Side21
Member
I'm creating a char straight from sor2 and changed his name, installed it as always says that there must be a script, but I don't know how to do it, can you help me friends?
This is the script I don't know how to configure, to activate the char called haratsu:
####animationscript function main#####
# data/chars/haratsu/haratsu.txt
########################################
void main()
{
int frame = getlocalvar("frame");
int animhandle = getlocalvar("animhandle");
if(animhandle==174)
{
if(frame==8)
{
tele();
}
return;
}
if(animhandle==177)
{
if(frame==0)
{
antiThrow();
}
return;
}
}
the char haratsu:
name Haratsu
gfxshadow 1
health 70
speed 13
type enemy
aggression -60
shadow 4
hostile player npc
projectilehit obstacle enemy npc
candamage obstacle player npc
dust dust
icon data/chars/haratsu/icon.gif
diesound data/sounds/die1.wav
atchain 1 1 2 3 0
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map1.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map2.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map3.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map4.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map5.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map6.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map7.gif
anim attack1
range 20 60
loop 0
delay 15
offset 38 75
bbox 29 10 33 65
attack 61 8 33 26 10
frame data/chars/haratsu/punch1.gif
anim attack2
hitflash fqblood
hitfx data/sounds/slash.wav
range 20 80
loop 0
delay 15
move 2
offset 38 75
bbox 33 8 25 65
frame data/chars/haratsu/punch2.gif
move 0
delay 10
attack 61 8 33 22 15 0 1 0 40
frame data/chars/haratsu/punch3.gif
attack 0
offset 42 75
bbox 29 10 33 65
frame data/chars/haratsu/punch4.gif
anim attack3
range 150 300
rangez -100 100
offset 30 80
delay 5
frame data/chars/haratsu/walk1.gif
frame data/chars/misc/empty.gif
frame data/chars/haratsu/walk1.gif
frame data/chars/misc/empty.gif
frame data/chars/haratsu/walk1.gif
frame data/chars/misc/empty.gif
frame data/chars/haratsu/walk1.gif
frame data/chars/misc/empty.gif
@cmd tele
frame data/chars/misc/empty.gif
frame data/chars/haratsu/walk1.gif
frame data/chars/misc/empty.gif
frame data/chars/haratsu/walk1.gif
frame data/chars/misc/empty.gif
frame data/chars/haratsu/walk1.gif
frame data/chars/misc/empty.gif
frame data/chars/haratsu/walk1.gif
anim fall
delay 40
offset 59 68
bbox 32 2 39 61
attack 32 2 39 61 8 1 1 0 40
frame data/chars/haratsu/fall1.gif
attack 0
offset 42 80
delay 30
frame data/chars/haratsu/fall2.gif
anim fall2
delay 40
offset 59 68
bbox 32 2 39 61
frame data/chars/haratsu/fall1.gif
bbox 0
offset 42 80
delay 30
frame data/chars/haratsu/fall2.gif
anim fall4
@cmd antiThrow
Delay 50
OffSet 32 59
Attack 14 25 29 46 10 1 1 0 40
OffSet 42 80
Attack 0
frame data/chars/haratsu/fallr2.gif
frame data/chars/haratsu/fall2.gif
anim fall7
Delay 3000
OffSet 20 80
frame data/chars/haratsu/fallt.gif
frame data/chars/haratsu/fmap.gif
frame data/chars/haratsu/fall2.gif
frame data/chars/haratsu/fallr1.gif
frame data/chars/haratsu/fallr2.gif
anim get
delay 10
offset 32 104
frame data/chars/haratsu/jump1.gif
anim grabbed
offset 20 80
bbox 12 13 32 66
delay 3
frame data/chars/haratsu/pain.gif
anim idle
loop 1
offset 30 80
bbox 15 12 32 66
delay 12
frame data/chars/haratsu/walk1.gif
frame data/chars/haratsu/idle.gif
anim jumpattack
range 10 200
delay 35
offset 32 104
throwframe 2
bbox 22 40 25 54
frame data/chars/haratsu/jump2.gif
delay 12
bbox 22 8 25 54
frame data/chars/haratsu/dart00.gif
frame data/chars/haratsu/dart01.gif
delay 7
bbox 22 40 25 54
frame data/chars/haratsu/jump2.gif
delay 50
bbox 10 61 39 45
frame data/chars/haratsu/jump1.gif
anim jumpland
delay 30
offset 32 104
frame data/chars/haratsu/jump1.gif
anim land
delay 10
offset 32 104
frame data/chars/haratsu/jump1.gif
anim pain
loop 0
offset 20 80
bbox 12 13 32 66
delay 5
move -1
frame data/chars/haratsu/pain.gif
move 1
frame data/chars/haratsu/pain.gif
move -1
frame data/chars/haratsu/pain.gif
move 1
frame data/chars/haratsu/pain.gif
move -1
frame data/chars/haratsu/pain.gif
move 1
frame data/chars/haratsu/pain.gif
move -1
frame data/chars/haratsu/pain.gif
anim pain2
offset 20 80
bbox 12 13 32 66
delay 8
move -1
frame data/chars/haratsu/fmap.gif
move 1
frame data/chars/haratsu/fmap.gif
move -1
frame data/chars/haratsu/fmap.gif
move 1
frame data/chars/haratsu/fmap.gif
move -1
frame data/chars/haratsu/fmap.gif
move 1
frame data/chars/haratsu/fmap.gif
anim pain4
loop 0
offset 20 80
bbox 12 13 32 66
delay 5
move -3
frame data/chars/haratsu/pain.gif
frame data/chars/haratsu/pain.gif
frame data/chars/haratsu/pain.gif
frame data/chars/haratsu/pain.gif
anim pain7
loop 0
offset 20 80
bbox 12 13 32 66
delay 300
frame data/chars/haratsu/fmap.gif
anim rise
offset 30 80
delay 40
frame data/chars/haratsu/rise.gif
anim throw
offset 30 80
delay 10
frame data/chars/haratsu/throw1.gif
sound data/chars/haratsu/hyy.wav
frame data/chars/haratsu/throw2.gif
delay 15
frame data/chars/haratsu/throw3.gif
anim walk
loop 1
offset 30 80
bbox 15 12 32 66
delay 20
frame data/chars/haratsu/walk1.gif
frame data/chars/haratsu/walk2.gif
frame data/chars/haratsu/walk3.gif
frame data/chars/haratsu/walk4.gif
#|edited by openBor Stats v 0.67
haratsu2 txt file
when to get weapons:
name haratsu2
gfxshadow 1
type none
grabdistance 19
modelflag 1
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map1.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map2.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map3.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map4.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map5.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map6.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map7.gif
anim idle
loop 1
offset 27 92
bbox 13 30 30 65
delay 13
frame data/chars/haratsu/xidle1.gif
frame data/chars/haratsu/xidle2.gif
frame data/chars/haratsu/xidle3.gif
frame data/chars/haratsu/xidle2.gif
anim walk
loop 1
offset 27 84
bbox 14 21 31 67
delay 17
frame data/chars/haratsu/xwalk1.gif
frame data/chars/haratsu/xwalk2.gif
frame data/chars/haratsu/xwalk3.gif
frame data/chars/haratsu/xwalk4.gif
anim attack1
range 10 90
delay 13
offset 38 123
bbox 26 61 28 65
hitflash fqblood
hitfx data/sounds/slash.wav
sound data/sounds/sword.wav
frame data/chars/haratsu/sat1.gif
delay 11
attack 74 79 56 7 15 1 1 0 40
frame data/chars/haratsu/sat2.gif
attack 0
bbox 26 61 28 65
delay 17
frame data/chars/haratsu/sat3.gif
anim jumpattack
anim attack3
anim attack2
jumpframe 0 4 2
range 0 120
delay 8
hitflash fqBlood
hitfx data/sounds/knife.wav
offset 40 62
bbox 19 18 43 44
sound data/chars/haratsu/ngs.wav
attack 56 12 25 22 20 1 1 0 40
frame data/chars/haratsu/jst1.gif
attack 47 52 23 26 20 1 1 0 40
frame data/chars/haratsu/jst2.gif
attack 2 46 25 24 20 1 1 0 40
frame data/chars/haratsu/jst3.gif
attack 11 2 23 24 20 1 1 0 40
frame data/chars/haratsu/jst4.gif
attack 56 12 25 22 20 1 1 0 40
frame data/chars/haratsu/jst1.gif
attack 47 52 23 26 20 1 1 0 40
frame data/chars/haratsu/jst2.gif
attack 2 46 25 24 20 1 1 0 40
frame data/chars/haratsu/jst3.gif
attack 11 2 23 24 20 1 1 0 40
frame data/chars/haratsu/jst4.gif
attack 56 12 25 22 20 1 1 0 40
frame data/chars/haratsu/jst1.gif
attack 47 52 23 26 20 1 1 0 40
frame data/chars/haratsu/jst2.gif
log: Can't compile script 'Haratsu' data/chars/haratsu/haratsu.txt
####animationscript function main#####
# data/chars/haratsu/haratsu.txt
########################################
void main()
{
int frame = getlocalvar("frame");
int animhandle = getlocalvar("animhandle");
if(animhandle==174)
{
if(frame==8)
{
tele();
}
return;
}
if(animhandle==177)
{
if(frame==0)
{
antiThrow();
}
return;
}
}
This is the script I don't know how to configure, to activate the char called haratsu:
####animationscript function main#####
# data/chars/haratsu/haratsu.txt
########################################
void main()
{
int frame = getlocalvar("frame");
int animhandle = getlocalvar("animhandle");
if(animhandle==174)
{
if(frame==8)
{
tele();
}
return;
}
if(animhandle==177)
{
if(frame==0)
{
antiThrow();
}
return;
}
}
the char haratsu:
name Haratsu
gfxshadow 1
health 70
speed 13
type enemy
aggression -60
shadow 4
hostile player npc
projectilehit obstacle enemy npc
candamage obstacle player npc
dust dust
icon data/chars/haratsu/icon.gif
diesound data/sounds/die1.wav
atchain 1 1 2 3 0
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map1.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map2.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map3.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map4.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map5.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map6.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map7.gif
anim attack1
range 20 60
loop 0
delay 15
offset 38 75
bbox 29 10 33 65
attack 61 8 33 26 10
frame data/chars/haratsu/punch1.gif
anim attack2
hitflash fqblood
hitfx data/sounds/slash.wav
range 20 80
loop 0
delay 15
move 2
offset 38 75
bbox 33 8 25 65
frame data/chars/haratsu/punch2.gif
move 0
delay 10
attack 61 8 33 22 15 0 1 0 40
frame data/chars/haratsu/punch3.gif
attack 0
offset 42 75
bbox 29 10 33 65
frame data/chars/haratsu/punch4.gif
anim attack3
range 150 300
rangez -100 100
offset 30 80
delay 5
frame data/chars/haratsu/walk1.gif
frame data/chars/misc/empty.gif
frame data/chars/haratsu/walk1.gif
frame data/chars/misc/empty.gif
frame data/chars/haratsu/walk1.gif
frame data/chars/misc/empty.gif
frame data/chars/haratsu/walk1.gif
frame data/chars/misc/empty.gif
@cmd tele
frame data/chars/misc/empty.gif
frame data/chars/haratsu/walk1.gif
frame data/chars/misc/empty.gif
frame data/chars/haratsu/walk1.gif
frame data/chars/misc/empty.gif
frame data/chars/haratsu/walk1.gif
frame data/chars/misc/empty.gif
frame data/chars/haratsu/walk1.gif
anim fall
delay 40
offset 59 68
bbox 32 2 39 61
attack 32 2 39 61 8 1 1 0 40
frame data/chars/haratsu/fall1.gif
attack 0
offset 42 80
delay 30
frame data/chars/haratsu/fall2.gif
anim fall2
delay 40
offset 59 68
bbox 32 2 39 61
frame data/chars/haratsu/fall1.gif
bbox 0
offset 42 80
delay 30
frame data/chars/haratsu/fall2.gif
anim fall4
@cmd antiThrow
Delay 50
OffSet 32 59
Attack 14 25 29 46 10 1 1 0 40
OffSet 42 80
Attack 0
frame data/chars/haratsu/fallr2.gif
frame data/chars/haratsu/fall2.gif
anim fall7
Delay 3000
OffSet 20 80
frame data/chars/haratsu/fallt.gif
frame data/chars/haratsu/fmap.gif
frame data/chars/haratsu/fall2.gif
frame data/chars/haratsu/fallr1.gif
frame data/chars/haratsu/fallr2.gif
anim get
delay 10
offset 32 104
frame data/chars/haratsu/jump1.gif
anim grabbed
offset 20 80
bbox 12 13 32 66
delay 3
frame data/chars/haratsu/pain.gif
anim idle
loop 1
offset 30 80
bbox 15 12 32 66
delay 12
frame data/chars/haratsu/walk1.gif
frame data/chars/haratsu/idle.gif
anim jumpattack
range 10 200
delay 35
offset 32 104
throwframe 2
bbox 22 40 25 54
frame data/chars/haratsu/jump2.gif
delay 12
bbox 22 8 25 54
frame data/chars/haratsu/dart00.gif
frame data/chars/haratsu/dart01.gif
delay 7
bbox 22 40 25 54
frame data/chars/haratsu/jump2.gif
delay 50
bbox 10 61 39 45
frame data/chars/haratsu/jump1.gif
anim jumpland
delay 30
offset 32 104
frame data/chars/haratsu/jump1.gif
anim land
delay 10
offset 32 104
frame data/chars/haratsu/jump1.gif
anim pain
loop 0
offset 20 80
bbox 12 13 32 66
delay 5
move -1
frame data/chars/haratsu/pain.gif
move 1
frame data/chars/haratsu/pain.gif
move -1
frame data/chars/haratsu/pain.gif
move 1
frame data/chars/haratsu/pain.gif
move -1
frame data/chars/haratsu/pain.gif
move 1
frame data/chars/haratsu/pain.gif
move -1
frame data/chars/haratsu/pain.gif
anim pain2
offset 20 80
bbox 12 13 32 66
delay 8
move -1
frame data/chars/haratsu/fmap.gif
move 1
frame data/chars/haratsu/fmap.gif
move -1
frame data/chars/haratsu/fmap.gif
move 1
frame data/chars/haratsu/fmap.gif
move -1
frame data/chars/haratsu/fmap.gif
move 1
frame data/chars/haratsu/fmap.gif
anim pain4
loop 0
offset 20 80
bbox 12 13 32 66
delay 5
move -3
frame data/chars/haratsu/pain.gif
frame data/chars/haratsu/pain.gif
frame data/chars/haratsu/pain.gif
frame data/chars/haratsu/pain.gif
anim pain7
loop 0
offset 20 80
bbox 12 13 32 66
delay 300
frame data/chars/haratsu/fmap.gif
anim rise
offset 30 80
delay 40
frame data/chars/haratsu/rise.gif
anim throw
offset 30 80
delay 10
frame data/chars/haratsu/throw1.gif
sound data/chars/haratsu/hyy.wav
frame data/chars/haratsu/throw2.gif
delay 15
frame data/chars/haratsu/throw3.gif
anim walk
loop 1
offset 30 80
bbox 15 12 32 66
delay 20
frame data/chars/haratsu/walk1.gif
frame data/chars/haratsu/walk2.gif
frame data/chars/haratsu/walk3.gif
frame data/chars/haratsu/walk4.gif
#|edited by openBor Stats v 0.67
haratsu2 txt file
when to get weapons:
name haratsu2
gfxshadow 1
type none
grabdistance 19
modelflag 1
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map1.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map2.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map3.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map4.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map5.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map6.gif
remap data/chars/haratsu/walk1.gif data/chars/haratsu/map7.gif
anim idle
loop 1
offset 27 92
bbox 13 30 30 65
delay 13
frame data/chars/haratsu/xidle1.gif
frame data/chars/haratsu/xidle2.gif
frame data/chars/haratsu/xidle3.gif
frame data/chars/haratsu/xidle2.gif
anim walk
loop 1
offset 27 84
bbox 14 21 31 67
delay 17
frame data/chars/haratsu/xwalk1.gif
frame data/chars/haratsu/xwalk2.gif
frame data/chars/haratsu/xwalk3.gif
frame data/chars/haratsu/xwalk4.gif
anim attack1
range 10 90
delay 13
offset 38 123
bbox 26 61 28 65
hitflash fqblood
hitfx data/sounds/slash.wav
sound data/sounds/sword.wav
frame data/chars/haratsu/sat1.gif
delay 11
attack 74 79 56 7 15 1 1 0 40
frame data/chars/haratsu/sat2.gif
attack 0
bbox 26 61 28 65
delay 17
frame data/chars/haratsu/sat3.gif
anim jumpattack
anim attack3
anim attack2
jumpframe 0 4 2
range 0 120
delay 8
hitflash fqBlood
hitfx data/sounds/knife.wav
offset 40 62
bbox 19 18 43 44
sound data/chars/haratsu/ngs.wav
attack 56 12 25 22 20 1 1 0 40
frame data/chars/haratsu/jst1.gif
attack 47 52 23 26 20 1 1 0 40
frame data/chars/haratsu/jst2.gif
attack 2 46 25 24 20 1 1 0 40
frame data/chars/haratsu/jst3.gif
attack 11 2 23 24 20 1 1 0 40
frame data/chars/haratsu/jst4.gif
attack 56 12 25 22 20 1 1 0 40
frame data/chars/haratsu/jst1.gif
attack 47 52 23 26 20 1 1 0 40
frame data/chars/haratsu/jst2.gif
attack 2 46 25 24 20 1 1 0 40
frame data/chars/haratsu/jst3.gif
attack 11 2 23 24 20 1 1 0 40
frame data/chars/haratsu/jst4.gif
attack 56 12 25 22 20 1 1 0 40
frame data/chars/haratsu/jst1.gif
attack 47 52 23 26 20 1 1 0 40
frame data/chars/haratsu/jst2.gif
log: Can't compile script 'Haratsu' data/chars/haratsu/haratsu.txt
####animationscript function main#####
# data/chars/haratsu/haratsu.txt
########################################
void main()
{
int frame = getlocalvar("frame");
int animhandle = getlocalvar("animhandle");
if(animhandle==174)
{
if(frame==8)
{
tele();
}
return;
}
if(animhandle==177)
{
if(frame==0)
{
antiThrow();
}
return;
}
}