dantedevil
Well-known member
I find some bug using this script:
Ex: In this animation I use the addhits three times, so the killer instinct announcer says "triple combo", but the rush count never appears on the screen.
So what missing here?
Code:
/*
* Add hits to your hit counter without really "hit" the opponent
* Useful in mult hit throws
* created by Don Drago
*/
void addhits(int hits) {
void self = getlocalvar("self");
int previous = getentityproperty(self, "rush_count");
changeentityproperty(self, "rush_count", previous+hits);
}
Ex: In this animation I use the addhits three times, so the killer instinct announcer says "triple combo", but the rush count never appears on the screen.
Code:
anim freespecial23
loop 0
attackone 1
offset 82 177
bbox 0 0 0 0
@cmd anti
@cmd cancelgrab
frame data/chars/midas/backbr3.png
delay 15
@cmd slamstart2
@cmd position 5 -10 24 1 -1
frame data/chars/midas/backbr3.png
delay 8
@cmd antiwall 50 -15 -1
@cmd position 5 -10 39 1 -1
frame data/chars/midas/backbr0.png
@cmd position 7 25 58 1 -1
frame data/chars/midas/grab1.png
delay 10
@cmd position 0 53 1 -1 -1
frame data/chars/midas/throw0.png
delay 8
@cmd position 0 44 30 -1 0
frame data/chars/midas/grabat0.png
sound data/chars/midas/gold.wav
delay 4
frame data/chars/midas/grabat3.png
frame data/chars/midas/grabat3b.png
frame data/chars/midas/grabat3.png
frame data/chars/midas/grabat3b.png
frame data/chars/midas/grabat3.png
frame data/chars/midas/grabat3b.png
delay 20
frame data/chars/midas/grabat3b.png
delay 6
@cmd position 0 42 30 -1 0
frame data/chars/midas/grabat1b.png
delay 16
@cmd addhits 1
@cmd spawn01 "flash2" 43 110 1
sound data/sounds/metal.wav
@cmd hurt2 11
@cmd antiwall 50 -15 -1
@cmd position 0 40 30 -1 0
frame data/chars/midas/grabat2bb.png
delay 6
@cmd position 0 42 30 -1 0
frame data/chars/midas/grabat1b.png
delay 16
@cmd position 0 44 30 -1 0
frame data/chars/midas/grabat3b.png
delay 6
@cmd position 0 42 30 -1 0
frame data/chars/midas/grabat1b.png
delay 16
@cmd addhits 1
@cmd spawn01 "flash2" 43 110 1
sound data/sounds/metal.wav
@cmd hurt2 11
@cmd position 0 40 30 -1 0
frame data/chars/midas/grabat2bb.png
delay 6
@cmd position 0 42 30 -1 0
frame data/chars/midas/grabat1b.png
delay 12
@cmd position 0 44 30 -1 0
frame data/chars/midas/grabat3b.png
delay 6
@cmd position 0 42 30 -1 0
frame data/chars/midas/grabat1b.png
delay 1
@cmd addhits 1
@cmd spawn01 "flash2" 43 110 1
sound data/sounds/metal.wav
@cmd hurt2 13
@cmd antiwall 50 -20 -1
@cmd position 0 40 30 -1 0
frame data/chars/midas/grabat2bb.png
delay 1
@cmd depost 0
@cmd finish 1 1 -1 1 0 0
delay 18
frame data/chars/midas/grabat2bb.png
delay 6
frame data/chars/midas/grabat1b.png
frame data/chars/midas/grabat3b.png
sound data/chars/midas/gold.wav
delay 4
frame data/chars/midas/grabat3b.png
frame data/chars/midas/grabat3.png
frame data/chars/midas/grabat3b.png
frame data/chars/midas/grabat3.png
frame data/chars/midas/grabat3b.png
frame data/chars/midas/grabat3.png
So what missing here?