Player character

I  have been working as much as possible on my mod I want to compile what I have and test it however I am confused at how to make sure my player character appears...I noticed in each level all other entities are spawned with code in each level file, but I need to remove the player and replace him with my player. I already created my player character model folder inside the main model folder with a text file for the player character. and his animation pics I just followed other mods to set it up. However while looking at levels I didn't seem to find where the player is spawned only other entities. So I'm trying to learn and understand how to replace the mod's player with my player and where ...there is a levels text file when I open the data folder with some data that refers to p1. Is that where this is handled?

and in the models.text file I added him (see below) just as the other entities were including the original player from the mod I am editing.
I am still reading the manual but had hoped I could at least see him in game as I do have an idle animation.

# Playername
load playername data/chars/playername/playername.txt




Thanks
 
That is why i uploaded BORLAB for,
i need to make it better in regards that everything Chris has to be renamed to "character 1" so it becomes even more generic.


https://www.mediafire.com/file/pnexdwggycgpyo7/00_BORLAB.rar/file

examine everything related to Christopher and replace him or make a new character for the Roster.

use the program called Agent Ransack to find text within the .text files, & to find the images, files, & scripts that are called upon

you have to Use borlab.exe,

either way i made it this way so i can test objects, enemies & things on their own without confusing myself, & every script, sprite, sound, &.txt file can be contained within your new character's folder if you wish to keep it "portable"
 
Wombat,

there is a levels text file when I open the data folder with some data that refers to p1. Is that where this is handled?

There's this command in level text:
Code:
spawn1		260 200 300

It means player 1 will start the level at 260 pixels from left edge and 200 pixels from topmost edge. You may need to trial n error with these values to understand but worry not, you can simply exit the level and replay the level to see your changes :)
That command also defines player 1's respawn point which is 260 pixels from left edge, 200 pixels from topmost edge and 300 pixels above the ground. In case you don't know, some beat'm ups drops player from sky when he/she respawns. That last parameter controls the starting height. You can set that to 0 if you want player to respawn on ground

There's similar command i.e spawn2, spawn3 and spawn4 which works exactly as above but for player 2, 3 and 4 respectively
 
Do you mean changing an enemy into a player? Or adding another player to your player select screen? Could you post a video or pictures of how you have everything set up?
 
Wombat2112 said:
I am working very hard I don't want to let all of you down. Nothing is going to stop me now!

Don't think about letting us down, you don't have to prove anything to anyone, just overcome the obstacles, enjoy the process and make whatever you want  ;D 
 
By default the character will move left and right, you can ignore it, not a problem, as soon as you add Anim walk the movement will be replaced with the walk animation you make.
 
running command is optional so you can omit that if you want
You obviously need RUN animation to use that command also

Thank you all so very much for your input and time !

You're welcome :D
Glad to see you've made your first step  ;D
 
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