I ripped most of the sprites from Mugen characters via Fighter Factory. I also searched for other sprites related to Shadaloo Dolls and found all 12 characters (probably modified from Juli and Juni which are playable in SFA3). I might use backgrounds from SFA3 as well.
My primary source of information regarding the subject is from the Capcom Wikia, SFA3 itself (playing Cammy on A-ism using FBA) and various other canon.
My base mod is Rhythm of Destruction - Street Fighter Edition, since they already had some of the enemies laid down.
What I did so far:
Cammy:
- Basic punch and kick moveset (kick is still buggy)
- Spiral Arrow and Cannon Spike
- Jumping, getting items, obligatory stuff
Enemies:
- Used resources from RoD so far
- Updating their sprites to match SFA3
What I will be working on:
Cammy:
- Her throws. I might need consultation with that. Probably using DC's script or Bloodbane's script if anybody has it.
- Finetuning of moveset.
- Adding her voice after that.
Once Cammy's done, I'll proceed with the enemies, since I'll just get SFA3 characters that match the enemies and use existing code. I'm going to add new enemies as well, but they'll be done once the story's fleshed out a bit.
I'm going to answer this once, although RoD is my basis, this will not be similar to RoD in any way imaginable, this will be a new story based on SFA3 and other canon that I can find.
If anyone can help with this, help in scripts, moves and stuff, give me a heads up at the PM and we'll discuss about our communication and things.
Consultation is also acknowledged as well. I'm learning how to do this and I'm started to get comfortable with OpenBoR's stuff, heck even with the scripting, but I'm going to minimize the use of the script as if only needed, not to be central in the entire game. I'm investigating various mods and scripts as well for references as well, I got a lot of mods unpak'd so that I can read their script methods.
That's it for today, sorry for the long post