Select screen in multiplayer mode

mersox

Active member
Alright I have been strugling with this for over a year. Time to ask a couple of questions.

1. Palette remaps.
In the character selection screen, OpenBOR assigns by default the first alternate palette for a character highlighted by player 2, and the second palette for player three and so on. Is there a way to turn off this feature?

2. Start of character list
so as you know you have to state in select.txt the list of characters that a player can select in the select screen. In my case it looks like this:
allowselect leo mike raph
So the first character to be highlighted in the select screen is leo. But when you play with friends, it looks like this:

TMNT_Rescue_Palooza_0_9_1%20-%200009.png


...because leo is the default character for all players. Is there a way to have a different default character for each player? So that when you enter the select screen it looks like this instead:

TMNT_Rescue_Palooza_0_9_1%20-%200010.png


leo for player 1, mike for player 2, raph for 3, and so on. Any ideas?
 
You need set nosame in levels. txt
Code:
nosame {b1} {b2}

    With nosame set, a player can't pick the characters that are currently occupied by other players like some capcom games (for example, Cadillacs and Dinosaurs). For this reason, there's no warning message that tells you don't select the same character.
    ~{b1} Determines whether or not Player 2 and Player 1 can use the same character at the same time.
        0 (Default)= They can use the same player.
        1 = They can not use the same player.
    ~{b2} stands for different colourmap select (currently it is not forced).
 
dantedevil said:
You need set nosame in levels. txt
Code:
nosame {b1} {b2}

    With nosame set, a player can't pick the characters that are currently occupied by other players like some capcom games (for example, Cadillacs and Dinosaurs). For this reason, there's no warning message that tells you don't select the same character.
    ~{b1} Determines whether or not Player 2 and Player 1 can use the same character at the same time.
        0 (Default)= They can use the same player.
        1 = They can not use the same player.
    ~{b2} stands for different colourmap select (currently it is not forced).

But I want players to be able to pick the same character...
 
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