Canceled rafhot Xmen arcade project

Project is halted prior to completion and will not receive further updates.
thanks i updated my follow1

now i want to improve even more :P

how can i make cyclops beams be able to hit and destroy pyro fire projectiles?

i tried to set health and put blueboxes on the projectiles but it still does not take any damage
 
I think that's simply because cyclops beam aren't set to hit pyro's fire. That's the flaw of using type none for projectiles

If you want it to be destructible, use type enemy which cyclops' beam can hit

i dont know how to solve the wall problem with projectiles, there is a way to make projectile detect the wall ?

There is function to detect wall:

checkwall(x,z)

I believe you know what x and z is. This function returns height of wall found in defined coordinate. Compare this result with projectile's altitude and you can tell if projectile hits wall or not
If projectile hits wall (or almost touching wall depending on where you check for wall), you can do couple things such as:
1. Remove the projectile
2. Bounce projectile
3. Stops and stick to wall
4. Stops and fall to ground
 
when i set my projectile to enemy type  it starts to get an AI behavior and follow the objects he have listed on canhit
to avoid this i must change the type from none to enemy using script?
 
when i set my projectile to enemy type  it starts to get an AI behavior and follow the objects he have listed on canhit
to avoid this i must change the type from none to enemy using script?

Why don't you give it looping SPAWN animation? That's what I always do to enemies or NPCs used as projectiles

EDIT: Also, if you spawn enemies and NPCs which haven't touched ground yet, they won't act at all. So if Pyro's projectile is spawned above ground and it's not affected by gravity, it won't act on its own and flies as directed :)
 
thanks,
i was using idle animation to my projectiles and now i changed to spawn animation and things start to work

now i must put some defense values in this projectile for normal attacks, vulnerabilities to freeze and things like that and do some tests
 
i was thinking,  do you guys think i should keep the original backgrounds or use new ones but trying to keep the same theme from the original game backgrounds?

i dont know if i should update the  backgrounds to more modern ones or if i should create 2 different adventures with different background styles in the same game



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yes they fit very well, matches in size proportions and resolution of my game

the bad part is the stage is too short and i will need to repeat it and force the stage have many placeables objects to looks like a different place while keep repeating the same background infinitely in the stage
 
Hum, you will be binded to this style of backgrounds if you use one.
If I can give a tip for you my old friend, I would suggest you to care a little more about how the pieces work togheter, because the style (and worse, the pixel ratio) doesn't matches in many cases.

If you need to use a upscaled char, its...ok (but noticiable). But don't use it for backgrounds. We can see this in action here
hqVTBbc.png
 
im currently using normal original size backgrounds

and incresed only the ground instead to resize anything


Hum, you will be binded to this style of backgrounds if you use one.
fantastic four use this style so i think i will leave those for the fantastic four game, dont know what to do headache headache headache ehehehhe



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test with the new ones much more beautiful and match with the size of everything

should i stay or should i go?

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i decompiled almost all korean, chinese, japanese beat em ups for android i was able to found
dont remember the name of  the games, just they are clone from each other and they seems to use dungeon fighter online as base, but the backgrounds seems to be original artwork but i dont know

some of those games have weird names i remember one was final fight 2 but was not to do with final fight at all

https://www.youtube.com/watch?v=8AZGqmmYsYk

https://www.youtube.com/watch?v=0wh84H-z1zk

they have weird names like final fight 1,2,3 king fighter 1,2,3 and such
 
thanks

by the way im looking for car sprites to use in this first stage

i know some police cars, and a little truck, but i need more car variations to make this stage more unique since the background will repeat at least 4 times in the stage
 
rafhot said:
the bad part is the stage is too short and i will need to repeat it and force the stage have many placeables objects to looks like a different place while keep repeating the same background infinitely in the stage

Well, you can edit the background to make each panel different a bit. For instance, sceneBack0, can edited like this:
1. Straigthen the road line and remove manhole
2. Place a fallen billboard which covers wide area at back
3. Clean some damages on floor, move grasses at different spots and add your own damages
4. Clean the damage on walls and or add your own damages ;)
5. Clean graffiti and remove garbages
6. Extend the building (tough but doable after doing #5)
7. Change the color of building at back, if you do this to cafe with bricked exterior, you will need to make 2 panels, one for left and one for right
8. Put large obstacles such as trucks, large crates, cars and vans to cover buildings at back. You will need to set walls for this panels

Not saying those are all easy but it's better than nothing :)
 
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