Hello,
I'm having a strange issue that I can't seem to find a solution for over a month now.
I can't spawn player 1 or 2 If I'm over the altitude of 3500 pixels.
The stage I created is 6000 pixels high and I can happily spawn enemies, P1 or P2 if I spawn them below 3500 pixels.
If I do spawn any enemy or player above the 3500 pixels mark it will be deleted instantly.
causing game over screen.
I've gone over the spawn script and I see no evident issues. I've even disabled it for testing purposes and the issue is still happening.
Could there be a hard coded rule that if entities get spawned over 3500 pixels high they are deleted?
I highly doubt that, but I thought maybe it was worth checking with you guys first.
Edit: By the way I was able to finish the stage with a trick but I would still like to know why was this happening.
The "trick" I used is that any entitie that needed to be spawned above 3500 pixels high, I would spawn them below than with a script move them to higher places 2 seconds after they spawned. It was a simple script but it did the trick.
I'm having a strange issue that I can't seem to find a solution for over a month now.
I can't spawn player 1 or 2 If I'm over the altitude of 3500 pixels.
The stage I created is 6000 pixels high and I can happily spawn enemies, P1 or P2 if I spawn them below 3500 pixels.
If I do spawn any enemy or player above the 3500 pixels mark it will be deleted instantly.
causing game over screen.
I've gone over the spawn script and I see no evident issues. I've even disabled it for testing purposes and the issue is still happening.
Could there be a hard coded rule that if entities get spawned over 3500 pixels high they are deleted?
I highly doubt that, but I thought maybe it was worth checking with you guys first.
Edit: By the way I was able to finish the stage with a trick but I would still like to know why was this happening.
The "trick" I used is that any entitie that needed to be spawned above 3500 pixels high, I would spawn them below than with a script move them to higher places 2 seconds after they spawned. It was a simple script but it did the trick.
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