Added "game_time" to script accessible engine variants.
int game_time = Openborvariant(“game_time”);
changeopenborvariant(“game_time”, game_time);
Acceptable range is 0-99. Any value exceeding range in either direction will be overwritten to nearest acceptable value on the next engine cycle.
name Time
health 0
type item
shadow 0
facing 1
anim idle
loop 1
delay 5
offset 35 50
itembox 18 30 33 33
flipframe 16
jumpframe 11 3 0 0 1
move 3
movez -4
frame data/chars/misc/food/clock01.gif
frame data/chars/misc/food/clock02.gif
frame data/chars/misc/food/clock03.gif
frame data/chars/misc/food/clock04.gif
frame data/chars/misc/food/clock01.gif
frame data/chars/misc/food/clock02.gif
frame data/chars/misc/food/clock03.gif
frame data/chars/misc/food/clock04.gif
frame data/chars/misc/food/clock01.gif
frame data/chars/misc/food/clock02.gif
frame data/chars/misc/food/clock03.gif
frame data/chars/misc/food/clock04.gif
frame data/chars/misc/food/clock01.gif
frame data/chars/misc/food/clock02.gif
frame data/chars/misc/food/clock03.gif
frame data/chars/misc/food/clock04.gif
movez 0
move 0
move -3
movez 4
frame data/chars/misc/food/clock01.gif
frame data/chars/misc/food/clock02.gif
frame data/chars/misc/food/clock03.gif
frame data/chars/misc/food/clock04.gif
frame data/chars/misc/food/clock01.gif
frame data/chars/misc/food/clock02.gif
frame data/chars/misc/food/clock03.gif
frame data/chars/misc/food/clock04.gif
frame data/chars/misc/food/clock01.gif
frame data/chars/misc/food/clock02.gif
frame data/chars/misc/food/clock03.gif
frame data/chars/misc/food/clock04.gif
frame data/chars/misc/food/clock01.gif
frame data/chars/misc/food/clock02.gif
frame data/chars/misc/food/clock03.gif
frame data/chars/misc/food/clock04.gif
anim spawn
loop 0
delay 12
offset 25 35
bbox 0 0 0 0
jumpframe 1 4 0 0
frame data/chars/misc/food/clock01.gif
frame data/chars/misc/food/clock02.gif
frame data/chars/misc/food/clock03.gif
frame data/chars/misc/food/clock04.gif