Aerisetta
Active member
A question that I get asked often by players is how saving works, they find it quite confusing and are not used to the style openBOR handles saves. I myself am often worried about overwriting and not being able to control it.
I am wondering if anyone has ever tried to implement a save system similar to that of RPG save slots like in RPGmaker (see below) or even save state's similar to emulators. The key is having multiple save slots the player can manually save to or overwrite
I think this will be very helpful in making larger/longer games like an RPG beat em up or just letting players play different characters without worry about losing all progress because because there is only 1 save file.
Also a side note is the save file presentation is quite confusing as well. Information is presented poorly and some of that information is presented in a way that confuses normal players

I recently added a world map to my game as well as difficulty select that unlocks per stage in my game, so the path forward isn't so linear for the player anymore and I would like to give them better control in saving so they (and me) can be confident their game's progression is recorded long term


I am wondering if anyone has ever tried to implement a save system similar to that of RPG save slots like in RPGmaker (see below) or even save state's similar to emulators. The key is having multiple save slots the player can manually save to or overwrite
I think this will be very helpful in making larger/longer games like an RPG beat em up or just letting players play different characters without worry about losing all progress because because there is only 1 save file.
Also a side note is the save file presentation is quite confusing as well. Information is presented poorly and some of that information is presented in a way that confuses normal players

I recently added a world map to my game as well as difficulty select that unlocks per stage in my game, so the path forward isn't so linear for the player anymore and I would like to give them better control in saving so they (and me) can be confident their game's progression is recorded long term

