Shutdown After Losing All Lives

Claudcom

New member
Hello!
I'm having trouble with this bug in my mod. I'm using Openbor v3.0 Build, from Mar 24, 2018, and instead of the game going straight to game over when the player is out of lives, it crashes. I've already tried the continue bug patch, but the problem persists.
 
Hello!
I'm having trouble with this bug in my mod. I'm using Openbor v3.0 Build, from Mar 24, 2018, and instead of the game going straight to game over when the player is out of lives, it crashes. I've already tried the continue bug patch, but the problem persists.

I'm moving this to a new thread. First thing, no, it is NOT crashing. Crash is a lock up or some undefined behavior when an application has to be terminated externally. OpenBOR is extremely stable and pretty much never crashes outside of a few very specific creator errors. What's actually happening is it's shutting down deliberately with a recorded error. The distinction is important - because if you post the log here, we might be able to figure out the problem. :)

So, please post your log in code tags and we'll have a look.

DC
 
Hello!
I'm having trouble with this bug in my mod. I'm using Openbor v3.0 Build, from Mar 24, 2018, and instead of the game going straight to game over when the player is out of lives, it crashes. I've already tried the continue bug patch, but the problem persists.
What's your update.c file like? You can use timetick.c file which you don't have to bother with update.c. It also works fine. You use one of the two so that it works.

If you're going to post your code or log, please click the one with three-dots (the one where quotations block is) above your own message block and select the code block (</>). Insert/Paste your code and click Continue.
 
Hello!
I'm having trouble with this bug in my mod. I'm using Openbor v3.0 Build, from Mar 24, 2018, and instead of the game going straight to game over when the player is out of lives, it crashes. I've already tried the continue bug patch, but the problem persists.
Try using higher build version and see if problem persists.
 
I'm moving this to a new thread. First thing, no, it is NOT crashing. Crash is a lock up or some undefined behavior when an application has to be terminated externally. OpenBOR is extremely stable and pretty much never crashes outside of a few very specific creator errors. What's actually happening is it's shutting down deliberately with a recorded error. The distinction is important - because if you post the log here, we might be able to figure out the problem. :)

So, please post your log in code tags and we'll have a look.

DC
Okay
I'm new to the forum and I'm still a little confused with the threads here. YES, it is crashing. What happens in my openbor when the player loses all their lives is that the whole game seems to freeze. The enemies still move around the screen, the music keeps playing, but I can't select any other player. I can't even quit the game! None of the buttons seems to work!
 
Last edited:
What's your update.c file like? You can use timetick.c file which you don't have to bother with update.c. It also works fine. You use one of the two so that it works.

If you're going to post your code or log, please click the one with three-dots (the one where quotations block is) above your own message block and select the code block (</>). Insert/Paste your code and click Continue.
Here it is:
Code:
#import "data/scripts/dc_bug_patch/continue_timer.c"

void oncreate()
{
}

void ondestroy()
{
}

void main()
{
    /*
    * Execute the bug patch function.
    * The numeric value is allowed
    * continue time in game seconds.
    * Native engine default is 10.
    */
    int continue_time = 15;

    dc_continue_bug_patch(continue_time);
}
 
Okay
I'm new to the forum and I'm still a little confused with the threads here. YES, it is crashing. What happens in my openbor when the player loses all their lives is that the whole game seems to freeze. The enemies still move around the screen, the music keeps playing, but I can't select any other player. I can't even quit the game! None of the buttons seems to work!

Dial back a bit friend. Nobody is trying to talk down at you and I apologize if it came out that way. We're trying to help. Your title said shutdown and you called it a crash... those are polar opposites, and in 999/1000 cases, it's nothing more than a simple error code.

The update script you posted is using a patch that *I* wrote, so I know it works from testing, and since there doesn't appear to be anything else to conflict, I don’t believe it's the culprit. Again, please post the whole log file. That will almost always give us the best starting point.

DC
 
I'm calm. I also apologize if I sounded angry. You're right, I should have written "crash" in the title. I hadn't realized that. I'll try to post the whole log file here.
Code:
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 6643712 Bytes

debug:nativeWidth, nativeHeight, bpp, Hz  1366, 768, 24, 60

0 joystick(s) found!
OpenBoR v3.0 Build , Compile Date: Mar 24 2018

Game Selected: ./Paks/vazio.pak.txt

FileCaching System Init......    Disabled
Initializing video............
Reading video settings from 'data/video.txt'.

Colordepth is depreciated. All modules are displayed with a 32bit color screen.

Initialized video.............    320x240 (Mode: 0)

Loading menu.txt.............    Done!
Loading fonts................    1 2 3 4 5 7 8 Done!
Timer init...................    Done!
Initialize Sound..............   
Loading sprites..............    Done!
Loading level order..........    Done!
Loading model constants......    Done!
Loading script settings......    Done!
Loading scripts..............    Done!
Loading models...............

Cacheing 'rayghost' from data/chars/ray/rayG.txt
Cacheing 'egonghost' from data/chars/egon/egonG.txt
Cacheing 'peterghost' from data/chars/peter/peterG.txt
Cacheing 'winstonghost' from data/chars/winston/winstonG.txt
Cacheing 'peter' from data/chars/peter/peter.txt
Cacheing 'ray' from data/chars/ray/ray.txt
Cacheing 'egon' from data/chars/egon/egon.txt
Cacheing 'winston' from data/chars/winston/winston.txt
Cacheing 'gulperghost' from data/chars/gulperghost/gulperghost.txt
Cacheing 'gulperghost_wall' from data/chars/gulperghost/gulperghost_wall.txt
Cacheing 'fire' from data/chars/gulperghost/fire.txt
Cacheing 'wrapperghost' from data/chars/wrapperghost/wrapperghost.txt
Cacheing 'chomperghost' from data/chars/chomperghost/chomperghost.txt
Cacheing 'grabberghost' from data/chars/grabberghost/grabberghost.txt
Cacheing 'grabberghost_wall' from data/chars/grabberghost/grabberghost_wall.txt
Cacheing 'wrapperghost_jump_manhole' from data/chars/wrapperghost/wrapperghost_jump_manhole.txt
Cacheing 'wrapperghost_jump_manhole_left' from data/chars/wrapperghost/wrapperghost_jump_manhole_left.txt
Cacheing 'chomperghost_jump_forward' from data/chars/chomperghost/chomperghost_jump_forward.txt
Cacheing 'skeleton' from data/chars/skeleton/skeleton.txt
Cacheing 'rib' from data/chars/skeleton/rib.txt
Cacheing 'mummy' from data/chars/mummy/mummy.txt
Cacheing 'band' from data/chars/mummy/band.txt
Cacheing 'goblin1' from data/chars/goblin1/goblin1.txt
Cacheing 'goblin2' from data/chars/goblin2/goblin2.txt
Cacheing 'samhain' from data/chars/samhain/samhain.txt
Cacheing 'sam_energydown' from data/chars/samhain/sam_energydown.txt
Cacheing 'sam_energyforward' from data/chars/samhain/sam_energyforward.txt
Cacheing 'sam_energyhor' from data/chars/samhain/sam_energyhor.txt
Cacheing 'highway_haunter' from data/chars/highway_haunter/highway_haunter.txt
Cacheing 'engine_ghost' from data/chars/highway_haunter/engine_ghost.txt
Cacheing 'ghost_rider' from data/chars/ghost_rider/ghost_rider.txt
Cacheing 'ghost_rider_fast' from data/chars/ghost_rider/ghost_rider_fast.txt
Cacheing 'phantasm' from data/chars/phantasm/phantasm.txt
Cacheing 'ghost_pilot' from data/chars/ghost_pilot/ghost_pilot.txt
Cacheing 'ghost_pilot_fast' from data/chars/ghost_pilot/ghost_pilot_fast.txt
Cacheing 'bug_eye_ghost' from data/chars/bug_eye_ghost/bug_eye_ghost.txt
Cacheing 'sandman' from data/chars/sandman/sandman.txt
Cacheing 'sandman_sand' from data/chars/sandman/sandman_sand.txt
Cacheing 'moon' from data/chars/sandman/moon.txt
Cacheing 'moon_explosion' from data/chars/sandman/moon_explosion.txt
Cacheing 'cathulhu_spawn' from data/chars/cathulhu_spawn/cathulhu_spawn.txt
Cacheing 'cathulhu' from data/chars/cathulhu/cathulhu.txt
Cacheing 'spectral_egon' from data/chars/spectral_egon/spectral_egon.txt
Cacheing 'spectral_peter' from data/chars/spectral_peter/spectral_peter.txt
Cacheing 'spectral_ray' from data/chars/spectral_ray/spectral_ray.txt
Cacheing 'spectral_winston' from data/chars/spectral_winston/spectral_winston.txt
Cacheing 'wat' from data/chars/wat/wat.txt
Cacheing 'wat_fire' from data/chars/wat/wat_fire.txt
Cacheing 'wat_fire2' from data/chars/wat/wat_fire2.txt
Cacheing 'candles' from data/bgs/Haunted_House/candles.txt
Cacheing 'terror_statue' from data/chars/terror_dog/terror_statue.txt
Cacheing 'terror_dog' from data/chars/terror_dog/terror_dog.txt
Cacheing 'stay_puft' from data/chars/stay_puft/stay_puft.txt
Cacheing 'gangster_ghost' from data/chars/gangster_ghost/gangster_ghost.txt
Cacheing 'bullet_gangster' from data/chars/gangster_ghost/bullet_gangster.txt
Cacheing 'bullet_gangster2' from data/chars/gangster_ghost/bullet_gangster2.txt
Cacheing 'dish' from data/chars/dish/dish.txt
Cacheing 'fork' from data/chars/fork/fork.txt
Cacheing 'knife' from data/chars/knife/knife.txt
Cacheing 'mug' from data/chars/mug/mug.txt
Cacheing 'ghost_hand' from data/chars/ghost_hand/ghost_hand.txt
Cacheing 'bookcase' from data/chars/books/bookcase.txt
Cacheing 'red_book' from data/chars/books/red_book.txt
Cacheing 'green_book' from data/chars/books/green_book.txt
Cacheing 'louie' from data/chars/louie/louie.txt
Cacheing 'boogieman' from data/chars/boogieman/boogieman.txt
Cacheing 'boogie_scream' from data/chars/boogieman/boogie_scream.txt
Cacheing 'boogie_laser' from data/chars/boogieman/boogie_laser.txt
Cacheing 'explos' from data/chars/misc/explosion.txt
Cacheing 'explosion_safe' from data/chars/misc/explosion_safe.txt
Cacheing 'explosion_safe_huge' from data/chars/misc/explosion_safe_huge.txt
Cacheing 'burger' from data/chars/misc/burger.txt
Cacheing 'unibike_bullet' from data/chars/misc/unibike/unibike_bullet.txt
Cacheing 'plane_bullet' from data/chars/misc/plane_bullet/plane_bullet.txt
Cacheing 'plane_bullet2' from data/chars/misc/plane_bullet/plane_bullet2.txt
Cacheing 'delay' from data/chars/misc/delay.txt
Cacheing 'Delay_long' from data/chars/misc/delay_long.txt
Cacheing 'Delay_med' from data/chars/misc/delay_med.txt
Cacheing 'smartbomb_onlyboss' from data/chars/misc/smartbomb_onlyboss.txt
Cacheing 'stage_clear' from data/chars/misc/stage_clear/stage_clear.txt
Cacheing 'closet_door' from data/chars/misc/closet_door/closet_door.txt
Cacheing 'darken' from data/chars/misc/fade/darken.txt
Cacheing 'peter_unibike' from data/chars/peter/unibike/peter_unibike.txt
Cacheing 'ray_unibike' from data/chars/ray/unibike/ray_unibike.txt
Cacheing 'egon_unibike' from data/chars/egon/unibike/egon_unibike.txt
Cacheing 'winston_unibike' from data/chars/winston/unibike/winston_unibike.txt
Cacheing 'peter_ecto2' from data/chars/peter/ecto2/peter_ecto2.txt
Cacheing 'ray_ecto2' from data/chars/ray/ecto2/ray_ecto2.txt
Cacheing 'egon_ecto2' from data/chars/egon/ecto2/egon_ecto2.txt
Cacheing 'winston_ecto2' from data/chars/winston/ecto2/winston_ecto2.txt

Loaded 'rayghost' from data/chars/ray/rayG.txt
Loaded 'egonghost' from data/chars/egon/egonG.txt
Loaded 'peterghost' from data/chars/peter/peterG.txt
Loaded 'winstonghost' from data/chars/winston/winstonG.txt
Loaded 'peter' from data/chars/peter/peter.txt
Loaded 'peter_unibike' from data/chars/peter/unibike/peter_unibike.txt
Loaded 'unibike_bullet' from data/chars/misc/unibike/unibike_bullet.txt
Loaded 'peter_ecto2' from data/chars/peter/ecto2/peter_ecto2.txt
Loaded 'explos' from data/chars/misc/explosion.txt
Loaded 'ray' from data/chars/ray/ray.txt
Loaded 'ray_unibike' from data/chars/ray/unibike/ray_unibike.txt
Loaded 'ray_ecto2' from data/chars/ray/ecto2/ray_ecto2.txt
Loaded 'egon' from data/chars/egon/egon.txt
Loaded 'egon_unibike' from data/chars/egon/unibike/egon_unibike.txt
Loaded 'egon_ecto2' from data/chars/egon/ecto2/egon_ecto2.txt
Loaded 'winston' from data/chars/winston/winston.txt
Loaded 'winston_unibike' from data/chars/winston/unibike/winston_unibike.txt
Loaded 'winston_ecto2' from data/chars/winston/ecto2/winston_ecto2.txt
Loaded 'unibike_bullet'Loaded 'plane_bullet' from data/chars/misc/plane_bullet/plane_bullet.txt
Loaded 'wat_fire2' from data/chars/wat/wat_fire2.txt

Loading models...............    Done!
Object engine init...........    Done!
Input init...................    No Joystick(s) Found!
Done!
Create blending tables.......    Done!
Save settings so far........    Done!


Level Loading:   'data/levels/NY_streets01.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 51503104 Bytes

Loaded 'burger' from data/chars/misc/burger.txt
Loaded 'gulperghost' from data/chars/gulperghost/gulperghost.txt
Loaded 'fire' from data/chars/gulperghost/fire.txt
Loaded 'mummy' from data/chars/mummy/mummy.txt
Loaded 'band' from data/chars/mummy/band.txt
Loaded 'grabberghost' from data/chars/grabberghost/grabberghost.txt
Loaded 'wrapperghost_jump_manhole' from data/chars/wrapperghost/wrapperghost_jump_manhole.txt
Loaded 'delay_med' from data/chars/misc/delay_med.txt
Loaded 'wrapperghost_jump_manhole_left' from data/chars/wrapperghost/wrapperghost_jump_manhole_left.txt
Loaded 'skeleton' from data/chars/skeleton/skeleton.txt
Loaded 'rib' from data/chars/skeleton/rib.txt
Loaded 'wrapperghost' from data/chars/wrapperghost/wrapperghost.txt
Loaded 'chomperghost' from data/chars/chomperghost/chomperghost.txt

Level Loaded:    'data/levels/NY_streets01.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 52740096 Bytes
Total sprites mapped: 247

Level Unloading: 'data/levels/NY_streets01.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 60182528 Bytes

RAM Status:
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 60182528 Bytes

Level Loading:   'data/levels/Rooftop.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 60182528 Bytes

Loaded 'goblin1' from data/chars/goblin1/goblin1.txt
Loaded 'goblin2' from data/chars/goblin2/goblin2.txt
Loaded 'delay_long' from data/chars/misc/delay_long.txt
Loaded 'samhain' from data/chars/samhain/samhain.txt
Loaded 'sam_energydown' from data/chars/samhain/sam_energydown.txt
Loaded 'sam_energyhor' from data/chars/samhain/sam_energyhor.txt
Loaded 'smartbomb_onlyboss' from data/chars/misc/smartbomb_onlyboss.txt

Level Loaded:    'data/levels/Rooftop.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 60674048 Bytes
Total sprites mapped: 295


Can't play music file 'data/music/silence.bor'
Level Unloading: 'data/levels/Rooftop.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 60243968 Bytes

RAM Status:
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 60243968 Bytes

Level Loading:   'data/levels/Highway.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 60588032 Bytes

Loaded 'ghost_rider' from data/chars/ghost_rider/ghost_rider.txt
WARNING: data/chars/ghost_rider/ghost_rider.txt tries to load a non-numeric value at jumpframe, where a number is expected!
erroneus string: data/chars/ghost_rider/attack01.png
WARNING: data/chars/ghost_rider/ghost_rider.txt tries to load a non-numeric value at jumpframe, where a number is expected!
erroneus string: data/chars/ghost_rider/attack01.png
Loaded 'phantasm' from data/chars/phantasm/phantasm.txt
Loaded 'ghost_rider_fast' from data/chars/ghost_rider/ghost_rider_fast.txt
WARNING: data/chars/ghost_rider/ghost_rider_fast.txt tries to load a non-numeric value at jumpframe, where a number is expected!
erroneus string: data/chars/ghost_rider/attack01.png
WARNING: data/chars/ghost_rider/ghost_rider_fast.txt tries to load a non-numeric value at jumpframe, where a number is expected!
erroneus string: data/chars/ghost_rider/attack01.png
Loaded 'highway_haunter' from data/chars/highway_haunter/highway_haunter.txt
Loaded 'engine_ghost' from data/chars/highway_haunter/engine_ghost.txt
Loaded 'explosion_safe_huge' from data/chars/misc/explosion_safe_huge.txt
Loaded 'explosion_safe' from data/chars/misc/explosion_safe.txt

Level Loaded:    'data/levels/Highway.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 62820352 Bytes
Total sprites mapped: 317

Level Unloading: 'data/levels/Highway.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 62828544 Bytes

RAM Status:
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 62242816 Bytes

Level Loading:   'data/levels/NY_streets02.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 62242816 Bytes

Loaded 'sandman' from data/chars/sandman/sandman.txt
Loaded 'moon_explosion' from data/chars/sandman/moon_explosion.txt
Loaded 'moon' from data/chars/sandman/moon.txt
Loaded 'sandman_sand' from data/chars/sandman/sandman_sand.txt
Command '**********************' not understood in file 'data/chars/sandman/sandman.txt'!
Command '**********' not understood in file 'data/chars/sandman/sandman.txt'!

Level Loaded:    'data/levels/NY_streets02.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 62799872 Bytes
Total sprites mapped: 339


Can't play music file 'data/music/silence.bor'
Level Unloading: 'data/levels/NY_streets02.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 62889984 Bytes

RAM Status:
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 62889984 Bytes

Level Loading:   'data/levels/Sewer.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 66920448 Bytes

Loaded 'cathulhu_spawn' from data/chars/cathulhu_spawn/cathulhu_spawn.txt

Level Loaded:    'data/levels/Sewer.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 67231744 Bytes
Total sprites mapped: 347

Level Unloading: 'data/levels/Sewer.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 63610880 Bytes

RAM Status:
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 63610880 Bytes

Level Loading:   'data/levels/Lift.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 63610880 Bytes


Level Loaded:    'data/levels/Lift.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 63414272 Bytes
Total sprites mapped: 347

Level Unloading: 'data/levels/Lift.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 63721472 Bytes

RAM Status:
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 63721472 Bytes

Level Loading:   'data/levels/Rooftop02.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 63721472 Bytes

Loaded 'cathulhu' from data/chars/cathulhu/cathulhu.txt
Loaded 'stage_clear' from data/chars/misc/stage_clear/stage_clear.txt

Level Loaded:    'data/levels/Rooftop02.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 64761856 Bytes
Total sprites mapped: 362


************ Shutting Down ************

OpenBOR v3.0 Build , Compile Date: Mar 24 2018
Presented by the OpenBOR Team.
www.chronocrash.com
OpenBOR is the open source continuation of Beats of Rage by Senile Team.

Special thanks to SEGA and SNK.

Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 62722048 Bytes

Release level data...........
Level Unloading: 'data/levels/Rooftop02.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 62722048 Bytes

RAM Status:
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 62722048 Bytes

Done!

Release graphics data........    Done!
Release game data............

Unload 'rayghost' ............Done.
Unload 'egonghost' ............Done.
Unload 'peterghost' ............Done.
Unload 'winstonghost' ............Done.
Unload 'peter' ............Done.
Unload 'peter_unibike' ............Done.
Unload 'unibike_bullet' ............Done.
Unload 'peter_ecto2' ............Done.
Unload 'explos' ............Done.
Unload 'ray' ............Done.
Unload 'ray_unibike' ............Done.
Unload 'ray_ecto2' ............Done.
Unload 'egon' ............Done.
Unload 'egon_unibike' ............Done.
Unload 'egon_ecto2' ............Done.
Unload 'winston' ............Done.
Unload 'winston_unibike' ............Done.
Unload 'winston_ecto2' ............Done.
Unload 'plane_bullet' ............Done.
Unload 'wat_fire2' ............Done.
Unload 'burger' ............Done.
Unload 'gulperghost' ............Done.
Unload 'fire' ............Done.
Unload 'mummy' ............Done.
Unload 'band' ............Done.
Unload 'grabberghost' ............Done.
Unload 'wrapperghost_jump_manhole' ............Done.
Unload 'delay_med' ............Done.
Unload 'wrapperghost_jump_manhole_left' ............Done.
Unload 'skeleton' ............Done.
Unload 'rib' ............Done.
Unload 'wrapperghost' ............Done.
Unload 'chomperghost' ............Done.
Unload 'goblin1' ............Done.
Unload 'goblin2' ............Done.
Unload 'delay_long' ............Done.
Unload 'samhain' ............Done.
Unload 'sam_energydown' ............Done.
Unload 'sam_energyhor' ............Done.
Unload 'smartbomb_onlyboss' ............Done.
Unload 'ghost_rider' ............Done.
Unload 'phantasm' ............Done.
Unload 'ghost_rider_fast' ............Done.
Unload 'highway_haunter' ............Done.
Unload 'engine_ghost' ............Done.
Unload 'explosion_safe_huge' ............Done.
Unload 'explosion_safe' ............Done.
Unload 'sandman' ............Done.
Unload 'moon_explosion' ............Done.
Unload 'moon' ............Done.
Unload 'sandman_sand' ............Done.
Unload 'cathulhu_spawn' ............Done.
Unload 'cathulhu' ............Done.
Unload 'stage_clear' ............Done.

Release game data............    Done!
Release timer................    Done!
Release input hardware.......    Done!
Release sound system.........    Done!
Release FileCaching System...    Done!

**************** Done *****************

OpenBOR v3.0 Build , Compile Date: Mar 24 2018
Presented by the OpenBOR Team.
www.chronocrash.com
OpenBOR is the open source continuation of Beats of Rage by Senile Team.

Special thanks to SEGA and SNK.
 
I'm calm. I also apologize if I sounded angry. You're right, I should have written "crash" in the title. I hadn't realized that. I'll try to post the whole log file here.
Code:
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 6643712 Bytes

debug:nativeWidth, nativeHeight, bpp, Hz  1366, 768, 24, 60

0 joystick(s) found!
OpenBoR v3.0 Build , Compile Date: Mar 24 2018

Game Selected: ./Paks/vazio.pak.txt

FileCaching System Init......    Disabled
Initializing video............
Reading video settings from 'data/video.txt'.

Colordepth is depreciated. All modules are displayed with a 32bit color screen.

Initialized video.............    320x240 (Mode: 0)

Loading menu.txt.............    Done!
Loading fonts................    1 2 3 4 5 7 8 Done!
Timer init...................    Done!
Initialize Sound..............  
Loading sprites..............    Done!
Loading level order..........    Done!
Loading model constants......    Done!
Loading script settings......    Done!
Loading scripts..............    Done!
Loading models...............

Cacheing 'rayghost' from data/chars/ray/rayG.txt
Cacheing 'egonghost' from data/chars/egon/egonG.txt
Cacheing 'peterghost' from data/chars/peter/peterG.txt
Cacheing 'winstonghost' from data/chars/winston/winstonG.txt
Cacheing 'peter' from data/chars/peter/peter.txt
Cacheing 'ray' from data/chars/ray/ray.txt
Cacheing 'egon' from data/chars/egon/egon.txt
Cacheing 'winston' from data/chars/winston/winston.txt
Cacheing 'gulperghost' from data/chars/gulperghost/gulperghost.txt
Cacheing 'gulperghost_wall' from data/chars/gulperghost/gulperghost_wall.txt
Cacheing 'fire' from data/chars/gulperghost/fire.txt
Cacheing 'wrapperghost' from data/chars/wrapperghost/wrapperghost.txt
Cacheing 'chomperghost' from data/chars/chomperghost/chomperghost.txt
Cacheing 'grabberghost' from data/chars/grabberghost/grabberghost.txt
Cacheing 'grabberghost_wall' from data/chars/grabberghost/grabberghost_wall.txt
Cacheing 'wrapperghost_jump_manhole' from data/chars/wrapperghost/wrapperghost_jump_manhole.txt
Cacheing 'wrapperghost_jump_manhole_left' from data/chars/wrapperghost/wrapperghost_jump_manhole_left.txt
Cacheing 'chomperghost_jump_forward' from data/chars/chomperghost/chomperghost_jump_forward.txt
Cacheing 'skeleton' from data/chars/skeleton/skeleton.txt
Cacheing 'rib' from data/chars/skeleton/rib.txt
Cacheing 'mummy' from data/chars/mummy/mummy.txt
Cacheing 'band' from data/chars/mummy/band.txt
Cacheing 'goblin1' from data/chars/goblin1/goblin1.txt
Cacheing 'goblin2' from data/chars/goblin2/goblin2.txt
Cacheing 'samhain' from data/chars/samhain/samhain.txt
Cacheing 'sam_energydown' from data/chars/samhain/sam_energydown.txt
Cacheing 'sam_energyforward' from data/chars/samhain/sam_energyforward.txt
Cacheing 'sam_energyhor' from data/chars/samhain/sam_energyhor.txt
Cacheing 'highway_haunter' from data/chars/highway_haunter/highway_haunter.txt
Cacheing 'engine_ghost' from data/chars/highway_haunter/engine_ghost.txt
Cacheing 'ghost_rider' from data/chars/ghost_rider/ghost_rider.txt
Cacheing 'ghost_rider_fast' from data/chars/ghost_rider/ghost_rider_fast.txt
Cacheing 'phantasm' from data/chars/phantasm/phantasm.txt
Cacheing 'ghost_pilot' from data/chars/ghost_pilot/ghost_pilot.txt
Cacheing 'ghost_pilot_fast' from data/chars/ghost_pilot/ghost_pilot_fast.txt
Cacheing 'bug_eye_ghost' from data/chars/bug_eye_ghost/bug_eye_ghost.txt
Cacheing 'sandman' from data/chars/sandman/sandman.txt
Cacheing 'sandman_sand' from data/chars/sandman/sandman_sand.txt
Cacheing 'moon' from data/chars/sandman/moon.txt
Cacheing 'moon_explosion' from data/chars/sandman/moon_explosion.txt
Cacheing 'cathulhu_spawn' from data/chars/cathulhu_spawn/cathulhu_spawn.txt
Cacheing 'cathulhu' from data/chars/cathulhu/cathulhu.txt
Cacheing 'spectral_egon' from data/chars/spectral_egon/spectral_egon.txt
Cacheing 'spectral_peter' from data/chars/spectral_peter/spectral_peter.txt
Cacheing 'spectral_ray' from data/chars/spectral_ray/spectral_ray.txt
Cacheing 'spectral_winston' from data/chars/spectral_winston/spectral_winston.txt
Cacheing 'wat' from data/chars/wat/wat.txt
Cacheing 'wat_fire' from data/chars/wat/wat_fire.txt
Cacheing 'wat_fire2' from data/chars/wat/wat_fire2.txt
Cacheing 'candles' from data/bgs/Haunted_House/candles.txt
Cacheing 'terror_statue' from data/chars/terror_dog/terror_statue.txt
Cacheing 'terror_dog' from data/chars/terror_dog/terror_dog.txt
Cacheing 'stay_puft' from data/chars/stay_puft/stay_puft.txt
Cacheing 'gangster_ghost' from data/chars/gangster_ghost/gangster_ghost.txt
Cacheing 'bullet_gangster' from data/chars/gangster_ghost/bullet_gangster.txt
Cacheing 'bullet_gangster2' from data/chars/gangster_ghost/bullet_gangster2.txt
Cacheing 'dish' from data/chars/dish/dish.txt
Cacheing 'fork' from data/chars/fork/fork.txt
Cacheing 'knife' from data/chars/knife/knife.txt
Cacheing 'mug' from data/chars/mug/mug.txt
Cacheing 'ghost_hand' from data/chars/ghost_hand/ghost_hand.txt
Cacheing 'bookcase' from data/chars/books/bookcase.txt
Cacheing 'red_book' from data/chars/books/red_book.txt
Cacheing 'green_book' from data/chars/books/green_book.txt
Cacheing 'louie' from data/chars/louie/louie.txt
Cacheing 'boogieman' from data/chars/boogieman/boogieman.txt
Cacheing 'boogie_scream' from data/chars/boogieman/boogie_scream.txt
Cacheing 'boogie_laser' from data/chars/boogieman/boogie_laser.txt
Cacheing 'explos' from data/chars/misc/explosion.txt
Cacheing 'explosion_safe' from data/chars/misc/explosion_safe.txt
Cacheing 'explosion_safe_huge' from data/chars/misc/explosion_safe_huge.txt
Cacheing 'burger' from data/chars/misc/burger.txt
Cacheing 'unibike_bullet' from data/chars/misc/unibike/unibike_bullet.txt
Cacheing 'plane_bullet' from data/chars/misc/plane_bullet/plane_bullet.txt
Cacheing 'plane_bullet2' from data/chars/misc/plane_bullet/plane_bullet2.txt
Cacheing 'delay' from data/chars/misc/delay.txt
Cacheing 'Delay_long' from data/chars/misc/delay_long.txt
Cacheing 'Delay_med' from data/chars/misc/delay_med.txt
Cacheing 'smartbomb_onlyboss' from data/chars/misc/smartbomb_onlyboss.txt
Cacheing 'stage_clear' from data/chars/misc/stage_clear/stage_clear.txt
Cacheing 'closet_door' from data/chars/misc/closet_door/closet_door.txt
Cacheing 'darken' from data/chars/misc/fade/darken.txt
Cacheing 'peter_unibike' from data/chars/peter/unibike/peter_unibike.txt
Cacheing 'ray_unibike' from data/chars/ray/unibike/ray_unibike.txt
Cacheing 'egon_unibike' from data/chars/egon/unibike/egon_unibike.txt
Cacheing 'winston_unibike' from data/chars/winston/unibike/winston_unibike.txt
Cacheing 'peter_ecto2' from data/chars/peter/ecto2/peter_ecto2.txt
Cacheing 'ray_ecto2' from data/chars/ray/ecto2/ray_ecto2.txt
Cacheing 'egon_ecto2' from data/chars/egon/ecto2/egon_ecto2.txt
Cacheing 'winston_ecto2' from data/chars/winston/ecto2/winston_ecto2.txt

Loaded 'rayghost' from data/chars/ray/rayG.txt
Loaded 'egonghost' from data/chars/egon/egonG.txt
Loaded 'peterghost' from data/chars/peter/peterG.txt
Loaded 'winstonghost' from data/chars/winston/winstonG.txt
Loaded 'peter' from data/chars/peter/peter.txt
Loaded 'peter_unibike' from data/chars/peter/unibike/peter_unibike.txt
Loaded 'unibike_bullet' from data/chars/misc/unibike/unibike_bullet.txt
Loaded 'peter_ecto2' from data/chars/peter/ecto2/peter_ecto2.txt
Loaded 'explos' from data/chars/misc/explosion.txt
Loaded 'ray' from data/chars/ray/ray.txt
Loaded 'ray_unibike' from data/chars/ray/unibike/ray_unibike.txt
Loaded 'ray_ecto2' from data/chars/ray/ecto2/ray_ecto2.txt
Loaded 'egon' from data/chars/egon/egon.txt
Loaded 'egon_unibike' from data/chars/egon/unibike/egon_unibike.txt
Loaded 'egon_ecto2' from data/chars/egon/ecto2/egon_ecto2.txt
Loaded 'winston' from data/chars/winston/winston.txt
Loaded 'winston_unibike' from data/chars/winston/unibike/winston_unibike.txt
Loaded 'winston_ecto2' from data/chars/winston/ecto2/winston_ecto2.txt
Loaded 'unibike_bullet'Loaded 'plane_bullet' from data/chars/misc/plane_bullet/plane_bullet.txt
Loaded 'wat_fire2' from data/chars/wat/wat_fire2.txt

Loading models...............    Done!
Object engine init...........    Done!
Input init...................    No Joystick(s) Found!
Done!
Create blending tables.......    Done!
Save settings so far........    Done!


Level Loading:   'data/levels/NY_streets01.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 51503104 Bytes

Loaded 'burger' from data/chars/misc/burger.txt
Loaded 'gulperghost' from data/chars/gulperghost/gulperghost.txt
Loaded 'fire' from data/chars/gulperghost/fire.txt
Loaded 'mummy' from data/chars/mummy/mummy.txt
Loaded 'band' from data/chars/mummy/band.txt
Loaded 'grabberghost' from data/chars/grabberghost/grabberghost.txt
Loaded 'wrapperghost_jump_manhole' from data/chars/wrapperghost/wrapperghost_jump_manhole.txt
Loaded 'delay_med' from data/chars/misc/delay_med.txt
Loaded 'wrapperghost_jump_manhole_left' from data/chars/wrapperghost/wrapperghost_jump_manhole_left.txt
Loaded 'skeleton' from data/chars/skeleton/skeleton.txt
Loaded 'rib' from data/chars/skeleton/rib.txt
Loaded 'wrapperghost' from data/chars/wrapperghost/wrapperghost.txt
Loaded 'chomperghost' from data/chars/chomperghost/chomperghost.txt

Level Loaded:    'data/levels/NY_streets01.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 52740096 Bytes
Total sprites mapped: 247

Level Unloading: 'data/levels/NY_streets01.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 60182528 Bytes

RAM Status:
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 60182528 Bytes

Level Loading:   'data/levels/Rooftop.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 60182528 Bytes

Loaded 'goblin1' from data/chars/goblin1/goblin1.txt
Loaded 'goblin2' from data/chars/goblin2/goblin2.txt
Loaded 'delay_long' from data/chars/misc/delay_long.txt
Loaded 'samhain' from data/chars/samhain/samhain.txt
Loaded 'sam_energydown' from data/chars/samhain/sam_energydown.txt
Loaded 'sam_energyhor' from data/chars/samhain/sam_energyhor.txt
Loaded 'smartbomb_onlyboss' from data/chars/misc/smartbomb_onlyboss.txt

Level Loaded:    'data/levels/Rooftop.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 60674048 Bytes
Total sprites mapped: 295


Can't play music file 'data/music/silence.bor'
Level Unloading: 'data/levels/Rooftop.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 60243968 Bytes

RAM Status:
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 60243968 Bytes

Level Loading:   'data/levels/Highway.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 60588032 Bytes

Loaded 'ghost_rider' from data/chars/ghost_rider/ghost_rider.txt
WARNING: data/chars/ghost_rider/ghost_rider.txt tries to load a non-numeric value at jumpframe, where a number is expected!
erroneus string: data/chars/ghost_rider/attack01.png
WARNING: data/chars/ghost_rider/ghost_rider.txt tries to load a non-numeric value at jumpframe, where a number is expected!
erroneus string: data/chars/ghost_rider/attack01.png
Loaded 'phantasm' from data/chars/phantasm/phantasm.txt
Loaded 'ghost_rider_fast' from data/chars/ghost_rider/ghost_rider_fast.txt
WARNING: data/chars/ghost_rider/ghost_rider_fast.txt tries to load a non-numeric value at jumpframe, where a number is expected!
erroneus string: data/chars/ghost_rider/attack01.png
WARNING: data/chars/ghost_rider/ghost_rider_fast.txt tries to load a non-numeric value at jumpframe, where a number is expected!
erroneus string: data/chars/ghost_rider/attack01.png
Loaded 'highway_haunter' from data/chars/highway_haunter/highway_haunter.txt
Loaded 'engine_ghost' from data/chars/highway_haunter/engine_ghost.txt
Loaded 'explosion_safe_huge' from data/chars/misc/explosion_safe_huge.txt
Loaded 'explosion_safe' from data/chars/misc/explosion_safe.txt

Level Loaded:    'data/levels/Highway.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 62820352 Bytes
Total sprites mapped: 317

Level Unloading: 'data/levels/Highway.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 62828544 Bytes

RAM Status:
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 62242816 Bytes

Level Loading:   'data/levels/NY_streets02.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 62242816 Bytes

Loaded 'sandman' from data/chars/sandman/sandman.txt
Loaded 'moon_explosion' from data/chars/sandman/moon_explosion.txt
Loaded 'moon' from data/chars/sandman/moon.txt
Loaded 'sandman_sand' from data/chars/sandman/sandman_sand.txt
Command '**********************' not understood in file 'data/chars/sandman/sandman.txt'!
Command '**********' not understood in file 'data/chars/sandman/sandman.txt'!

Level Loaded:    'data/levels/NY_streets02.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 62799872 Bytes
Total sprites mapped: 339


Can't play music file 'data/music/silence.bor'
Level Unloading: 'data/levels/NY_streets02.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 62889984 Bytes

RAM Status:
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 62889984 Bytes

Level Loading:   'data/levels/Sewer.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 66920448 Bytes

Loaded 'cathulhu_spawn' from data/chars/cathulhu_spawn/cathulhu_spawn.txt

Level Loaded:    'data/levels/Sewer.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 67231744 Bytes
Total sprites mapped: 347

Level Unloading: 'data/levels/Sewer.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 63610880 Bytes

RAM Status:
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 63610880 Bytes

Level Loading:   'data/levels/Lift.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 63610880 Bytes


Level Loaded:    'data/levels/Lift.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 63414272 Bytes
Total sprites mapped: 347

Level Unloading: 'data/levels/Lift.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 63721472 Bytes

RAM Status:
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 63721472 Bytes

Level Loading:   'data/levels/Rooftop02.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 63721472 Bytes

Loaded 'cathulhu' from data/chars/cathulhu/cathulhu.txt
Loaded 'stage_clear' from data/chars/misc/stage_clear/stage_clear.txt

Level Loaded:    'data/levels/Rooftop02.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 64761856 Bytes
Total sprites mapped: 362


************ Shutting Down ************

OpenBOR v3.0 Build , Compile Date: Mar 24 2018
Presented by the OpenBOR Team.
www.chronocrash.com
OpenBOR is the open source continuation of Beats of Rage by Senile Team.

Special thanks to SEGA and SNK.

Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 62722048 Bytes

Release level data...........
Level Unloading: 'data/levels/Rooftop02.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 62722048 Bytes

RAM Status:
Total Ram: 2147483647 Bytes
 Free Ram: 2147483647 Bytes
 Used Ram: 62722048 Bytes

Done!

Release graphics data........    Done!
Release game data............

Unload 'rayghost' ............Done.
Unload 'egonghost' ............Done.
Unload 'peterghost' ............Done.
Unload 'winstonghost' ............Done.
Unload 'peter' ............Done.
Unload 'peter_unibike' ............Done.
Unload 'unibike_bullet' ............Done.
Unload 'peter_ecto2' ............Done.
Unload 'explos' ............Done.
Unload 'ray' ............Done.
Unload 'ray_unibike' ............Done.
Unload 'ray_ecto2' ............Done.
Unload 'egon' ............Done.
Unload 'egon_unibike' ............Done.
Unload 'egon_ecto2' ............Done.
Unload 'winston' ............Done.
Unload 'winston_unibike' ............Done.
Unload 'winston_ecto2' ............Done.
Unload 'plane_bullet' ............Done.
Unload 'wat_fire2' ............Done.
Unload 'burger' ............Done.
Unload 'gulperghost' ............Done.
Unload 'fire' ............Done.
Unload 'mummy' ............Done.
Unload 'band' ............Done.
Unload 'grabberghost' ............Done.
Unload 'wrapperghost_jump_manhole' ............Done.
Unload 'delay_med' ............Done.
Unload 'wrapperghost_jump_manhole_left' ............Done.
Unload 'skeleton' ............Done.
Unload 'rib' ............Done.
Unload 'wrapperghost' ............Done.
Unload 'chomperghost' ............Done.
Unload 'goblin1' ............Done.
Unload 'goblin2' ............Done.
Unload 'delay_long' ............Done.
Unload 'samhain' ............Done.
Unload 'sam_energydown' ............Done.
Unload 'sam_energyhor' ............Done.
Unload 'smartbomb_onlyboss' ............Done.
Unload 'ghost_rider' ............Done.
Unload 'phantasm' ............Done.
Unload 'ghost_rider_fast' ............Done.
Unload 'highway_haunter' ............Done.
Unload 'engine_ghost' ............Done.
Unload 'explosion_safe_huge' ............Done.
Unload 'explosion_safe' ............Done.
Unload 'sandman' ............Done.
Unload 'moon_explosion' ............Done.
Unload 'moon' ............Done.
Unload 'sandman_sand' ............Done.
Unload 'cathulhu_spawn' ............Done.
Unload 'cathulhu' ............Done.
Unload 'stage_clear' ............Done.

Release game data............    Done!
Release timer................    Done!
Release input hardware.......    Done!
Release sound system.........    Done!
Release FileCaching System...    Done!

**************** Done *****************

OpenBOR v3.0 Build , Compile Date: Mar 24 2018
Presented by the OpenBOR Team.
www.chronocrash.com
OpenBOR is the open source continuation of Beats of Rage by Senile Team.

Special thanks to SEGA and SNK.
Thanks! I'm on a mountain bike trail atm, when I get back to my desk tonight I'll take a look if no one beats me to it.

DC
 
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