Shadows of Death

Complete Shadows of Death 1.2

No permission to download
Project is completed.
Obstacles could get pushed a bit in DEATH animation. Try adding movement stopper like this:
Code:
anim	death
	delay	12
	offset	59 32
	@cmd dasher 0 0 0
	frame	data/chars/cat/death1.png
	frame	data/chars/cat/death2.png
	frame	data/chars/cat/death3.png
	frame	data/chars/cat/death4.png
	frame	data/chars/cat/death5.png
	frame	data/chars/cat/death6.png
	@cmd suicide
	frame	data/chars/misc/empty.gif
 
Bloodbane: Thanks, I tried but sadly it won't work with the
Code:
@cmd dasher 0 0 0
in the death anim :/.
I know I ask too much but is anyone has already set an enemy that stops the player until he's defeated like this?:
IywDGJj.png
 
It doesn't ? :o . Hmm... I better check it myself.

anyone has already set an enemy that stops the player until he's defeated like this?:

Not that I know of.
From the looks of it, this enemy holds player in place. However player can still attack etc and not jumping.
 
Yes, this is correct. The player can't walk or jump. I'm wondering if it's possible to change the enemy entity property to obstacle when the player is in it? In this case, the player can be trapped in the obstacle body box 😊.
 
IIRC player can still jump when accidentally trapped inside obstacle so changing property like that won't work.

Binding can prevent player from going anywhere including above but it doesn't stop player from changing animation though. I might need to think of other way to get this right :).

About the cat issue, after some trial n errors, I discovered that the cause of "pushed effect" was actually the spawned cat NPC. Cat NPC has SPAWN animation using frames from cattrap but with wrong offset. The wrong offset made the cat NPC spawned to the right giving illusion of "pushed effect".
In short, fixing cat NPC's SPAWN animation should be enough to fix this issue :).
 
There is no need to have jump and jump attacks in this game, so the changeentityproperty should be enough. But if there is another way to stuck the player until the enemy (or obstacle) is dead, I'll be glad to know how to do this 😊.
Edit: Thanks Bloodbane too for pointing me the spawn problem, this solves the problem 😉. I simply use the idle frames and this is perfect!
 
Die_In_Fire: this could be a good idea but a weapon model is an extension of the player entity, so normally he keeps all his other moves, doesn't he?
I think I will be able to release the 0.3 update the next week, with some new enemies (if this shadowpuddle works too :) ) and the final boss that I hope you will like it.
 
kimono said:
Die_In_Fire: this could be a good idea but a weapon model is an extension of the player entity, so normally he keeps all his other moves, doesn't he?
No. I have created weapon models of characters riding a bicycle without jumping ability (although still make the jump sound lol) 😉
 
Die_In_Fire: Thanks, so I need for this enemy something like a
Code:
takedamagescript, changeplayerproperty weapon nomove 1 0
I suppose.
I couldn't resist to show you one screen (this one has no loop and used as a cutscene):
JJj6Fy2.gif

Do you think I need to animate it more? The 0.3 demo will come this week with some cool new enemies ;).
 
An item shop! Looks cool! is that from original game?

Just a minute, what does player use to buy the items with?
 
Bloodbane: It's a fake screen to introduce the items in the game (because I don't have the skills to make an item shop too :D ).
I'm thinking about a blood money or a soul orb that can be dropped by dead shadows, if one day the shop can exist...

The screen is original and made by Eric Cubizolle and I added small animations in it. The inspiration is the Item Shop in Dj Boys Genesis:
139023.png
 
Thanks, she's blinking two times and stops. This is a cutscene for the moment and this interscene has no loop.
 
kimono said:
It's a fake screen to introduce the items in the game (because I don't have the skills to make an item shop too :D ).

Oh I thought it was from the game.

Anyways, the 1st hurdle for coding a shop is inventory or technically speaking, where the purchased item would go. If the shop only sells lives, credits, HP and MP, coding the shop should be easy since purchased items could be directly added.
If shop sells items to be used later, inventory is needed and that means coding inventory system also.
 
The idea is to collect coins to spend to this shop between levels. I will add a chili pepper that makes him temporary invicible (as a weapon model with a short lifespan).
Maybye it will be easier if the player can use immediatly (with buying it) 1 life or energy, and make spawn the other other weapon one time on the floor of the next level?
 
Shadows of Death 0.3 is out!
We worked hard everyday and made one leap beyond to offer you this update :p :
- Billy can now run attack and dodge (double tap up or down)
- A brand new stage 5 with the final boss of the game !
- Thanks Bloodbane for helping me to set new enemies, essentially shadowpuddle and shadowslab
- Thank you very much CosmoBuggi for lending your voice to Billy, the cat, the shadows and everything else in the game ;)
- A new pimento item that makes you temporary invicible (thanks O Ilusionista for the item code)
- New intros, cutscene and ending
- And... I let you discover the rest :D

Thanks the whole Openbor Community, without your constant support, this game won't see the light of the day :).
Davpreec: Would you mind making a video playthrough of this version please?
The download link:
https://drive.google.com/file/d/1Q95BhorkC136jSOQUjZhbQXAtPBcfqyM/view?usp=sharing
The pak file:
https://drive.google.com/file/d/1YGsS4ZOcnc0UeXPd_PoElHBo7fZzk5Hi/view?usp=sharing

What's next?:
- A running stage (Billy has made the Death angry and needs to run for his life)
- Trophies and a trophy room
- An item shop
- A Game Over screen
- Some adjustments according to the players feedback
 
Hey, Kimono! Congrats on the realease!

I gave it a little try and it's a very interesting and unique concept! It's not the kind of thing I would usually play and I must admit I am terrible at 'survival' based games, so I'm not sure I can really comment fairly on the difficulty (I found it hard because I'm useless, but most players will probably be fine!). The style is great, the music suits the imagery very well, and it feels like discovering an old, neat retro game for the first time, rather than a brand new game. Rescuing the cat and gaining it as an NPC helper was very cute and made me smile, a very nice detail :) Death had a cool intro and his fight felt challenging, but, as far as I could tell, fair. I didn't make it past him but it felt doable in the hands of someone who doesn't suck, lol.

Not sure how much more there will be in the game in the future but what you have so far is pretty cool :)

EDIT:
I decided to record a playthrough myself too and actually beat him :)

 
Psykai: Thanks for this playthrough! We have put all our heart in this game. There will be one last stage after beating the Death where Billy must run to not being knocked down by the Death... and some trophies to unlock for the replay value. I hope that you've spent good times playing with Billy and the cat :p.

Don't forget that you can double tap (up, up or down, down) to dodge. I will put I think a dodge command too when the player is hit in order to not being trapped.
I will see if I can cancel the run attack by pressing the attack button for example. Thanks for this review, maybye I'll make a quick update to correct this defaults ;).
Emergency update:
- Billy can now cancel his run attack pressing the button one more time, the animation stops and he kicks.
- Pressing front or back arrow during hit make the character dodge front or backward.
I updated the link on the post above, if anyone wish to test these moves.

A simple question: is it possible to set a runattack where the character can move freely during this attack?
I think I can cancel the runattack with a smaller runattack that goes in diagonal up or down according the direction chosen to make this move more flexible.
 
kimono Sure thing buddy im downloading now :)
Edit - Here it is :D https://www.youtube.com/watch?v=Ar51Hct34wI&ab_channel=davpreec
 
Back
Top Bottom