Rushing Beat X Return of the Brawl Brothers

It's a running joke we have here about a popular, incorrect term – "2.5D" – because it doesn't make any sense since we don't have half a dimension (mathematically, yes, but physically, no).

It's the same thing that happens when someone asks "can you do X in OpenBOR?" instead of asking HOW to do it.

In both cases, we usually answer "every time someone says that, a panda cub dies. Think of the pandas."

:)

Rushing Beat X does not even sit in that gray area. Fixed camera or not, it has volumetric polygon models and genuine three-axis movement. Put simply, it's 3D.
Ok then. So what you're saying also applies to games like Double Dragon Revive and Double Dragon Neon then too.

While something like Viewtiful Joe is strictly 2.5D, because there is no three axis movement in gameplay.
 
and you killed another baby panda :)
What? VJ is just as 2.5D as Street Fighter IV, V, & VI. I know they have those special camera angles for certain moves and/or cinematics, but you're mainly on a single plane. I know Joe has mach speed and can use that attack to hit things in the background, or vice versa, but that definitely counts, nor makes it fully 3D, aside from the polygon models themselves.
 
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Ok then. So what you're saying also applies to games like Double Dragon Revive and Double Dragon Neon then too.

While something like Viewtiful Joe is strictly 2.5D, because there is no three axis movement in gameplay.

What I'm saying is that "2.5D" is not a technical category at all. At best, it's a loose colloquial label. Yes, it originally caught on as shorthand for games with a flat playspace and volumetric assets, though I am not trying to rewrite common usage here. My point is simply that if you want to be technically accurate, genre terms are more useful than fuzzy buzzwords.

Double Dragon Neon, Streets of Rage, and Rushing Beat are all belt-scrolling brawlers. Viewtiful Joe is an action platformer. Those labels describe how the games actually play, which is far more useful than trying to force everything into "2D," "2.5D," or "3D" based on asset type or camera behavior.

DC
 
It's a joke about the phrase itself, which has no real technical basis and gets thrown around as a catch-all for anything with polygonal assets, a flat playfield, and a mostly fixed camera.

Problem is that people keep conflating assets, projection, and world structure. Games like Streets of Rage get called "2D" because they use sprites, even though the playspace is functionally 3D - movement across three axes, collision depth, elevation, airborne states, and so on. On the flip side, games like Street Fighter EX or IV get called "3D" because the models are volumetric, even though the world and gameplay are still fundamentally two-dimensional.

Rushing Beat X does not even sit in that gray area. Fixed camera or not, it has volumetric polygon models and genuine three-axis movement. Put simply, it's 3D.

DC

*Edit:* :ninja: by @O Ilusionista.
Yes, it's simply 3D.
Nothing else.
 
Viewtiful Joe is an action platformer.
VJ is both or one or the other, depending on what you're doing at that moment, so it definitely counts as a brawler. You're still mostly beating up bad guys throughout the majority of the campaign. With a shmup section in the middle.


Genres
Beat 'em up, platform

The gameplay features traditional 2D platform side-scrolling intermixed with 3D cel-shaded graphics. Abilities known as "VFX Powers" grant the player special actions for combat and puzzle-solving, such as slowing down or speeding up time. Viewtiful Joe was critically acclaimed for its unique visual style and gameplay, earning itself a number of awards from various media publications.
 
VJ is both or one or the other, depending on what you're doing at that moment, so it definitely counts as a brawler. You're still mostly beating up bad guys throughout the majority of the campaign. With a shmup section in the middle.


And now we're splitting hairs. I'm out before this devolves into a round robin derailing. You asked, you got your answer. Life goes on.

DC
 
And now we're splitting hairs.
Not really when it's coming from the main man, Hideki Kamiya himself.

I decided to try Shura difficulty, and so far things don't seem too different. I was able to get through the first stage without much trouble, but I did notice then we have a bit more health. They still die pretty fast, depending on who you play has or what moves you are using.
 
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Yeah, I get a bit further and I quit on Shura. I think you still get a lot of continues, but you die in about 2-4 hits depending on who you're playing as. I will just stick with Easy or Normal to get through the fights faster. Not worth the hardest difficulty and glad there's not achievement for it.
 
Matt McMuscles is liking this game right now. He also played the Western versions of Rushing Beat as well. He should have just stuck with the Japanese versions for a better time, but not the end of the world.



I did story mode this time, but on Easy just to see the differences. There is not much other than enemies having slightly less health. Certain mooks or elite mooks can still fuck you up hard on your health meter. That includes certain bosses as well. I am finally getting the hang of the game's combat mechanics and been able to do successful moves and cancels consistently.

Lord J might be my new favorite, because he does so much damage (even on harder modes). He's basically a better version of Bild. Though I did the final boss as Kahlua to see her epilogue. For the all characters clear achievement, I am just going to keep selecting Stage 9, and do each character up to the final boss and see their endings the easy way. Hopefully that will unlock the trophy. I already got two characters done. I will try the rest later.

The more I think about it, the more this feels like an early XBLA game from 2008. Not as an insult, but almost nostalgic in a way. Anyone else get that feeling yet, if you played it?
 
I noticed the maid character can be unlocked. (I still have not finished the free mode)
However considering this is one more "trash" gun/shooting character, It's not even worth. Just for curiosity.
I really don't like when they use a character "slot" to add a freaking shooter character, particularly in a game where you can already pick up TONS of weapons including guns.
A waste.

The more I progress in the game, the more I feel like everything is rushed and lacks of taste.
Some months ago I joked saying "RUSHED Beat" and this is what it is.

It's so freaking long to play. I get bored so fast.

On the good points, some of the main characters animations are pretty well done. Kahlua, particularly.
And the music is not that horrible. It's just that the 3 games on SNES had very pleasing musics, and these are very random.
The soul of Rushing Beats have been lost in the process.
I don't even know why they tried to connect it with the previous games.

Just my point of view.

EDIT : All of that makes me want to play the SNES versions again...
 
so freaking long to play. I get bored so fast.
For repeat playthroughs, you can actually get through the game pretty fast. I ignore most of the optional rooms. Though I do admit the game drags in some parts. The SNES trilogy it's still the worst with the pacing. They tended to drag too and had much more limited enemy variety. I am more so referring to the first two games.

It's just that the 3 games on SNES had very pleasing musics, and these are very random.
The soul of Rushing Beats have been lost in the process.
Not really. Also the first game isn't that impressive. Even for the time. The soundtrack was mediocre at best, aside from two songs for the first game. The sequels I can see where you're coming from, but I actually like the soundtrack in X the most.

The soul is still there, even with the jank. This franchise was never all that polished to begin with. I'll give credit to the third game being the most polished, but it still had its own occasional minor jank. More so the Western version. The Japanese version is polished to a near perfection.

This game is made by fans who clearly care about this franchise. I have my issues with it, but I still consider it a decent game overall and the best in the franchise in terms of combat mechanics. I'm finally getting a hang of the combat and how cancels work.

really don't like when they use a character "slot" to add a freaking shooter character, particularly in a game where you can already pick up TONS of weapons including guns.
A waste.
Julie is okay, but she is no DDG Marian. Sucks, because there is an achievement for beating the game with her. I really hope it doesn't tie into beat game with all characters achievement. I'm going to be abusing that level select a lot in story mode, before I do another free mode run.

iconoclast with some 1cc videos already.



Description, people might wanna take a note of from his first video on hard
This is my second clear of this game, and my first clear of Hard mode after trying out all of the characters a bit more, and credit feeding through Shura difficulty. Hard is a pretty smooth difficulty increase over Normal. There don't seem to be any significant changes besides the damage enemies do and perhaps the amount of health they have, but it doesn't get too dangerous until the last few stages. If you can beat Normal, you can beat Hard without much more practice. I think it's fairly well balanced as the default difficulty to play on, while Shura can be very punishing if you aren't careful.

After playing all of the characters a bit more, I think I like Kazan as much as Rick, if not more so. He's really fun to play, and he even has a triple jump, so you can do a massive amount of damage to any tanky enemy with a single combo. Kazan is also one of the characters who can do infinite combos, which is especially good on bosses. It's not a guaranteed win as soon as you touch a boss though, since most of them are constantly spawning more enemies that will interrupt you. But when you have an opening, you can burn down their health pretty quick. The infinite is pretty simple with Kazan, just do 4 hits, double tap to dash, and then press attack immediately (without hitting a direction). He does a teleport dash punch that resets his combo back to the beginning, so you can repeat it until you need to stop to get away from another enemy approaching you or something. You can even mix it up a bit by doing a full combo, dashing, then doing another 4 hit combo to juggle the enemy and reset it from there. It's hard to keep that going forever, but only bosses will have enough health for that to matter. Kazan's only weakness is his super attack, which just knocks enemies back and doesn't do that much damage. Other than that, he's super fun to play.

Before doing this run, I also learned a bit more about how to really play this game. Throwing enemies into background objects usually causes them to drop gold or items when they get destroyed, so you really want to make use of that. You'll be able to collect enough gold to buy way more full heal items than you would if you just ignored most of that stuff, like I did in my first clear.

Secondly, and probably just as importantly, if you go into the optional room near the end of stage 9, just before the Metal Frame boss fight (at 1:33:37 (lol)), it prevents the blue lasers from coming on on the left side while you're fighting the boss. This makes it infinitely less annoying to fight him, since you can just lure him to the left side of the screen and stay away from the lasers that are constantly coming at you from the right. You don't even have to fight most of the enemies in that optional room, too. You can just go in, kill one or two, and then leave, and the boss won't be such a pain.

I'm still enjoying this game. Shura seems like it'll be pretty hard, so maybe I'll clear Hard mode with some of the other characters, before I give Shura a shot with one of my favorites (probably Kazan or Rick).
 
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Some more reviews are popping up now.




 
City connection released a patch update yesterday.




https://x.com/CityConnectWest
City Connection (West)

@CityConnectWest

【Update Patch Distribution Notice】#RushingBeatXThank you very much for playing "RUSHING BEAT X: Return Of Brawl Brothers."We have begun rolling out an update patch to fix known issues across each platform starting today.●Issues Fixed in This Update ・In "STAGE 5," midway through, in the bridge area after disembarking from the cargo trailer vehicle, if enemies are defeated in a specific order, the game becomes unable to progress and does not transition to subsequent scenes. ・In the battle against the boss that appears at the end of "STAGE 9," if the enemy is collided with the central object, the animation may stop, and the game may become unable to progress afterward.●Status of Support for Each Platform ・PlayStation 5: We have started distributing the update patch from March 23 (Mon). ・Nintendo Switch 2 / Xbox Series X|S: Rollout is scheduled sequentially in the coming days. We kindly ask for your patience a little longer. ・Steam: We have already completed the distribution of the update patch. We will continue to strive for ongoing support so that everyone can enjoy the game for a long time to come. We look forward to your continued support for this title.
 
The more I progress in the game, the more I feel like everything is rushed and lacks of taste.
Some months ago I joked saying "RUSHED Beat" and this is what it is.

It's so freaking long to play. I get bored so fast.

On the good points, some of the main characters animations are pretty well done. Kahlua, particularly.
And the music is not that horrible. It's just that the 3 games on SNES had very pleasing musics, and these are very random.
The soul of Rushing Beats have been lost in the process.
I don't even know why they tried to connect it with the previous games.
To be honest, Rushing Beat was never known for its quality. It was always, at best, an OK game. I remember playing the first game at an rental store when I was young – it was common here in Brazil to pay to play by the hour – and I quickly asked to change games.

Today, looking at the first game, I find it unplayable. It has some very poorly done animations, or, in an attempt not to copy the original game (Final Fight) too much, they tried to make some different animations that make no sense at all, like Nelson's jumping attack. And that HORRIBLE cover of the American version.
1774441211454.png

The other games in the series improved over time... but they were still, at best, OK for me.

Regarding Rushing Beat X, when I tested it I didn't think it was all bad, I just thought it could be better. I'll wait for a sale to try it, because the demo didn't leave me eager to try the full game. It seemed to follow the style of the series: being an OK game.
 
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To be honest, Rushing Beat was never known for its quality. It was always, at best, an OK game. I remember playing the first game at an arcade when I was young – it was common here in Brazil to pay to play by the hour – and I quickly asked to change games.

Today, looking at the first game, I find it unplayable. It has some very poorly done animations, or, in an attempt not to copy the original game (Final Fight) too much, they tried to make some different animations that make no sense at all, like Nelson's jumping attack. And that HORRIBLE cover of the American version.
View attachment 14148

The other games in the series improved over time... but they were still, at best, OK for me.

Regarding Rushing Beat X, when I tested it I didn't think it was all bad, I just thought it could be better. I'll wait for a sale to try it, because the demo didn't leave me eager to try the full game. It seemed to follow the style of the series: being an OK game.
You are pretty much correct on all the fronts. It's what I mentioned to him earlier.

RBX is a decent time, but I can't blame people for waiting on a deeper sale. I got it because I expected a fun and decent time. It was a bit better than I expected, but there's that occasional jank. I'm still gonna pick up the physical version, but is just going to be the standard edition. I'm really not gonna pay extra for a soundtrack, when that eventually is gonna get leaked on other websites for download, and the standard edition already comes with a colorful instruction manual.

RBX is the best game in the franchise, and the combat does have depth to it. I've been playing around a bit more in the combat has clicked for me. There still could be some improvements, and as I've shown, they're already patching a few things. At least they care about giving the best experience they can give.
 
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s I've shown, there already patching a few things. At least they care about giving the best experience they can give.
ah yes. I think it was a better release version than Rita's Rewind, for example.
If I hadn't received that game as a gift, I would have asked for a refund. They said it got better afterward, but I never felt like playing it again.
 
You are pretty much correct on all the fronts. It's what I mentioned to him earlier.

RBX is a decent time, but I can't blame people for waiting on a deeper sale. I got it because I expected a fun and decent time. It was a bit better than I expected, but there's that occasional jank. I'm still gonna pick up the physical version, but is just going to be the standard edition. I'm really not gonna pay extra for a soundtrack, when that eventually is gonna get leaked on other websites for download, and the standard edition already comes with a colorful instruction manual.

RBX is the best game in the franchise, and the combat does have depth to it. I've been playing around a bit more in the combat has clicked for me. There still could be some improvements, and as I've shown, they're already patching a few things. At least they care about giving the best experience they can give.

Actually it's still ok to play to me. I'm still playing it right now.
But I feel so disapointed for many reasons.

Sure the first RB was not a masterpiece.
 
Actually it's still ok to play to me. I'm still playing it right now.
If you're talking about the second and third game, that's more understandable, but the first game really has not much going for it. I literally just played the first game to completion yesterday. Even then, the second game has its really cheap moments and jank. All these games drag way too long ago, but especially the first game. For all its problems even the SNES Final Fight/Final Fight Guy is more polished and easier to 1CC. Even on the hardest difficulty. Enemies are still much more fun to fight in that port.

But I feel so disapointed for many reasons.
I don't know what you're expecting, but I can tell you set them way too high. I did have my own expectations, but I already knew this game wasn't going to be better than Streets of Rage 4, The TakeOver, Double Dragon Gaiden, and Final Vendetta (RBX does have better weapon variety and environmental interaction than FV). it's not even better than DD Revive. That said, it's still a fun time and pretty much a 6-7/10 game. That pretty much lines up with how most of the games were received back then. RBX i will be coming back more than any of the previous games. Especially the first game. I'll still check out the second game, but the third game.I only place some of the time, because I only like half the roster, or when I feel like unlocking Rick.

Sure the first RB was not a masterpiece.
It is really mediocre and boring, and the only thing it had going for it was the co-op. Which didn't last long because, other games came out on the SNES that are better, and Streets of Rage 1 on Genesis was already better than RB1, when it came out. That game has 8 stages with much better pacing, 3 playable characters, a much better combat system, and a God like soundtrack. SOR1 is way more playable than RB1. Then SOR2 comes out, and even makes Ran and Shura look like jokes.
 
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