mersox
Active member
Hi all. Wondering if I'm missing an obvious solution to my issue.
OpenBOR by default replenishes the players' health when starting a new stage. That's good. But you know how sometimes you have stages within a stage (for example, the basement area in the first stage of the original Final Fight). Well by default, the engine replenishes health when stepping into those areas as well, thinking it's a brand new stage. I'd like to avoid that.
I was thinking of adding a script in the level file that checks the player's health at the end of a stage, and then again giving player's that amount of health at the start of the next stage. But I may be overcomplicating things. Thoughts?
OpenBOR by default replenishes the players' health when starting a new stage. That's good. But you know how sometimes you have stages within a stage (for example, the basement area in the first stage of the original Final Fight). Well by default, the engine replenishes health when stepping into those areas as well, thinking it's a brand new stage. I'd like to avoid that.
I was thinking of adding a script in the level file that checks the player's health at the end of a stage, and then again giving player's that amount of health at the start of the next stage. But I may be overcomplicating things. Thoughts?