danno said:
Could be 1 of 2 things
1. you didn't set the background image as background and the image is not in the background in your level
2. You didn't set the "walking area" correctly in levels text, if you go to your levels txt inside data folder you'll see your levels in order, the level you're having trouble with just above it make sure (Z) is set correctly Z = "walking area" for example
Z 460 460
File data/levels/test.txt (this an example of 2D where you can use anim duck)
Or
Z 260 460
File data/levels/test.txt (this is and example of 2.5D up and down movement)
260 and 460 represent the area in pixels you can move between (Min and max) I have no idea of the stage images you are using or it's measurements so my z 260 460 numbers are just me guessing
here is the levels.txt you mentioned I had noticed the Zs cause I just kind of copied what this mod did but I never really noticed the numbers before the ones without numbers are mine lol....I think the other worked because I used one of the mods maps but edited the scenery..
file data/levels/room.txt
z
file data/levels/blevel.txt
z
file data/levels/Guile2.txt
z 220 232 180
file data/levels/holes.txt
#z 160 232 80
...and here's one of the level files from the original mod except I left Skeletor but deleted the robots and added Death Adder and Golden Axe although I want them to be larger. They are not coded right as of yet lol
# Street
music data/music/eternia.bor
bossmusic data/music/jungle.bor #1557365
palette data/bgs/jungle/jungpal.gif
# Load images
#background data/bgs/jungle/bg-01.gif
background data/bgs/jungle/bg.gif
# Front layer
frontpanel data/bgs/jungle/fg-01.gif
frontpanel data/bgs/jungle/fg-01.gif
frontpanel data/bgs/jungle/fg-02.gif
frontpanel data/bgs/jungle/fg-01.gif
frontpanel data/bgs/jungle/fg-02.gif
# Load 'panels'. Up to 26 panels can be loaded.
# They can be referenced using A-Z
# Specify normal, neon and screen, or 'none'
panel data/bgs/jungle/ng-02.gif none none
# Set the order (don't make the lines too long)
# Syntax:
# order [a...z] (a sequence of panels, e.g. abcdefghij)
# order [a...z]
#
order a
spawn Goldenaxe
coors 150 150
at 175
spawn Deathadder
coors 150 150
at 400
here is the animated background I want to use...although I only selected a single frame to test it before I did it the right way it's 49 frames!
<iframe width="560" height="315" src="https://www.youtube.com/embed/fK-XBh8os9E" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
This is the still frame I tried to text its the one in the video below I posted the properties of this frame
In my level with the fire I think I got the background right but before I had it as a front layer by accident and my player was behind it couldn't see him. I was able to fix that by removing it. lol but I posted another level one since because it works and is from original mod minus the things I took out and still working on the one that's messed up .