thanks for the reply, ok here we go
1- the shield flies straight forward attacking the nearest enemy
2 - 300 - 400 pixels should be a ok distance I believe if it doesn't make contact with any entities
3 - the shield will fly back to cap after hitting obstacles
I really just need the attack to target the nearest enemy and fly back to cap after making contact or after reaching its defined distance. I thought of trying to trigger a follow anim somehow perhaps by checking if the projectile makes contact or not and if so kill the projectile after it hits an enemy or reaches its maximum distance and immediately triggering the follow animation of the shield coming back to cap. Hope this helps and thanks again for the help