jumpframe, where a number is expected!
erroneus string: data/chars/ghost_rider/attack01.png
WARNING: data/chars/ghost_rider/ghost_rider.txt tries to load a non-numeric value at jumpframe, where a number is expected!
erroneus string: data/chars/ghost_rider/attack01.png
Loaded 'phantasm' from data/chars/phantasm/phantasm.txt
Loaded 'ghost_rider_fast' from data/chars/ghost_rider/ghost_rider_fast.txt
WARNING: data/chars/ghost_rider/ghost_rider_fast.txt tries to load a non-numeric value at jumpframe, where a number is expected!
erroneus string: data/chars/ghost_rider/attack01.png
WARNING: data/chars/ghost_rider/ghost_rider_fast.txt tries to load a non-numeric value at jumpframe, where a number is expected!
erroneus string: data/chars/ghost_rider/attack01.png
Loaded 'highway_haunter' from data/chars/highway_haunter/highway_haunter.txt
Loaded 'engine_ghost' from data/chars/highway_haunter/engine_ghost.txt
Loaded 'explosion_safe_huge' from data/chars/misc/explosion_safe_huge.txt
Loaded 'explosion_safe' from data/chars/misc/explosion_safe.txt
Level Loaded: 'data/levels/Highway.txt'
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 62820352 Bytes
Total sprites mapped: 317
Level Unloading: 'data/levels/Highway.txt'
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 62828544 Bytes
RAM Status:
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 62242816 Bytes
Level Loading: 'data/levels/NY_streets02.txt'
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 62242816 Bytes
Loaded 'sandman' from data/chars/sandman/sandman.txt
Loaded 'moon_explosion' from data/chars/sandman/moon_explosion.txt
Loaded 'moon' from data/chars/sandman/moon.txt
Loaded 'sandman_sand' from data/chars/sandman/sandman_sand.txt
Command '**********************' not understood in file 'data/chars/sandman/sandman.txt'!
Command '**********' not understood in file 'data/chars/sandman/sandman.txt'!
Level Loaded: 'data/levels/NY_streets02.txt'
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 62799872 Bytes
Total sprites mapped: 339
Can't play music file 'data/music/silence.bor'
Level Unloading: 'data/levels/NY_streets02.txt'
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 62889984 Bytes
RAM Status:
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 62889984 Bytes
Level Loading: 'data/levels/Sewer.txt'
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 66920448 Bytes
Loaded 'cathulhu_spawn' from data/chars/cathulhu_spawn/cathulhu_spawn.txt
Level Loaded: 'data/levels/Sewer.txt'
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 67231744 Bytes
Total sprites mapped: 347
Level Unloading: 'data/levels/Sewer.txt'
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 63610880 Bytes
RAM Status:
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 63610880 Bytes
Level Loading: 'data/levels/Lift.txt'
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 63610880 Bytes
Level Loaded: 'data/levels/Lift.txt'
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 63414272 Bytes
Total sprites mapped: 347
Level Unloading: 'data/levels/Lift.txt'
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 63721472 Bytes
RAM Status:
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 63721472 Bytes
Level Loading: 'data/levels/Rooftop02.txt'
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 63721472 Bytes
Loaded 'cathulhu' from data/chars/cathulhu/cathulhu.txt
Loaded 'stage_clear' from data/chars/misc/stage_clear/stage_clear.txt
Level Loaded: 'data/levels/Rooftop02.txt'
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 64761856 Bytes
Total sprites mapped: 362
************ Shutting Down ************
OpenBOR v3.0 Build , Compile Date: Mar 24 2018
Presented by the OpenBOR Team.
www.chronocrash.com
OpenBOR is the open source continuation of Beats of Rage by Senile Team.
Special thanks to SEGA and SNK.
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 62722048 Bytes
Release level data...........
Level Unloading: 'data/levels/Rooftop02.txt'
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 62722048 Bytes
RAM Status:
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 62722048 Bytes
Done!
Release graphics data........ Done!
Release game data............
Unload 'rayghost' ............Done.
Unload 'egonghost' ............Done.
Unload 'peterghost' ............Done.
Unload 'winstonghost' ............Done.
Unload 'peter' ............Done.
Unload 'peter_unibike' ............Done.
Unload 'unibike_bullet' ............Done.
Unload 'peter_ecto2' ............Done.
Unload 'explos' ............Done.
Unload 'ray' ............Done.
Unload 'ray_unibike' ............Done.
Unload 'ray_ecto2' ............Done.
Unload 'egon' ............Done.
Unload 'egon_unibike' ............Done.
Unload 'egon_ecto2' ............Done.
Unload 'winston' ............Done.
Unload 'winston_unibike' ............Done.
Unload 'winston_ecto2' ............Done.
Unload 'plane_bullet' ............Done.
Unload 'wat_fire2' ............Done.
Unload 'burger' ............Done.
Unload 'gulperghost' ............Done.
Unload 'fire' ............Done.
Unload 'mummy' ............Done.
Unload 'band' ............Done.
Unload 'grabberghost' ............Done.
Unload 'wrapperghost_jump_manhole' ............Done.
Unload 'delay_med' ............Done.
Unload 'wrapperghost_jump_manhole_left' ............Done.
Unload 'skeleton' ............Done.
Unload 'rib' ............Done.
Unload 'wrapperghost' ............Done.
Unload 'chomperghost' ............Done.
Unload 'goblin1' ............Done.
Unload 'goblin2' ............Done.
Unload 'delay_long' ............Done.
Unload 'samhain' ............Done.
Unload 'sam_energydown' ............Done.
Unload 'sam_energyhor' ............Done.
Unload 'smartbomb_onlyboss' ............Done.
Unload 'ghost_rider' ............Done.
Unload 'phantasm' ............Done.
Unload 'ghost_rider_fast' ............Done.
Unload 'highway_haunter' ............Done.
Unload 'engine_ghost' ............Done.
Unload 'explosion_safe_huge' ............Done.
Unload 'explosion_safe' ............Done.
Unload 'sandman' ............Done.
Unload 'moon_explosion' ............Done.
Unload 'moon' ............Done.
Unload 'sandman_sand' ............Done.
Unload 'cathulhu_spawn' ............Done.
Unload 'cathulhu' ............Done.
Unload 'stage_clear' ............Done.
Release game data............ Done!
Release timer................ Done!
Release input hardware....... Done!
Release sound system......... Done!
Release FileCaching System... Done!
**************** Done *****************
OpenBOR v3.0 Build , Compile Date: Mar 24 2018
Presented by the OpenBOR Team.
www.chronocrash.com
OpenBOR is the open source continuation of Beats of Rage by Senile Team.
Special thanks to SEGA and SNK.
Yes, they are. Why?I was wondering if all your images are color indexed, even the ones you added recently?
Thanks! I'm on a mountain bike trail atm, when I get back to my desk tonight I'll take a look if no one beats me to it.I'm calm. I also apologize if I sounded angry. You're right, I should have written "crash" in the title. I hadn't realized that. I'll try to post the whole log file here.
Code:Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 6643712 Bytes debug:nativeWidth, nativeHeight, bpp, Hz 1366, 768, 24, 60 0 joystick(s) found! OpenBoR v3.0 Build , Compile Date: Mar 24 2018 Game Selected: ./Paks/vazio.pak.txt FileCaching System Init...... Disabled Initializing video............ Reading video settings from 'data/video.txt'. Colordepth is depreciated. All modules are displayed with a 32bit color screen. Initialized video............. 320x240 (Mode: 0) Loading menu.txt............. Done! Loading fonts................ 1 2 3 4 5 7 8 Done! Timer init................... Done! Initialize Sound.............. Loading sprites.............. Done! Loading level order.......... Done! Loading model constants...... Done! Loading script settings...... Done! Loading scripts.............. Done! Loading models............... Cacheing 'rayghost' from data/chars/ray/rayG.txt Cacheing 'egonghost' from data/chars/egon/egonG.txt Cacheing 'peterghost' from data/chars/peter/peterG.txt Cacheing 'winstonghost' from data/chars/winston/winstonG.txt Cacheing 'peter' from data/chars/peter/peter.txt Cacheing 'ray' from data/chars/ray/ray.txt Cacheing 'egon' from data/chars/egon/egon.txt Cacheing 'winston' from data/chars/winston/winston.txt Cacheing 'gulperghost' from data/chars/gulperghost/gulperghost.txt Cacheing 'gulperghost_wall' from data/chars/gulperghost/gulperghost_wall.txt Cacheing 'fire' from data/chars/gulperghost/fire.txt Cacheing 'wrapperghost' from data/chars/wrapperghost/wrapperghost.txt Cacheing 'chomperghost' from data/chars/chomperghost/chomperghost.txt Cacheing 'grabberghost' from data/chars/grabberghost/grabberghost.txt Cacheing 'grabberghost_wall' from data/chars/grabberghost/grabberghost_wall.txt Cacheing 'wrapperghost_jump_manhole' from data/chars/wrapperghost/wrapperghost_jump_manhole.txt Cacheing 'wrapperghost_jump_manhole_left' from data/chars/wrapperghost/wrapperghost_jump_manhole_left.txt Cacheing 'chomperghost_jump_forward' from data/chars/chomperghost/chomperghost_jump_forward.txt Cacheing 'skeleton' from data/chars/skeleton/skeleton.txt Cacheing 'rib' from data/chars/skeleton/rib.txt Cacheing 'mummy' from data/chars/mummy/mummy.txt Cacheing 'band' from data/chars/mummy/band.txt Cacheing 'goblin1' from data/chars/goblin1/goblin1.txt Cacheing 'goblin2' from data/chars/goblin2/goblin2.txt Cacheing 'samhain' from data/chars/samhain/samhain.txt Cacheing 'sam_energydown' from data/chars/samhain/sam_energydown.txt Cacheing 'sam_energyforward' from data/chars/samhain/sam_energyforward.txt Cacheing 'sam_energyhor' from data/chars/samhain/sam_energyhor.txt Cacheing 'highway_haunter' from data/chars/highway_haunter/highway_haunter.txt Cacheing 'engine_ghost' from data/chars/highway_haunter/engine_ghost.txt Cacheing 'ghost_rider' from data/chars/ghost_rider/ghost_rider.txt Cacheing 'ghost_rider_fast' from data/chars/ghost_rider/ghost_rider_fast.txt Cacheing 'phantasm' from data/chars/phantasm/phantasm.txt Cacheing 'ghost_pilot' from data/chars/ghost_pilot/ghost_pilot.txt Cacheing 'ghost_pilot_fast' from data/chars/ghost_pilot/ghost_pilot_fast.txt Cacheing 'bug_eye_ghost' from data/chars/bug_eye_ghost/bug_eye_ghost.txt Cacheing 'sandman' from data/chars/sandman/sandman.txt Cacheing 'sandman_sand' from data/chars/sandman/sandman_sand.txt Cacheing 'moon' from data/chars/sandman/moon.txt Cacheing 'moon_explosion' from data/chars/sandman/moon_explosion.txt Cacheing 'cathulhu_spawn' from data/chars/cathulhu_spawn/cathulhu_spawn.txt Cacheing 'cathulhu' from data/chars/cathulhu/cathulhu.txt Cacheing 'spectral_egon' from data/chars/spectral_egon/spectral_egon.txt Cacheing 'spectral_peter' from data/chars/spectral_peter/spectral_peter.txt Cacheing 'spectral_ray' from data/chars/spectral_ray/spectral_ray.txt Cacheing 'spectral_winston' from data/chars/spectral_winston/spectral_winston.txt Cacheing 'wat' from data/chars/wat/wat.txt Cacheing 'wat_fire' from data/chars/wat/wat_fire.txt Cacheing 'wat_fire2' from data/chars/wat/wat_fire2.txt Cacheing 'candles' from data/bgs/Haunted_House/candles.txt Cacheing 'terror_statue' from data/chars/terror_dog/terror_statue.txt Cacheing 'terror_dog' from data/chars/terror_dog/terror_dog.txt Cacheing 'stay_puft' from data/chars/stay_puft/stay_puft.txt Cacheing 'gangster_ghost' from data/chars/gangster_ghost/gangster_ghost.txt Cacheing 'bullet_gangster' from data/chars/gangster_ghost/bullet_gangster.txt Cacheing 'bullet_gangster2' from data/chars/gangster_ghost/bullet_gangster2.txt Cacheing 'dish' from data/chars/dish/dish.txt Cacheing 'fork' from data/chars/fork/fork.txt Cacheing 'knife' from data/chars/knife/knife.txt Cacheing 'mug' from data/chars/mug/mug.txt Cacheing 'ghost_hand' from data/chars/ghost_hand/ghost_hand.txt Cacheing 'bookcase' from data/chars/books/bookcase.txt Cacheing 'red_book' from data/chars/books/red_book.txt Cacheing 'green_book' from data/chars/books/green_book.txt Cacheing 'louie' from data/chars/louie/louie.txt Cacheing 'boogieman' from data/chars/boogieman/boogieman.txt Cacheing 'boogie_scream' from data/chars/boogieman/boogie_scream.txt Cacheing 'boogie_laser' from data/chars/boogieman/boogie_laser.txt Cacheing 'explos' from data/chars/misc/explosion.txt Cacheing 'explosion_safe' from data/chars/misc/explosion_safe.txt Cacheing 'explosion_safe_huge' from data/chars/misc/explosion_safe_huge.txt Cacheing 'burger' from data/chars/misc/burger.txt Cacheing 'unibike_bullet' from data/chars/misc/unibike/unibike_bullet.txt Cacheing 'plane_bullet' from data/chars/misc/plane_bullet/plane_bullet.txt Cacheing 'plane_bullet2' from data/chars/misc/plane_bullet/plane_bullet2.txt Cacheing 'delay' from data/chars/misc/delay.txt Cacheing 'Delay_long' from data/chars/misc/delay_long.txt Cacheing 'Delay_med' from data/chars/misc/delay_med.txt Cacheing 'smartbomb_onlyboss' from data/chars/misc/smartbomb_onlyboss.txt Cacheing 'stage_clear' from data/chars/misc/stage_clear/stage_clear.txt Cacheing 'closet_door' from data/chars/misc/closet_door/closet_door.txt Cacheing 'darken' from data/chars/misc/fade/darken.txt Cacheing 'peter_unibike' from data/chars/peter/unibike/peter_unibike.txt Cacheing 'ray_unibike' from data/chars/ray/unibike/ray_unibike.txt Cacheing 'egon_unibike' from data/chars/egon/unibike/egon_unibike.txt Cacheing 'winston_unibike' from data/chars/winston/unibike/winston_unibike.txt Cacheing 'peter_ecto2' from data/chars/peter/ecto2/peter_ecto2.txt Cacheing 'ray_ecto2' from data/chars/ray/ecto2/ray_ecto2.txt Cacheing 'egon_ecto2' from data/chars/egon/ecto2/egon_ecto2.txt Cacheing 'winston_ecto2' from data/chars/winston/ecto2/winston_ecto2.txt Loaded 'rayghost' from data/chars/ray/rayG.txt Loaded 'egonghost' from data/chars/egon/egonG.txt Loaded 'peterghost' from data/chars/peter/peterG.txt Loaded 'winstonghost' from data/chars/winston/winstonG.txt Loaded 'peter' from data/chars/peter/peter.txt Loaded 'peter_unibike' from data/chars/peter/unibike/peter_unibike.txt Loaded 'unibike_bullet' from data/chars/misc/unibike/unibike_bullet.txt Loaded 'peter_ecto2' from data/chars/peter/ecto2/peter_ecto2.txt Loaded 'explos' from data/chars/misc/explosion.txt Loaded 'ray' from data/chars/ray/ray.txt Loaded 'ray_unibike' from data/chars/ray/unibike/ray_unibike.txt Loaded 'ray_ecto2' from data/chars/ray/ecto2/ray_ecto2.txt Loaded 'egon' from data/chars/egon/egon.txt Loaded 'egon_unibike' from data/chars/egon/unibike/egon_unibike.txt Loaded 'egon_ecto2' from data/chars/egon/ecto2/egon_ecto2.txt Loaded 'winston' from data/chars/winston/winston.txt Loaded 'winston_unibike' from data/chars/winston/unibike/winston_unibike.txt Loaded 'winston_ecto2' from data/chars/winston/ecto2/winston_ecto2.txt Loaded 'unibike_bullet'Loaded 'plane_bullet' from data/chars/misc/plane_bullet/plane_bullet.txt Loaded 'wat_fire2' from data/chars/wat/wat_fire2.txt Loading models............... Done! Object engine init........... Done! Input init................... No Joystick(s) Found! Done! Create blending tables....... Done! Save settings so far........ Done! Level Loading: 'data/levels/NY_streets01.txt' Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 51503104 Bytes Loaded 'burger' from data/chars/misc/burger.txt Loaded 'gulperghost' from data/chars/gulperghost/gulperghost.txt Loaded 'fire' from data/chars/gulperghost/fire.txt Loaded 'mummy' from data/chars/mummy/mummy.txt Loaded 'band' from data/chars/mummy/band.txt Loaded 'grabberghost' from data/chars/grabberghost/grabberghost.txt Loaded 'wrapperghost_jump_manhole' from data/chars/wrapperghost/wrapperghost_jump_manhole.txt Loaded 'delay_med' from data/chars/misc/delay_med.txt Loaded 'wrapperghost_jump_manhole_left' from data/chars/wrapperghost/wrapperghost_jump_manhole_left.txt Loaded 'skeleton' from data/chars/skeleton/skeleton.txt Loaded 'rib' from data/chars/skeleton/rib.txt Loaded 'wrapperghost' from data/chars/wrapperghost/wrapperghost.txt Loaded 'chomperghost' from data/chars/chomperghost/chomperghost.txt Level Loaded: 'data/levels/NY_streets01.txt' Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 52740096 Bytes Total sprites mapped: 247 Level Unloading: 'data/levels/NY_streets01.txt' Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 60182528 Bytes RAM Status: Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 60182528 Bytes Level Loading: 'data/levels/Rooftop.txt' Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 60182528 Bytes Loaded 'goblin1' from data/chars/goblin1/goblin1.txt Loaded 'goblin2' from data/chars/goblin2/goblin2.txt Loaded 'delay_long' from data/chars/misc/delay_long.txt Loaded 'samhain' from data/chars/samhain/samhain.txt Loaded 'sam_energydown' from data/chars/samhain/sam_energydown.txt Loaded 'sam_energyhor' from data/chars/samhain/sam_energyhor.txt Loaded 'smartbomb_onlyboss' from data/chars/misc/smartbomb_onlyboss.txt Level Loaded: 'data/levels/Rooftop.txt' Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 60674048 Bytes Total sprites mapped: 295 Can't play music file 'data/music/silence.bor' Level Unloading: 'data/levels/Rooftop.txt' Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 60243968 Bytes RAM Status: Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 60243968 Bytes Level Loading: 'data/levels/Highway.txt' Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 60588032 Bytes Loaded 'ghost_rider' from data/chars/ghost_rider/ghost_rider.txt WARNING: data/chars/ghost_rider/ghost_rider.txt tries to load a non-numeric value at jumpframe, where a number is expected! erroneus string: data/chars/ghost_rider/attack01.png WARNING: data/chars/ghost_rider/ghost_rider.txt tries to load a non-numeric value at jumpframe, where a number is expected! erroneus string: data/chars/ghost_rider/attack01.png Loaded 'phantasm' from data/chars/phantasm/phantasm.txt Loaded 'ghost_rider_fast' from data/chars/ghost_rider/ghost_rider_fast.txt WARNING: data/chars/ghost_rider/ghost_rider_fast.txt tries to load a non-numeric value at jumpframe, where a number is expected! erroneus string: data/chars/ghost_rider/attack01.png WARNING: data/chars/ghost_rider/ghost_rider_fast.txt tries to load a non-numeric value at jumpframe, where a number is expected! erroneus string: data/chars/ghost_rider/attack01.png Loaded 'highway_haunter' from data/chars/highway_haunter/highway_haunter.txt Loaded 'engine_ghost' from data/chars/highway_haunter/engine_ghost.txt Loaded 'explosion_safe_huge' from data/chars/misc/explosion_safe_huge.txt Loaded 'explosion_safe' from data/chars/misc/explosion_safe.txt Level Loaded: 'data/levels/Highway.txt' Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 62820352 Bytes Total sprites mapped: 317 Level Unloading: 'data/levels/Highway.txt' Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 62828544 Bytes RAM Status: Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 62242816 Bytes Level Loading: 'data/levels/NY_streets02.txt' Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 62242816 Bytes Loaded 'sandman' from data/chars/sandman/sandman.txt Loaded 'moon_explosion' from data/chars/sandman/moon_explosion.txt Loaded 'moon' from data/chars/sandman/moon.txt Loaded 'sandman_sand' from data/chars/sandman/sandman_sand.txt Command '**********************' not understood in file 'data/chars/sandman/sandman.txt'! Command '**********' not understood in file 'data/chars/sandman/sandman.txt'! Level Loaded: 'data/levels/NY_streets02.txt' Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 62799872 Bytes Total sprites mapped: 339 Can't play music file 'data/music/silence.bor' Level Unloading: 'data/levels/NY_streets02.txt' Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 62889984 Bytes RAM Status: Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 62889984 Bytes Level Loading: 'data/levels/Sewer.txt' Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 66920448 Bytes Loaded 'cathulhu_spawn' from data/chars/cathulhu_spawn/cathulhu_spawn.txt Level Loaded: 'data/levels/Sewer.txt' Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 67231744 Bytes Total sprites mapped: 347 Level Unloading: 'data/levels/Sewer.txt' Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 63610880 Bytes RAM Status: Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 63610880 Bytes Level Loading: 'data/levels/Lift.txt' Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 63610880 Bytes Level Loaded: 'data/levels/Lift.txt' Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 63414272 Bytes Total sprites mapped: 347 Level Unloading: 'data/levels/Lift.txt' Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 63721472 Bytes RAM Status: Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 63721472 Bytes Level Loading: 'data/levels/Rooftop02.txt' Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 63721472 Bytes Loaded 'cathulhu' from data/chars/cathulhu/cathulhu.txt Loaded 'stage_clear' from data/chars/misc/stage_clear/stage_clear.txt Level Loaded: 'data/levels/Rooftop02.txt' Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 64761856 Bytes Total sprites mapped: 362 ************ Shutting Down ************ OpenBOR v3.0 Build , Compile Date: Mar 24 2018 Presented by the OpenBOR Team. www.chronocrash.com OpenBOR is the open source continuation of Beats of Rage by Senile Team. Special thanks to SEGA and SNK. Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 62722048 Bytes Release level data........... Level Unloading: 'data/levels/Rooftop02.txt' Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 62722048 Bytes RAM Status: Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 62722048 Bytes Done! Release graphics data........ Done! Release game data............ Unload 'rayghost' ............Done. Unload 'egonghost' ............Done. Unload 'peterghost' ............Done. Unload 'winstonghost' ............Done. Unload 'peter' ............Done. Unload 'peter_unibike' ............Done. Unload 'unibike_bullet' ............Done. Unload 'peter_ecto2' ............Done. Unload 'explos' ............Done. Unload 'ray' ............Done. Unload 'ray_unibike' ............Done. Unload 'ray_ecto2' ............Done. Unload 'egon' ............Done. Unload 'egon_unibike' ............Done. Unload 'egon_ecto2' ............Done. Unload 'winston' ............Done. Unload 'winston_unibike' ............Done. Unload 'winston_ecto2' ............Done. Unload 'plane_bullet' ............Done. Unload 'wat_fire2' ............Done. Unload 'burger' ............Done. Unload 'gulperghost' ............Done. Unload 'fire' ............Done. Unload 'mummy' ............Done. Unload 'band' ............Done. Unload 'grabberghost' ............Done. Unload 'wrapperghost_jump_manhole' ............Done. Unload 'delay_med' ............Done. Unload 'wrapperghost_jump_manhole_left' ............Done. Unload 'skeleton' ............Done. Unload 'rib' ............Done. Unload 'wrapperghost' ............Done. Unload 'chomperghost' ............Done. Unload 'goblin1' ............Done. Unload 'goblin2' ............Done. Unload 'delay_long' ............Done. Unload 'samhain' ............Done. Unload 'sam_energydown' ............Done. Unload 'sam_energyhor' ............Done. Unload 'smartbomb_onlyboss' ............Done. Unload 'ghost_rider' ............Done. Unload 'phantasm' ............Done. Unload 'ghost_rider_fast' ............Done. Unload 'highway_haunter' ............Done. Unload 'engine_ghost' ............Done. Unload 'explosion_safe_huge' ............Done. Unload 'explosion_safe' ............Done. Unload 'sandman' ............Done. Unload 'moon_explosion' ............Done. Unload 'moon' ............Done. Unload 'sandman_sand' ............Done. Unload 'cathulhu_spawn' ............Done. Unload 'cathulhu' ............Done. Unload 'stage_clear' ............Done. Release game data............ Done! Release timer................ Done! Release input hardware....... Done! Release sound system......... Done! Release FileCaching System... Done! **************** Done ***************** OpenBOR v3.0 Build , Compile Date: Mar 24 2018 Presented by the OpenBOR Team. www.chronocrash.com OpenBOR is the open source continuation of Beats of Rage by Senile Team. Special thanks to SEGA and SNK.
Command '**********************' not understood in file 'data/chars/sandman/sandman.txt'!