Re: Help with this crazy teleport move - off topic

Don Drago

New member
theoz said:
Spending of ressources  or not IT HAS NOT ANY IMPORTANCE...the important is work, DONT CRASH, and make exactaly what you want to make.  8)
But OOOH YES, it HAS. It does everywhere, not only openBOR. In fact, there are whole books about it.

Memory usage, in fact, is a common concern (and let's remember the scripting language is C based).

That's the main reason some openBOR games break when used in PSP, Wii, et cetera.

That's why some openBOR games have a little "hiccup" just before you get to an area with lots of enemies.

In fact, it happens with a game I helped develop.
 
Don Drago said:
This.

Choosing to wasting resources just because you can is abject folly, and is the singular reason application capability crawls along flipping the bird to Moore's Law world wide.

Aside from that, using weapons as momentary status containers just makes life more difficult for building other parts of the module. I just had this post pointed out to me or I'd have jumped in sooner, and for that I apologize. Looks like you guys already have it covered though. NSW and O'Ill's solutions are the way to go.

@TheOz, your efforts really are appreciated - I love your enthusiasm. Unfortunately your knowledge base on the subject just isn't developed yet. There's nothing wrong with that - it's not a personal knock and everyone has to go through a learning process. But it does mean you should stop painting yourself as an expert until you get a better grasp of how OpenBOR works.

DC
 
Don Drago,

If to look for the point of view of a programer  you are right...(There is all this concern to minimize the use of memory to enhance the use bether the engine ressources ok. I agree) .but if point of view of COMMONS USERS your point of view is Unconsciously harmful.....

YES! NOT ANYTHING to understand programming, if you do not understand how the phisicologic of the human mind (users) works.... I do not fear to say, it is by this kind of point of view (thoughts like this)  that people feel repressed and release  nothing. For fear to inotvate to make diferente, to make creations!

This poInt of view couse Fear of being repressed, fear of making mistakes, fear, repression and guilt. Fear of release the imagination.

Do not repress people's imagination, capactiy to create, to go advanced the limits "no limites to create and imagine"  the important thing is for the game to run and run e people fun ;).

Baseed in my personal experiences w mugen (SINCE  YEAR 2003) and other engines, and particulaty by my knowedge of  phisicology mind,  I still not change my oppinion! The important thing is the game to play, and work. I am proof that, the last games that I released  (have stufs nobody did before...) run perfectly and brought joy to many people. If I followed this theology of the fear of innovating and making different, like so many, I RELEASED NOTHING.

What exemple? My last creation FULL GAMEPLAY, HIGTH SCORE IN REVEWS, INOVATIONS.... ALMOST ZERO BUGS!

Brother, WE dont have to fear make diferent way.  ;) EQUAL Heads do not create different ideas  :)
 
And you do think that putting a video will make we say "oooh right".

You're making what we call "begginers' mistake".

Now you'll answer that user experience is what counts, but those arent' mutually exclusive, you know.

That's why anyone can code, a not anyone can make a living of it.
 
Don Dragon....I respect your oppinion, BUT I DO NOT AGREE....It is not a beginner's errand, it is people with a good minimum of good census and social discernment ..... it is by thoughts like this that the openbor is unpopular and how many people they avoid even post here, they have fear to be repressed (by Envy guys those  know too much and produce less).

That's why I'm not talking about decendencies, but hundreds of people who talk and startle for other engines because of repression.

I LOVE OPENBOR, AND I WANT YOU TO TURN POPULAR, BUT WITH THIS POINT OF VIEW  REPRESSIVE AND INTOLERANCE IN RELATION TO THOSE WHO WANT TO MAKE A DIFFERENT MODE, OR W/ AUTHORITARIAN TO THOUSE THINKNG DIFFERENTE WAY IS IMPOSSIBLE.

Forget this talk of "novice", appeal to authority has no value.

I repeat, if you want openbor GROW UP, let do not repress peoples....let him fly. If you can not produce let the ones how wants do it. (even speending more ressources than necessarie)

Nothing more to say! Closed subject. I am  busy to lost w/ this unproductive talk, sorry.
 
Given your penchant for biting the hands that feed you in other communities, I suppose it was inevitable you'd play the delusional jealousy card on us too.

I've tried the nice way, but that's clearly not getting the message accross.

Nothing more to say!

Indeed. You have nothing more to say at all in this forum.

DC


 
I don't understand how asking for some help on code has turned into this lol.. All DC, O and others are saying is if you teach someone how to do things give them correct info.. If you spread bad info around it infects the community and pretty soon 1000 people are doing the same thing.. If it is a workaround or shortcut it could leave huge memory issues which is not good.  I myself would rather learn things the right way so I don't have to go back and fix all my work in the future.. I understand you were trying to help but if the info is false it just harms the person you are trying to help.. You don't need to bring politics to the forum though lol this is not a political forum or topic lol... When I posted this topic i never knew it would get so heated lol... O or DC if you want you can just delete this topic... O, NSW and Maxman have helped me with this move and i can show others if they don't know how now...
 
If it is a workaround or shortcut it could leave huge memory issues which is not good.  I myself would rather learn things the right way so I don't have to go back and fix all my work in the future.
This. Keep following in this path.

Anyway, lets get back to the topic. You asked me why you would need the antiwall code? Because you could end the teleport move inside a wall and get removed.

About your other question:
She plays her freespecail but the two follows she does not play :(

anim  freespecial
  delay  3
  offset  63 114
  bbox  0 0 0 0
  sound  data/chars/Pixie/telep.wav
  frame  data/chars/Pixie/Pixie2/1.png
  frame  data/chars/Pixie/Pixie2/2.png
  frame  data/chars/Pixie/Pixie2/3.png
  frame  data/chars/Pixie/Pixie2/4.png
  frame  data/chars/Pixie/Pixie2/5.png
  frame  data/chars/Pixie/Pixie2/6.png
  @cmd  keyint "ANI_FOLLOW11" 0 "S" 0
  frame  data/chars/Pixie/Pixie2/6.png

anim follow11 #Teleporting
      @script
      void self = getlocalvar("self");
      changeentityproperty(self, "subject_to_wall", 0);
  @end_script 
  delay  3
  offset  63 114
  bbox  0 0 0 0
  loop  1
  sound  data/chars/Pixie/telep.wav
  @cmd  keyint "ANI_FOLLOW12" 0 "S" 1
  attack  40 77 42 38 15 1 1 0 0 0
        frame  data/chars/Pixie/Pixie2/7.png
  attack  40 77 42 38 15 1 0 1 0 0
  @cmd  keyint "ANI_FOLLOW12" 0 "S" 1
  frame  data/chars/Pixie/Pixie2/8.png
  attack  40 77 42 38 15 1 1 0 0 0
  @cmd  keyint "ANI_FOLLOW12" 0 "S" 1
  frame  data/chars/Pixie/Pixie2/9.png
  attack  40 77 42 38 15 1 0 1 0 0
  @cmd  keyint "ANI_FOLLOW12" 0 "S" 1
  frame  data/chars/Pixie/Pixie2/10.png
  attack  40 77 42 38 15 1 1 0 0 0
  @cmd  keyint "ANI_FOLLOW12" 0 "S" 1
  frame  data/chars/Pixie/Pixie2/11.png
  attack  40 77 42 38 15 1 0 1 0 0
  @cmd  keyint "ANI_FOLLOW12" 0 "S" 1
  frame  data/chars/Pixie/Pixie2/12.png
  attack  40 77 42 38 15 1 1 0 0 0
  @cmd  keyint "ANI_FOLLOW12" 0 "S" 1
  frame  data/chars/Pixie/Pixie2/13.png
  attack  40 77 42 38 15 1 0 1 0 0
  @cmd  keyint "ANI_FOLLOW12" 0 "S" 1
  frame  data/chars/Pixie/Pixie2/14.png
  attack  40 77 42 38 15 1 1 0 0 0
  @cmd  keyint "ANI_FOLLOW12" 0 "S" 1
  frame  data/chars/Pixie/Pixie2/15.png
     
anim follow12 #Teleport back
      @script
      void self = getlocalvar("self");
      changeentityproperty(self, "subject_to_wall", 1);
  @end_script 
  delay  3
  offset  63 114
  bbox  0 0 0 0
  sound  data/chars/Pixie/telep.wav
  frame  data/chars/Pixie/Pixie2/6.png
  frame  data/chars/Pixie/Pixie2/5.png
  frame  data/chars/Pixie/Pixie2/4.png
  frame  data/chars/Pixie/Pixie2/3.png
  frame  data/chars/Pixie/Pixie2/2.png
  frame  data/chars/Pixie/Pixie2/1.png

She didn't play any of those animations? Look by your code, once you press S, she will go to FOLLOW11 but will change to FOLLOW12 instantily...
 
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