I can do the drawings and other parts to some extent, but the script is immature and I desperately need help.MP charge is hardcoded. It applies the model's chargerate value (default 2) roughly twice per real world second. If you want to use different timing, you will need to script your own MP charge.
DC
What effect does applying this script have?man, I don't know very much, I hope to help you!
anim freespecial29
@script
void self = getlocalvar("self");
int mp1 = getentityproperty(self,"mp");
void plyr = getentityproperty(self, "playerindex");
if(frame >= 8 && playerkeys(plyr, 0, "attack3"))
{
updateframe(self, 6);
}
@end_script
loop 0
delay 7
OffSet 9 115
sound data/sounds/xclark05.wav
Frame data\chars\tia\1_190-12.gif
OffSet 19 111
Frame data\chars\tia\1_190-13.gif
OffSet 34 99
@cmd mpgain 1 #Set the charging speed here
@cmd spawnbind "pwlv2" 9 0 1
Frame data\chars\tia\1_190-14.gif
Frame data\chars\tia\1_190-15.gif
Frame data\chars\tia\1_190-14.gif
Frame data\chars\tia\1_190-15.gif
delay 4
@cmd mpgain 1
@cmd spawnbind "pwlv2" 9 0 1
Frame data\chars\tia\1_190-14.gif
Frame data\chars\tia\1_190-15.gif
OffSet 28 100
Frame data\chars\tia\1_190-16.gif
Charging can be achieved slowly and the charging speed can be changed at will.What effect does applying this script have?
You need to give him this function@cmd mpgain 1 #Set the charging speed here
I finally solved it. Thank you.Charging can be achieved slowly and the charging speed can be changed at will.
The one below (pwlv2) is the special effect following the charging action (I think the effect is very good), - - No need to go to P picture![]()
@cmd mpgain was the correct answer.You need to give him this function
OK@cmd mpgain was the correct answer.