Mardion
New member
Hi all. After reading up on the manuals, I'm still unsure on how to create a script that will be active for the entirety of a stage, and that stage only. Can someone please tell me if that is possible?
Context (probably unneeded) : I've created submission-type grabs from which the player has to hit certain buttons to escape ; even if their health becomes zero they still cannot escape until they hit those buttons (and then they can die in peace). But there's one specific stage in which I want to surprise the player ; in that one when their health reaches zero, they lose a life and their health shoots back to 100% *while they're still trapped in this grab*. It's easy enough to create script that sets lives to lives-1 and health equal to maxhealth, but how do I make that script valid just in that one specific stage?
Context (probably unneeded) : I've created submission-type grabs from which the player has to hit certain buttons to escape ; even if their health becomes zero they still cannot escape until they hit those buttons (and then they can die in peace). But there's one specific stage in which I want to surprise the player ; in that one when their health reaches zero, they lose a life and their health shoots back to 100% *while they're still trapped in this grab*. It's easy enough to create script that sets lives to lives-1 and health equal to maxhealth, but how do I make that script valid just in that one specific stage?