Solved Regarding the Openbor apk

Question that is answered or resolved.
Fair enough!
I notice that a person can change the touch screen control layout through the extra menu of certain games!
Kunio LA allow these changes and they persist even when starting up another game but one would have to return to KLA to set it to default again.Openbortype2.jpg
The bgm music player is a nice touch for the Android version!
Could a sound effects player be added in a future update perhaps!?
Not a necessity though.
 
It's used for SORX currently and would look great for Openbor android version.
I replaced the dragon logo because personally I prefer this new one, it looks more modern like "Powered by Unity", but the new code maintains it as an optional feature in the engine.

SORX IS an OpenBOR Android. It's just up to @Kratus if he wants to allow his graphics for everyone else to have.
Sure, no problem buddy, people can use my OpenBOR webm splash screen in any game.
 
, it looks more modern like "Powered by Unity", but the new code maintains it as an optional feature in the engine.
That's exactly what thought when I started up SORX.
This is modern and would look great for openbor in general.
Now it's up to the guys who work with the android application to put the work in!
Easy to share since it's easier on the eyes.
 
My main gripe was with the green and red buttons!
The layout on sorx looks clean.
The rest doesn't need to change though.
The button layout with green and red is default when Android is used for playing OpenBOR games, I think. It depends on the creator's choice. If a creator doesn't consider using a different button layout, the green and red buttons are left/still there. I tried playing one old OpenBOR game of mine in the past with Android because at that time, there wasn't the button layout available for OpenBOR. I remember I was suggested to change the button layout for the android just to have only attack and jump buttons appear along with the directional buttons, but I didn't. I always wanted to, but I didn't have the time to do it that's because I didn't know how to configure the button positions. I tried to make a different button layout for one of my game projects, drawing the sprites from scratch, but I have not tested it out since I have not finished working on it.

For the button layout from @Kratus's SORX game, it's quite unique for featuring different button design maps from PS to XBox. I don't know if that kind of layout change is for the new OpenBOR v4 release or the layout design change is still there in 6391 or older.
 
I replaced the dragon logo because personally I prefer this new one, it looks more modern like "Powered by Unity", but the new code maintains it as an optional feature in the engine.


Sure, no problem buddy, people can use my OpenBOR webm splash screen in any game.
Hi Kratus, I would like to use your splash screen on my windows build but to be honestly I don't know how to do that. I tried some experiments compiling the latest build but I only got the OpenBOR.exe icon replaced. There are information or a tutorial to do this?
 
Hi Kratus, I would like to use your splash screen on my windows build but to be honestly I don't know how to do that. I tried some experiments compiling the latest build but I only got the OpenBOR.exe icon replaced. There are information or a tutorial to do this?
Hi @Alan ARS. My splash screen is just a webm video triggered by the logo.txt file, like this.

1737494045942.png

It's not compiled in the original source code. I attached the video for you in this post.
 

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