Solved Rare problen with spawns in level

Question that is answered or resolved.

dantedevil

Well-known member
I have a really weird problem with Stage3-3.

I use custom system to eliminate all enemies when the boss dies (courtesy of Bloodbane).

Example:
spawn vega
item bosser
coords 330 240
at 0
Here the bosser entity:
Code:
name        Bosser
type        none

anim spawn
    delay    1
    offset    1 1
    frame    data/chars/misc/empty.png

anim idle
@script
    if(frame==1){
      void vEntity;                                     //Target entity placeholder.
      int  iEntity;                                     //Entity enumeration holder.
      int  iType;                                       //Entity type.
      int  iHP;                                         //Entity HP
      int  iMax      = openborvariant("ent_max");       //Entity count.

       //Enumerate and loop through entity collection.
      for(iEntity=0; iEntity<iMax; iEntity++){   
        vEntity = getentity(iEntity);                 //Get target entity from current loop.
        iType   = getentityproperty(vEntity, "type"); //Get target type.
        iHP   = getentityproperty(vEntity, "health"); //Get target health

        //Enemy type?
        if (iType == openborconstant("TYPE_ENEMY") && iHP > 0){
          damageentity(vEntity, vEntity, 2000, 1, openborconstant("ATK_NORMAL"));
        }
      }
      changeopenborvariant("slowmotion", 1);
      setindexedvar("Dead", 1);
    }
    if(frame==2){
      void self = getlocalvar("self");
      changeopenborvariant("slowmotion", 0);
      killentity(self);
    }
@end_script
    loop    1
    delay    1
    offset    1 1
    frame    data/chars/misc/empty.png
    delay    200 # slowmotion effect will be active for 2 seconds
    frame    data/chars/misc/empty.png
    frame    data/chars/misc/empty.png

Then in the enemies, I need set this script:
spawn buzz
alias Frederick
@script
void main()
{
void self = getlocalvar("self");
int Kill = getindexedvar("Dead");

if(Kill == 1){
killentity(self);
}
}
@end_script

2phealth 230
3phealth 260
map 9
coords 630 270
at 774

This system has always worked perfectly for me.
But now something strange is happening to me specifically in stage 3-3 and under conditions.
What happens to me is that the enemy marked in red, never spawn during the level.
But if I remove the script marked in blue, the enemies spawn normally.

music data/music/stage3-3.ogg

fglayer data/bgs/stage3/stage3-3/fpanel.png 2 -0.1 0 527 0 0 0 1 1 1 0 0 0 0 0 0

panel data/bgs/stage3/stage3-3/panel0.png none none

order a
direction both

spawn1 40 50 135
spawn2 50 55 135
spawn3 60 60 135

#z 180 270

type 0
settime 99
notime 0
stagenumber 3

light -32 -32
at 0

shadowcolor 1
at 0

shadowalpha 6
at 0

shadowopacity 150
at 0

spawn continue
coords 100 200
at 0

#######################################

spawn inout
coords 240 272
at 0

spawn st3_3pan
@script
void main() {
performattack(getlocalvar("self"), openborconstant("ANI_freespecial1"));
} @end_script
coords 0 0
flip 1
at 0

spawn st3_3pan
@script
void main() {
performattack(getlocalvar("self"), openborconstant("ANI_freespecial2"));
} @end_script
coords 209 0
flip 1
at 0

spawn st3_3pan
@script
void main() {
performattack(getlocalvar("self"), openborconstant("ANI_freespecial3"));
} @end_script
coords 418 0
flip 1
at 0

spawn st3_3pan
@script
void main() {
performattack(getlocalvar("self"), openborconstant("ANI_freespecial4"));
} @end_script
coords 627 0
flip 1
at 0

spawn st3_3pan
@script
void main() {
performattack(getlocalvar("self"), openborconstant("ANI_freespecial5"));
} @end_script
coords 836 0
flip 1
at 0

spawn st3_3pan
@script
void main() {
performattack(getlocalvar("self"), openborconstant("ANI_freespecial6"));
} @end_script
coords 1045 0
flip 1
at 0


spawn locker
item randscore
flip 1
coords 90 170
at 0

#-------1


group 4 4
at 0

wait
at 0

spawn bee
alias Cabal
@script
void main() {
performattack(getlocalvar("self"), openborconstant("ANI_follow11"));
} @end_script
2phealth 80
3phealth 110
map 10
coords 245 180
flip 1
at 0

spawn slicer
alias Marvin
@script
void main() {
performattack(getlocalvar("self"), openborconstant("ANI_follow10"));
} @end_script
health 60
2phealth 90
3phealth 120
map 9
weapon Knife 0
coords 340 180
at 0



spawn tallman
alias Marcus
health 80
2phealth 110
3phealth 140
map 10
coords 780 270
at 0

spawn tallman
alias Lucius
health 80
2phealth 110
3phealth 140
coords 720 180
at 0


spawn shocker
2phealth 90
3phealth 120
map 9
coords 680 180
at 0

spawn slicer
alias Lars
health 60
2phealth 90
3phealth 120
weapon Knife 0
map 10
coords 530 225
at 0

spawn bee
2phealth 80
3phealth 110
coords 550 250
at 0

spawn shocker
2phealth 90
3phealth 120
map 10
coords 500 220
at 0

spawn brutus
alias Kenny
health 70
2phealth 100
3phealth 130
map 6
coords 550 270
at 0

2pspawn slicer
alias Jervis
health 90
3phealth 120
weapon Knife 0
coords 530 225
at 0

3pspawn tallman
alias Hector
health 140
map 6
coords 720 180
at 0


#-------
##################
group 1 1
at 0

spawn delay
health 200
coords -100 270 0
at 0

wait
at 0
##################
#-------

Group 1 1
at 0

spawn arrow
flip 1
coords 430 240 100
at 0

group 100 100

#-------

spawn scrolls
coords 480 270
at 0

##################

spawn locker
item 1upr
flip 1
coords 504 170
at 16


spawn locker
item gold
coords 585 170
at 16


#--------------

spawn host1
coords 760 203 58
map 4
flip 1
at 272

spawn host1
coords 790 203 58
map 3
flip 1
at 272

spawn host2
coords 820 203 58
map 5
at 272

spawn host1
coords 850 203 58
map 5
flip 1
at 272

spawn host2
coords 890 203 58
map 5
at 272

spawn host1
coords 745 204 61
at 272

spawn host2
coords 775 204 61
map 1
at 272

spawn host1
coords 802 204 61
map 1
flip 1
at 272

spawn host2
coords 835 204 61
map 2
at 272

spawn host1
coords 865 204 61
map 2
flip 1
at 272

spawn host2
coords 895 204 61
map 3
flip 1
at 272


spawn locker
item medikit
flip 1
coords 945 170
at 272


#-------2

group 3 3
at 273


spawn buzz
alias Jurguen
@script
void main() {
performattack(getlocalvar("self"), openborconstant("ANI_follow10"));
} @end_script
2phealth 250
3phealth 300
map 8
coords 580 179
flip 1
at 273

spawn buzz
alias Adolphus
@script
void main() {
performattack(getlocalvar("self"), openborconstant("ANI_follow11"));
} @end_script
2phealth 250
3phealth 300
map 9
coords 675 179
at 273




wait
at 774


spawn balrog
@script
void main() {
performattack(getlocalvar("self"), openborconstant("ANI_follow30"));
} @end_script
item bosser
2phealth 600
3phealth 700
coords 530 181
at 774


spawn buzz
alias Bernhard
@script
void main()
{
void self = getlocalvar("self");
int Kill = getindexedvar("Dead");

if(Kill == 1){
killentity(self);
}
}
@end_script

2phealth 230
3phealth 260
map 10
coords -150 210
flip 1
at 774


spawn buzz
alias Dietrich
@script
void main()
{
void self = getlocalvar("self");
int Kill = getindexedvar("Dead");

if(Kill == 1){
killentity(self);
}
}
@end_script

2phealth 230
3phealth 260
coords 630 250
at 774


spawn buzz
alias Franz
@script
void main()
{
void self = getlocalvar("self");
int Kill = getindexedvar("Dead");

if(Kill == 1){
killentity(self);
}
}
@end_script

2phealth 230
3phealth 260
map 6
coords -150 230
flip 1
at 774

spawn buzz
alias Heinz
@script
void main()
{
void self = getlocalvar("self");
int Kill = getindexedvar("Dead");

if(Kill == 1){
killentity(self);
}
}
@end_script

2phealth 230
3phealth 260
map 7
coords 630 270
at 774

spawn buzz
alias Karl
@script
void main()
{
void self = getlocalvar("self");
int Kill = getindexedvar("Dead");

if(Kill == 1){
killentity(self);
}
}
@end_script

2phealth 230
3phealth 260
map 8
coords -150 230
flip 1
at 774

spawn buzz
alias Frederick
@script
void main()
{
void self = getlocalvar("self");
int Kill = getindexedvar("Dead");

if(Kill == 1){
killentity(self);
}
}
@end_script

2phealth 230
3phealth 260
map 9
coords 630 270
at 774

2pspawn buzz
alias Geoff
@script
void main()
{
void self = getlocalvar("self");
int Kill = getindexedvar("Dead");

if(Kill == 1){
killentity(self);
}
}
@end_script

health 230
3phealth 260
map 10
coords -150 230
flip 1
at 774

3pspawn buzz
alias Hans
@script
void main()
{
void self = getlocalvar("self");
int Kill = getindexedvar("Dead");

if(Kill == 1){
killentity(self);
}
}
@end_script

health 260
coords 630 270
at 774

#---------------------------------




group 1 1
at 774

spawn story
alias stage_3-3b
at 774

spawn endstage0
coords -500 270
at 774

spawn endstage2
coords 240 240 250
@script
void main()
{
changeopenborvariant("slowmotion", 0);
setindexedvar("Dead", NULL());
}
@end_script
at 774

blockade 774
at 774

The weirdest of all this, is that as I said before, you happen under certain conditions.

If I play the game normally, in Stage_3-1 I have a branch. From this point I can choose between 2 options that direct me Stage3-1-1 or continue right to the end by Stage3-1.

Path 1
Choosing Stage3-1-1 the way is like this:
Stage3-1-1 / Stage3-1-2 / Stage3-2-3 / Stage3-3

Path 2
Continue right to the end by Stage3-1 the way is like this:
Stage3-1 / Stage3-2 / Stage3-3

If I choose path 1, when I get to Stage 3-3, the bug is present.

If I choose path 2, when I get to Stage 3-3, If I choose path 1, when I get to Stage 3-3, everything works correctly.

#-----------MISSION 3--------------

z 185 270 185 #3-1
file data/levels/stage3-1.txt

branch Stage3-1-1
z 180 270 180 #3-1-1
file data/levels/stage3-1-1.txt

z 200 270 200 #3-1-2
file data/levels/stage3-1-2.txt

branch Stage3-2
z 195 270 195 #3-2
file data/levels/stage3-2.txt

branch Stage3-2-1
z 195 270 195 #3-2-1
file data/levels/stage3-2-1.txt

branch Stage3-3
z 180 270 180 #3-3
file data/levels/stage3-3.txt

z 180 270 180 #
file data/levels/bonus03.txt
next

And finally the strangest thing of all:

I decided to do some tests to find where the problem is. So set the levels.txt at the beginning of the levels.txt Stage3-2-3 and Stage3-3 to test the bug.
Code:
#----------------- MORTAL KOMBAT The Chosen One----------------#

set    LA_CRUZADA
typemp 0
custfade 100
lives   3
credits 99
nosame    1
cansave    2
completebg    1

branch    Stage3-2-1
z 195 270 195 #3-2-1
file    data/levels/stage3-2-1.txt

branch    Stage3-3
z 180 270 180 #3-3
file    data/levels/stage3-3.txt

But to my surprise, everything worked correctly. Apparently the problem happens when playing the game usually from the beginning and get there. It is really very strange.
 
Last edited:
Solution
Then add that line to your endlevel.c like this:
Code:
#include "data/scripts/story/story_clear.c"

void main()
{
   clearStory();
   setdrawmethod(NULL(),0,256,256,0,0,0,0,0,0,0,0,0,NULL());
    setindexedvar("Lesn", NULL());
    setindexedvar("Wait", NULL());
    setindexedvar("Dead", NULL());
}

Try this and see if problem persists :)
Next time you should use code bracket instead of quote bracket like this:

Code:
music      data/music/stage3-3.ogg

fglayer data/bgs/stage3/stage3-3/fpanel.png  2  -0.1 0 527 0 0 0  1 1 1 0 0 0 0 0 0

panel   data/bgs/stage3/stage3-3/panel0.png   none  none

order           a
direction       both

spawn1 40 50 135
spawn2 50 55 135
spawn3 60 60 135

#z 180 270

type      0
settime      99
notime      0
stagenumber   3

light   -32 -32
at 0

shadowcolor 1
at 0

shadowalpha 6
at 0

shadowopacity 150
at 0

spawn continue
coords 100 200
at 0

#######################################

spawn   inout
coords  240 272
at      0

spawn st3_3pan
@script
void main() {
   performattack(getlocalvar("self"), openborconstant("ANI_freespecial1"));
} @end_script
coords 0 0
flip 1
at 0

spawn st3_3pan
@script
void main() {
   performattack(getlocalvar("self"), openborconstant("ANI_freespecial2"));
} @end_script
coords 209 0
flip 1
at 0

spawn st3_3pan
@script
void main() {
   performattack(getlocalvar("self"), openborconstant("ANI_freespecial3"));
} @end_script
coords 418 0
flip 1
at 0

spawn st3_3pan
@script
void main() {
   performattack(getlocalvar("self"), openborconstant("ANI_freespecial4"));
} @end_script
coords 627 0
flip 1
at 0

spawn st3_3pan
@script
void main() {
   performattack(getlocalvar("self"), openborconstant("ANI_freespecial5"));
} @end_script
coords 836 0
flip 1
at 0

spawn st3_3pan
@script
void main() {
   performattack(getlocalvar("self"), openborconstant("ANI_freespecial6"));
} @end_script
coords 1045 0
flip 1
at 0


spawn   locker
item   randscore
flip     1
coords  90 170 
at      0

#-------1


group   4 4
at      0

wait
at      0

spawn  bee
alias   Cabal
@script
void main() {
   performattack(getlocalvar("self"), openborconstant("ANI_follow11"));
} @end_script
2phealth 80
3phealth 110
map  10
coords  245 180
flip    1
at  0

spawn  slicer
alias   Marvin
@script
void main() {
   performattack(getlocalvar("self"), openborconstant("ANI_follow10"));
} @end_script
health   60
2phealth 90
3phealth 120
map  9
weapon   Knife 0
coords  340 180
at  0



spawn  tallman
alias   Marcus
health   80
2phealth 110
3phealth 140
map  10
coords  780 270
at  0

spawn  tallman
alias   Lucius
health   80
2phealth 110
3phealth 140
coords  720 180
at  0


spawn  shocker
2phealth 90
3phealth 120
map  9
coords  680 180
at  0

spawn  slicer
alias   Lars
health   60
2phealth 90
3phealth 120
weapon   Knife 0
map  10
coords  530 225
at  0

spawn  bee
2phealth 80
3phealth 110
coords  550 250
at  0

spawn  shocker
2phealth 90
3phealth 120
map  10
coords  500 220
at  0

spawn  brutus
alias   Kenny
health   70
2phealth 100
3phealth 130
map  6
coords  550 270
at  0

2pspawn  slicer
alias   Jervis
health 90
3phealth 120
weapon   Knife 0
coords  530 225
at  0

3pspawn  tallman
alias   Hector
health 140
map  6
coords  720 180
at  0


#-------
##################
group   1 1
at      0

spawn  delay
health 200
coords  -100 270 0
at      0

wait
at      0
##################
#-------

Group   1 1
at   0

spawn   arrow
flip 1
coords  430 240 100
at      0

group 100 100

#-------

spawn   scrolls
coords  480 270
at  0

##################

spawn   locker
item   1upr
flip     1
coords  504 170
at      16


spawn   locker
item   gold
coords  585 170
at      16


#--------------

spawn  host1
coords  760 203 58
map     4
flip    1
at  272

spawn  host1
coords  790 203 58
map     3
flip    1
at  272

spawn  host2
coords  820 203 58
map     5
at  272

spawn  host1
coords  850 203 58
map     5
flip    1
at  272

spawn  host2
coords  890 203 58
map     5
at  272

spawn  host1
coords  745 204 61
at  272

spawn  host2
coords  775 204 61
map     1
at  272

spawn  host1
coords  802 204 61
map     1
flip    1
at  272

spawn  host2
coords  835 204 61
map     2
at  272

spawn  host1
coords  865 204 61
map     2
flip    1
at  272

spawn  host2
coords  895 204 61
map     3
flip    1
at  272


spawn   locker
item   medikit
flip     1
coords  945 170
at  272


#-------2

group 3 3
at  273


spawn  buzz
alias   Jurguen
@script
void main() {
   performattack(getlocalvar("self"), openborconstant("ANI_follow10"));
} @end_script
2phealth 250
3phealth 300
map  8
coords  580 179
flip     1
at  273

spawn  buzz
alias   Adolphus
@script
void main() {
   performattack(getlocalvar("self"), openborconstant("ANI_follow11"));
} @end_script
2phealth 250
3phealth 300
map  9
coords  675 179
at  273




wait
at    774


spawn  balrog
@script
void main() {
   performattack(getlocalvar("self"), openborconstant("ANI_follow30"));
} @end_script
item   bosser
2phealth 600
3phealth 700
coords  530 181
at  774


spawn  buzz
alias   Bernhard
@script
void main()
{
    void self = getlocalvar("self");
    int Kill = getindexedvar("Dead");
   
    if(Kill == 1){
      killentity(self);
    }
}
@end_script
2phealth 230
3phealth 260
map  10
coords  -150 210 
flip     1
at  774


spawn  buzz
alias   Dietrich
@script
void main()
{
    void self = getlocalvar("self");
    int Kill = getindexedvar("Dead");
   
    if(Kill == 1){
      killentity(self);
    }
}
@end_script
2phealth 230
3phealth 260
coords  630 250
at  774


spawn  buzz
alias   Franz
@script
void main()
{
    void self = getlocalvar("self");
    int Kill = getindexedvar("Dead");
   
    if(Kill == 1){
      killentity(self);
    }
}
@end_script
2phealth 230
3phealth 260
map  6
coords  -150 230 
flip     1
at  774

spawn  buzz
alias   Heinz
@script
void main()
{
    void self = getlocalvar("self");
    int Kill = getindexedvar("Dead");
   
    if(Kill == 1){
      killentity(self);
    }
}
@end_script
2phealth 230
3phealth 260
map  7
coords  630 270
at  774

spawn  buzz
alias   Karl
@script
void main()
{
    void self = getlocalvar("self");
    int Kill = getindexedvar("Dead");
   
    if(Kill == 1){
      killentity(self);
    }
}
@end_script
2phealth 230
3phealth 260
map  8 
coords  -150 230
flip     1
at  774

spawn  buzz
alias   Frederick
@script
void main()
{
    void self = getlocalvar("self");
    int Kill = getindexedvar("Dead");
   
    if(Kill == 1){
      killentity(self);
    }
}
@end_script
2phealth 230
3phealth 260
map  9
coords  630 270
at  774

2pspawn  buzz
alias   Geoff
@script
void main()
{
    void self = getlocalvar("self");
    int Kill = getindexedvar("Dead");
   
    if(Kill == 1){
      killentity(self);
    }
}
@end_script
health 230
3phealth 260
map  10
coords  -150 230 
flip     1
at  774

3pspawn  buzz
alias   Hans
@script
void main()
{
    void self = getlocalvar("self");
    int Kill = getindexedvar("Dead");
   
    if(Kill == 1){
      killentity(self);
    }
}
@end_script
health 260
coords  630 270
at  774

#---------------------------------




group   1 1
at   774

spawn  story
alias   stage_3-3b
at  774

spawn   endstage0
coords   -500 270
at    774

spawn   endstage2
coords   240 240 250
@script
void main()
{
  changeopenborvariant("slowmotion", 0);
  setindexedvar("Dead", NULL());
}
@end_script
at   774

blockade 774
at      774

Anyways, do you have this line in your endlevel.c?

Code:
  setindexedvar("Dead", NULL());
 
Bloodbane said:
Next time you should use code bracket instead of quote bracket like this:

Code:
music      data/music/stage3-3.ogg

fglayer data/bgs/stage3/stage3-3/fpanel.png  2  -0.1 0 527 0 0 0  1 1 1 0 0 0 0 0 0

panel   data/bgs/stage3/stage3-3/panel0.png   none  none

order           a
direction       both

spawn1 40 50 135
spawn2 50 55 135
spawn3 60 60 135

#z 180 270

type      0
settime      99
notime      0
stagenumber   3

light   -32 -32
at 0

shadowcolor 1
at 0

shadowalpha 6
at 0

shadowopacity 150
at 0

spawn continue
coords 100 200
at 0

#######################################

spawn   inout
coords  240 272
at      0

spawn st3_3pan
@script
void main() {
   performattack(getlocalvar("self"), openborconstant("ANI_freespecial1"));
} @end_script
coords 0 0
flip 1
at 0

spawn st3_3pan
@script
void main() {
   performattack(getlocalvar("self"), openborconstant("ANI_freespecial2"));
} @end_script
coords 209 0
flip 1
at 0

spawn st3_3pan
@script
void main() {
   performattack(getlocalvar("self"), openborconstant("ANI_freespecial3"));
} @end_script
coords 418 0
flip 1
at 0

spawn st3_3pan
@script
void main() {
   performattack(getlocalvar("self"), openborconstant("ANI_freespecial4"));
} @end_script
coords 627 0
flip 1
at 0

spawn st3_3pan
@script
void main() {
   performattack(getlocalvar("self"), openborconstant("ANI_freespecial5"));
} @end_script
coords 836 0
flip 1
at 0

spawn st3_3pan
@script
void main() {
   performattack(getlocalvar("self"), openborconstant("ANI_freespecial6"));
} @end_script
coords 1045 0
flip 1
at 0


spawn   locker
item   randscore
flip     1
coords  90 170 
at      0

#-------1


group   4 4
at      0

wait
at      0

spawn  bee
alias   Cabal
@script
void main() {
   performattack(getlocalvar("self"), openborconstant("ANI_follow11"));
} @end_script
2phealth 80
3phealth 110
map  10
coords  245 180
flip    1
at  0

spawn  slicer
alias   Marvin
@script
void main() {
   performattack(getlocalvar("self"), openborconstant("ANI_follow10"));
} @end_script
health   60
2phealth 90
3phealth 120
map  9
weapon   Knife 0
coords  340 180
at  0



spawn  tallman
alias   Marcus
health   80
2phealth 110
3phealth 140
map  10
coords  780 270
at  0

spawn  tallman
alias   Lucius
health   80
2phealth 110
3phealth 140
coords  720 180
at  0


spawn  shocker
2phealth 90
3phealth 120
map  9
coords  680 180
at  0

spawn  slicer
alias   Lars
health   60
2phealth 90
3phealth 120
weapon   Knife 0
map  10
coords  530 225
at  0

spawn  bee
2phealth 80
3phealth 110
coords  550 250
at  0

spawn  shocker
2phealth 90
3phealth 120
map  10
coords  500 220
at  0

spawn  brutus
alias   Kenny
health   70
2phealth 100
3phealth 130
map  6
coords  550 270
at  0

2pspawn  slicer
alias   Jervis
health 90
3phealth 120
weapon   Knife 0
coords  530 225
at  0

3pspawn  tallman
alias   Hector
health 140
map  6
coords  720 180
at  0


#-------
##################
group   1 1
at      0

spawn  delay
health 200
coords  -100 270 0
at      0

wait
at      0
##################
#-------

Group   1 1
at   0

spawn   arrow
flip 1
coords  430 240 100
at      0

group 100 100

#-------

spawn   scrolls
coords  480 270
at  0

##################

spawn   locker
item   1upr
flip     1
coords  504 170
at      16


spawn   locker
item   gold
coords  585 170
at      16


#--------------

spawn  host1
coords  760 203 58
map     4
flip    1
at  272

spawn  host1
coords  790 203 58
map     3
flip    1
at  272

spawn  host2
coords  820 203 58
map     5
at  272

spawn  host1
coords  850 203 58
map     5
flip    1
at  272

spawn  host2
coords  890 203 58
map     5
at  272

spawn  host1
coords  745 204 61
at  272

spawn  host2
coords  775 204 61
map     1
at  272

spawn  host1
coords  802 204 61
map     1
flip    1
at  272

spawn  host2
coords  835 204 61
map     2
at  272

spawn  host1
coords  865 204 61
map     2
flip    1
at  272

spawn  host2
coords  895 204 61
map     3
flip    1
at  272


spawn   locker
item   medikit
flip     1
coords  945 170
at  272


#-------2

group 3 3
at  273


spawn  buzz
alias   Jurguen
@script
void main() {
   performattack(getlocalvar("self"), openborconstant("ANI_follow10"));
} @end_script
2phealth 250
3phealth 300
map  8
coords  580 179
flip     1
at  273

spawn  buzz
alias   Adolphus
@script
void main() {
   performattack(getlocalvar("self"), openborconstant("ANI_follow11"));
} @end_script
2phealth 250
3phealth 300
map  9
coords  675 179
at  273




wait
at    774


spawn  balrog
@script
void main() {
   performattack(getlocalvar("self"), openborconstant("ANI_follow30"));
} @end_script
item   bosser
2phealth 600
3phealth 700
coords  530 181
at  774


spawn  buzz
alias   Bernhard
@script
void main()
{
    void self = getlocalvar("self");
    int Kill = getindexedvar("Dead");
   
    if(Kill == 1){
      killentity(self);
    }
}
@end_script
2phealth 230
3phealth 260
map  10
coords  -150 210 
flip     1
at  774


spawn  buzz
alias   Dietrich
@script
void main()
{
    void self = getlocalvar("self");
    int Kill = getindexedvar("Dead");
   
    if(Kill == 1){
      killentity(self);
    }
}
@end_script
2phealth 230
3phealth 260
coords  630 250
at  774


spawn  buzz
alias   Franz
@script
void main()
{
    void self = getlocalvar("self");
    int Kill = getindexedvar("Dead");
   
    if(Kill == 1){
      killentity(self);
    }
}
@end_script
2phealth 230
3phealth 260
map  6
coords  -150 230 
flip     1
at  774

spawn  buzz
alias   Heinz
@script
void main()
{
    void self = getlocalvar("self");
    int Kill = getindexedvar("Dead");
   
    if(Kill == 1){
      killentity(self);
    }
}
@end_script
2phealth 230
3phealth 260
map  7
coords  630 270
at  774

spawn  buzz
alias   Karl
@script
void main()
{
    void self = getlocalvar("self");
    int Kill = getindexedvar("Dead");
   
    if(Kill == 1){
      killentity(self);
    }
}
@end_script
2phealth 230
3phealth 260
map  8 
coords  -150 230
flip     1
at  774

spawn  buzz
alias   Frederick
@script
void main()
{
    void self = getlocalvar("self");
    int Kill = getindexedvar("Dead");
   
    if(Kill == 1){
      killentity(self);
    }
}
@end_script
2phealth 230
3phealth 260
map  9
coords  630 270
at  774

2pspawn  buzz
alias   Geoff
@script
void main()
{
    void self = getlocalvar("self");
    int Kill = getindexedvar("Dead");
   
    if(Kill == 1){
      killentity(self);
    }
}
@end_script
health 230
3phealth 260
map  10
coords  -150 230 
flip     1
at  774

3pspawn  buzz
alias   Hans
@script
void main()
{
    void self = getlocalvar("self");
    int Kill = getindexedvar("Dead");
   
    if(Kill == 1){
      killentity(self);
    }
}
@end_script
health 260
coords  630 270
at  774

#---------------------------------




group   1 1
at   774

spawn  story
alias   stage_3-3b
at  774

spawn   endstage0
coords   -500 270
at    774

spawn   endstage2
coords   240 240 250
@script
void main()
{
  changeopenborvariant("slowmotion", 0);
  setindexedvar("Dead", NULL());
}
@end_script
at   774

blockade 774
at      774

Anyways, do you have this line in your endlevel.c?

Code:
  setindexedvar("Dead", NULL());

This is my endlevel.c:
Code:
#include "data/scripts/story/story_clear.c"

void main()
{
   clearStory();
   setdrawmethod(NULL(),0,256,256,0,0,0,0,0,0,0,0,0,NULL());
    setindexedvar("Lesn", NULL());
    setindexedvar("Wait", NULL());
}
 
Then add that line to your endlevel.c like this:
Code:
#include "data/scripts/story/story_clear.c"

void main()
{
   clearStory();
   setdrawmethod(NULL(),0,256,256,0,0,0,0,0,0,0,0,0,NULL());
    setindexedvar("Lesn", NULL());
    setindexedvar("Wait", NULL());
    setindexedvar("Dead", NULL());
}

Try this and see if problem persists :)
 
Solution
Bloodbane said:
Then add that line to your endlevel.c like this:
Code:
#include "data/scripts/story/story_clear.c"

void main()
{
   clearStory();
   setdrawmethod(NULL(),0,256,256,0,0,0,0,0,0,0,0,0,NULL());
    setindexedvar("Lesn", NULL());
    setindexedvar("Wait", NULL());
    setindexedvar("Dead", NULL());
}

Try this and see if problem persists :)

Works perfect my friend!
Thanks!
 
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