
Honestly, I would keep the dragon logo. It's a classic.SORX IS an OpenBOR Android. It's just up to @Kratus if he wants to allow his graphics for everyone else to have.
DC
I replaced the dragon logo because personally I prefer this new one, it looks more modern like "Powered by Unity", but the new code maintains it as an optional feature in the engine.It's used for SORX currently and would look great for Openbor android version.
Sure, no problem buddy, people can use my OpenBOR webm splash screen in any game.SORX IS an OpenBOR Android. It's just up to @Kratus if he wants to allow his graphics for everyone else to have.
That's exactly what thought when I started up SORX., it looks more modern like "Powered by Unity", but the new code maintains it as an optional feature in the engine.
My main gripe was with the green and red buttons!Honestly, I would keep the dragon logo. It's a classic.
We can work on some options if needed, but I would keep the dragon logo for sure![]()
The button layout with green and red is default when Android is used for playing OpenBOR games, I think. It depends on the creator's choice. If a creator doesn't consider using a different button layout, the green and red buttons are left/still there. I tried playing one old OpenBOR game of mine in the past with Android because at that time, there wasn't the button layout available for OpenBOR. I remember I was suggested to change the button layout for the android just to have only attack and jump buttons appear along with the directional buttons, but I didn't. I always wanted to, but I didn't have the time to do it that's because I didn't know how to configure the button positions. I tried to make a different button layout for one of my game projects, drawing the sprites from scratch, but I have not tested it out since I have not finished working on it.My main gripe was with the green and red buttons!
The layout on sorx looks clean.
The rest doesn't need to change though.
Hi Kratus, I would like to use your splash screen on my windows build but to be honestly I don't know how to do that. I tried some experiments compiling the latest build but I only got the OpenBOR.exe icon replaced. There are information or a tutorial to do this?I replaced the dragon logo because personally I prefer this new one, it looks more modern like "Powered by Unity", but the new code maintains it as an optional feature in the engine.
Sure, no problem buddy, people can use my OpenBOR webm splash screen in any game.
Hi @Alan ARS. My splash screen is just a webm video triggered by the logo.txt file, like this.Hi Kratus, I would like to use your splash screen on my windows build but to be honestly I don't know how to do that. I tried some experiments compiling the latest build but I only got the OpenBOR.exe icon replaced. There are information or a tutorial to do this?

Thank you so much!! You guys are awesome!!Hi @Alan ARS. My splash screen is just a webm video triggered by the logo.txt file, like this.
View attachment 10067
It's not compiled in the original source code. I attached the video for you in this post.