Matute2175
New member
Hi, I have a question and I'm hoping someone can help me: how does OpenBOR work with the ground when an enemy is grabbed?
Let me explain: I have a character who grabs an enemy in mid-air and initiates a slam start with:
@cmd slamstart
@cmd position 2 20 -35 0 1
@cmd screenBound 57 0 0 0 1
hitfx data/sounds/empty.wav
frame data/chars/players/cody/0102.png
etc....
The position is associated with the enemies' fall4:
anim fall4
flipframe 0
loop 0
offset 130 187
bbox 0 0 0 0
delay 999
@cmd depost 0
@cmd clearL
frame data/chars/1streetguy12/pain03.gif
offset 137 225
delay 999
frame data/chars/1streetguy12/slamck15.gif
offset 104 221
delay 999
frame data/chars/1streetguy12/pain03.gif
offset 121 249
delay 999
frame data/chars/1streetguy12/slamck15.gif
offset 186 210
delay 999
frame data/chars/1streetguy12/slamck12.gif
offset 170 194
delay 999
frame data/chars/1streetguy12/pain04.gif
offset 124 221
delay 999
frame data/chars/1streetguy12/slamck12.gif
offset 74 147
delay 999
frame data/chars/1streetguy12/slamck15.gif
offset 74 212
delay 999
frame data/chars/1streetguy12/fall1.gif
delay 999
frame data/chars/1streetguy12/pain0.gif
frame data/chars/1streetguy12/slamck15.gif
offset 114 207
delay 999
frame data/chars/1streetguy12/slamck15.gif
offset 114 174
delay 999
frame data/chars/1streetguy12/slamck15.gif
offset 146 226
delay 999
frame data/chars/1streetguy12/pain9.gif
offset 172 226
delay 999
frame data/chars/1streetguy12/pain9.gif
offset 99 209
delay 999
frame data/chars/1streetguy12/pain03.gif
offset 109 220
delay 999
frame data/chars/1streetguy12/pain03.gif
offset 54 205
delay 999
frame data/chars/1streetguy12/pain0.gif
offset 114 259
delay 999
frame data/chars/1streetguy12/slamck9.gif
offset 114 171
delay 999
frame data/chars/1streetguy12/slamck9.gif
The problem is that the grab works fine; both the player and the enemy are positioned correctly. However, the dust and fall sounds of the enemy's fall activate before they physically touch the ground (even though they haven't physically hit the ground yet), and of course, it doesn't look quite right. Does anyone know why this is happening? Thanks.
Let me explain: I have a character who grabs an enemy in mid-air and initiates a slam start with:
@cmd slamstart
@cmd position 2 20 -35 0 1
@cmd screenBound 57 0 0 0 1
hitfx data/sounds/empty.wav
frame data/chars/players/cody/0102.png
etc....
The position is associated with the enemies' fall4:
anim fall4
flipframe 0
loop 0
offset 130 187
bbox 0 0 0 0
delay 999
@cmd depost 0
@cmd clearL
frame data/chars/1streetguy12/pain03.gif
offset 137 225
delay 999
frame data/chars/1streetguy12/slamck15.gif
offset 104 221
delay 999
frame data/chars/1streetguy12/pain03.gif
offset 121 249
delay 999
frame data/chars/1streetguy12/slamck15.gif
offset 186 210
delay 999
frame data/chars/1streetguy12/slamck12.gif
offset 170 194
delay 999
frame data/chars/1streetguy12/pain04.gif
offset 124 221
delay 999
frame data/chars/1streetguy12/slamck12.gif
offset 74 147
delay 999
frame data/chars/1streetguy12/slamck15.gif
offset 74 212
delay 999
frame data/chars/1streetguy12/fall1.gif
delay 999
frame data/chars/1streetguy12/pain0.gif
frame data/chars/1streetguy12/slamck15.gif
offset 114 207
delay 999
frame data/chars/1streetguy12/slamck15.gif
offset 114 174
delay 999
frame data/chars/1streetguy12/slamck15.gif
offset 146 226
delay 999
frame data/chars/1streetguy12/pain9.gif
offset 172 226
delay 999
frame data/chars/1streetguy12/pain9.gif
offset 99 209
delay 999
frame data/chars/1streetguy12/pain03.gif
offset 109 220
delay 999
frame data/chars/1streetguy12/pain03.gif
offset 54 205
delay 999
frame data/chars/1streetguy12/pain0.gif
offset 114 259
delay 999
frame data/chars/1streetguy12/slamck9.gif
offset 114 171
delay 999
frame data/chars/1streetguy12/slamck9.gif
The problem is that the grab works fine; both the player and the enemy are positioned correctly. However, the dust and fall sounds of the enemy's fall activate before they physically touch the ground (even though they haven't physically hit the ground yet), and of course, it doesn't look quite right. Does anyone know why this is happening? Thanks.
