Scaling

You can use draw method, drawmethodscale to be exact, like this

drawmethod scale {scalex} {scaley}

  • If scaley is not specified, it is the same as scalex. For example, drawmethod scale 1.5 will scale the whole sprite by 1.5.



Anim jump

loop 1
offset 47 69
bbox 37 31 19 39
delay 5
frame data/chars/bill/e.png
drawmethod scale 2 2
frame data/chars/bill/ile.png
frame data/chars/bill/e.png
frame data/chars/bill/ile.png
frame data/chars/bill/e.png
 
If you want to resize a character's size larger or smaller without bothering to put standard drawmethod commands in every single animation, you can use either setdrawmethod or changedrawmethod. That way, the script will do everything for you without having you to insert that drawmethod command in all animations you have.

 
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