settime

Gurtag

Active member
hey guys, how does settime works?  i am working a bonus level that require more 99, have been seting it to 200 but it doesnt seem to have any effect, it still display 99 at start and the level ends when those 99 runs out.
 
You have two ways to do it:

Via script:
Code:
Added "game_time" to script accessible engine variants.

int game_time = Openborvariant(“game_time”);

changeopenborvariant(“game_time”, game_time);
Acceptable range is 0-99. Any value exceeding range in either direction will be overwritten to nearest acceptable value on the next engine cycle.


Via item:
Create a item with health 0 as here, and when you touch it, time is resetted to 99

Code:
name	   Time
health	   0
type	   item
shadow	   0
facing     1


anim	idle
	loop	1
	delay	5
	offset	35 50
	itembox	18 30 33 33
	flipframe	16
	jumpframe	11 3 0 0 1
	move	3
	movez	-4
	frame	data/chars/misc/food/clock01.gif
	frame	data/chars/misc/food/clock02.gif
	frame	data/chars/misc/food/clock03.gif
	frame	data/chars/misc/food/clock04.gif

	frame	data/chars/misc/food/clock01.gif
	frame	data/chars/misc/food/clock02.gif
	frame	data/chars/misc/food/clock03.gif
	frame	data/chars/misc/food/clock04.gif


	frame	data/chars/misc/food/clock01.gif
	frame	data/chars/misc/food/clock02.gif
	frame	data/chars/misc/food/clock03.gif
	frame	data/chars/misc/food/clock04.gif


	frame	data/chars/misc/food/clock01.gif
	frame	data/chars/misc/food/clock02.gif
	frame	data/chars/misc/food/clock03.gif
	frame	data/chars/misc/food/clock04.gif
	movez	0
	move	0

	move	-3
	movez	4
	frame	data/chars/misc/food/clock01.gif
	frame	data/chars/misc/food/clock02.gif
	frame	data/chars/misc/food/clock03.gif
	frame	data/chars/misc/food/clock04.gif

	frame	data/chars/misc/food/clock01.gif
	frame	data/chars/misc/food/clock02.gif
	frame	data/chars/misc/food/clock03.gif
	frame	data/chars/misc/food/clock04.gif

	frame	data/chars/misc/food/clock01.gif
	frame	data/chars/misc/food/clock02.gif
	frame	data/chars/misc/food/clock03.gif
	frame	data/chars/misc/food/clock04.gif

	frame	data/chars/misc/food/clock01.gif
	frame	data/chars/misc/food/clock02.gif
	frame	data/chars/misc/food/clock03.gif
	frame	data/chars/misc/food/clock04.gif


		
anim	spawn
	loop	0
	delay	12
	offset	25 35
	bbox	0 0 0 0
	jumpframe	1 4 0 0
	frame	data/chars/misc/food/clock01.gif
	frame	data/chars/misc/food/clock02.gif
	frame	data/chars/misc/food/clock03.gif
	frame	data/chars/misc/food/clock04.gif
 
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